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kiss

Wallis & Futuna
On FACEIT since 2021 106 matches tracked 32 matches in 30 days
ELO ▲ 64
2,701
30-day peak: 2,701
Rank NA ▲ 339 places
#854
Wallis & Futuna #40 in Wallis & Futuna
30 days · prev. #1,193 · best #752
Last updated:

How does kiss play?

Rating 1.02 (from 61 matches) K/R 0.72 ADR 78.2 from 106 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 37%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 61 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 15% normal 0.90 to 1.09 26% weak 0.75 to 0.89 20% very weak below 0.75 20%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (41 matches).

2,500-2,749 ELO

Compared with 2,690 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (11%).

Rounds with first kill 7%−4 pp · Ø 11% better than 6%
Opening duels won 45%−7 pp · Ø 52% better than 6%

Clutch

Weakness
Last one alive

29% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 29%−10 pp · Ø 39% better than 8%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 61%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 17%

Weapons and aim

Average
Where do the kills come from?

49% headshots and so slightly below the average (51%).

Headshot rate 49%−2 pp · Ø 51% better than 38%
AWP share of kills 2%−10 pp · Ø 12% better than 11%
K/D 1.03−0.02 · Ø 1.05 better than 40%
Pistol kills per match 2.7
Knife kills 4 in 106 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 10.4% of rounds and so well below the average (13.6%).

2K rounds 10.4%−3.2 pp · Ø 13.6% better than 1%
3K rounds 4.6%+0.4 pp · Ø 4.2% better than 63%
MVPs per match 2.5+0.1 · Ø 2.4 better than 63%
4Ks and aces 5x 4K, 2 aces in 41 matches

Utility and deaths

Average
Nades, flashes and deaths

0.43 enemies flashed per round and so well above the average (0.30).

Utility hit rate 34%−1 pp · Ø 35% better than 46%
Utility damage per round 3.1−1.1 · Ø 4.2 better than 22%
Enemies flashed per round 0.43+0.13 · Ø 0.30 better than 83%
Deaths per round 70%−1 pp · Ø 71% better than 63%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether kiss is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 39 matches from the last 3 months and 15 before.

Kills per round (K/R)

0.64
FebMarAprMayJunJulAugSepOctNov

Best month: June 2026 with 0.77.

Patterns

From the last 106 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −33 ELO
25 matches · 56% win rate
In match 1 of the day −24 ELO
50 matches · 54% win rate
Between 0:00 and 6:00 +28 ELO, win rate 55%

kiss loses the most ELO on Dust 2: −33 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Cache
  2. Most kills in a match: 33 · Inferno
  3. Longest win streak: 10 wins in a row · Cache
  4. Highest rating in a match: 1.89 · Dust 2

Maps in detail

from the last 106 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage32
84% better than 99%
0.73 better than 39%
77.6 better than 29%
1.00 better than 33%
47% of 45 duels better than 23%
45% of 11 situations better than 71%
Dust 225
56% better than 63%
0.67 better than 14%
77.6 better than 29%
0.99 better than 29%
50% of 64 duels better than 40%
80% of 5 situations better than 99%
Inferno16
19% better than 1%
0.65 better than 7%
73.8 better than 9%
0.90-
56% of 32 duels better than 60%
10% of 10 situations better than 3%
Ancient11
73% -
0.89 -
91.3 -
1.21-
41% of 22 duels -
100% of 2 situations -
Cache8
63% -
0.73 -
73.8 -
1.10-
36% of 28 duels -
20% of 5 situations -
Nuke7
57% -
0.79 -
82.1 -
1.69-
75% of 4 duels -
0% of 1 situations -
Anubis4
25% -
0.68 -
70.6 -
1.08-
71% of 7 duels -
0% of 1 situations -
Overpass3
100% -
0.63 -
73.7 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How kiss plays

Across 106 matches kiss averages K/R 0.72 and ADR 78.2; the rating across the 61 rated matches is 1.02. Most room to improve: Opening duels won at 45%, better than only 6% of level 10 · 2,500-2,749 ELO players. Averages 15.8 kills per match with 49% headshots. The strongest map is Mirage with a 84% win rate in 32 matches. In 21 of 61 matches the rating was 1.10 or higher (34%), in 24 it was below 0.90. In 41 matches with detailed stats: 5 4Ks and 2 aces. Best month by rating: July 2026 at 1.13. kiss loses the most ELO on Dust 2 (−33 ELO, win rate 56%). Things go best from match 5 of the day (+83 ELO, win rate 75%). From match no. 5 of the day on, things go best: 75% win rate, +83 ELO. Last 30 days: 32 matches, win rate 63%, net ELO −80.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.