kitagavvaa

Kyrgyzstan
On FACEIT since 2024 181 matches tracked 33 matches in 30 days
ELO ▼ 39
1,701
30-day peak: 1,740
Rank NA ▼ 5,989 places
#15,412
30 days · prev. #9,423 · best #9,423
Last updated:

How does kitagavvaa play?

Rating 1.05 (from 149 matches) K/R 0.75 ADR 80.4 from 181 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 71%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 149 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 20% normal 0.90 to 1.09 29% weak 0.75 to 0.89 17% very weak below 0.75 15%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average. Higher headshot rate than the level 8 average. Rarely on the AWP.
EntryHeadshotsRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (101 matches).

Level 8

Compared with 1,375 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 78%
Opening duels won 52%+2 pp · Ø 50% better than 67%

Clutch

Average
Last one alive

47% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 47%+9 pp · Ø 38% better than 89%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 34%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 57%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (47%).

Headshot rate 59%+12 pp · Ø 47% better than 97%
AWP share of kills 2%−9 pp · Ø 11% better than 12%
K/D 1.03+0.02 · Ø 1.01 better than 63%
Pistol kills per match 2.5
Zeus kills1 in 181 matches
Knife kills 6 in 181 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.6% of rounds and so well above the average (3.9%).

2K rounds 13.2%−0.1 pp · Ø 13.3% better than 52%
3K rounds 5.6%+1.7 pp · Ø 3.9% better than 95%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 15x 4K, 1 ace in 101 matches

Utility and deaths

Average
Nades, flashes and deaths

3.1 utility damage per round and so well below the average (4.2).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.1−1.1 · Ø 4.2 better than 23%
Enemies flashed per round 0.37+0.10 · Ø 0.27 better than 74%
Deaths per round 73%+1 pp · Ø 72% better than 43%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.06, Rating +0.12
= Stayed the same
ADR at 81.4, Headshots at 60%
▼ Got worse
Win rate −15 pp, ELO −136

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOctNov

Best month: August 2026 with 0.79. Last 3 months: 0.76 (at the start 0.70). Slightly above the average (0.73).

Patterns

From the last 181 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −24 ELO
48 matches · 44% win rate
In match 3 of the day −24 ELO
32 matches · 38% win rate
On Wednesdays −21 ELO, win rate 40%

kitagavvaa loses the most ELO on Dust 2: −24 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.20 · Anubis
  2. Most kills in a match: 43 · Dust 2
  3. Longest win streak: 5 wins in a row · Anubis

Maps in detail

from the last 181 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage56
48% better than 41%
0.82 better than 86%
87.2 better than 82%
1.15 better than 87%
53% of 249 duels better than 65%
42% of 26 situations better than 60%
Dust 248
44% better than 28%
0.71 better than 45%
76.3 better than 31%
1.00 right on the average
54% of 191 duels better than 73%
38% of 21 situations right on the average
Anubis25
64% better than 87%
0.75 better than 62%
80.4 better than 55%
1.04 better than 59%
55% of 111 duels better than 74%
36% of 11 situations better than 43%
Ancient22
50% right on the average
0.69 better than 33%
75.1 better than 23%
0.96 better than 37%
38% of 72 duels better than 4%
45% of 11 situations better than 72%
Inferno20
40% better than 13%
0.72 right on the average
79.2 better than 49%
1.01 right on the average
53% of 68 duels better than 61%
75% of 4 situations better than 98%
Cache6
33% -
0.60 -
72.4 -
0.88-
55% of 20 duels -
50% of 2 situations -
Nuke3
67% -
0.71 -
84.0 -
0.89-
30% of 10 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kitagavvaa plays

Across 181 matches kitagavvaa averages K/R 0.75 and ADR 80.4; the rating across the 149 rated matches is 1.05. Biggest strength: Headshot rate at 59%, better than 97% of level 8 players. Most room to improve: Utility damage per round at 3.1, better than only 23% of level 8 players. Averages 16.2 kills per match with 59% headshots. The strongest map is Anubis with a 64% win rate in 25 matches. In 58 of 149 matches the rating was 1.10 or higher (39%), in 48 it was below 0.90. In 101 matches with detailed stats: 15 4Ks and 1 ace. Best month by rating: October 2026 at 1.15. kitagavvaa loses the most ELO on Dust 2 (−24 ELO, win rate 44%). Things go best in match 1 of the day (+33 ELO, win rate 55%). Match no. 1 of the day goes best: 55% win rate, +33 ELO. Improved over the last three months: K/R +0.06, Rating +0.12. Got weaker: Win rate −15 pp, ELO −136. Unchanged in recent months: ADR at 81.4, Headshots at 60%. Last 30 days: 33 matches, win rate 42%, net ELO −15.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.