kisha

Brazil
299 matches tracked 29 matches in 30 days
Last updated:

How does kisha play?

Rating 1.16 K/R 0.85 ADR 90.5 from 299 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 94%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 299 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 27% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 12% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average. More first kills per match than the level 8 average. More damage per round than the level 8 average.
Multi-killsEntryDamage
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (229 matches).

Level 8

Compared with 1,374 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 97%
Opening duels won 56%+6 pp · Ø 50% better than 88%

Clutch

Average
Last one alive

34% of 1v1s won and so slightly below the average (38%).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 29%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 30%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Strength
Where do the kills come from?

1.16 K/D and so clearly above the average (1.01).

Headshot rate 54%+7 pp · Ø 47% better than 85%
AWP share of kills 15%+4 pp · Ø 11% better than 74%
K/D 1.16+0.15 · Ø 1.01 better than 92%
Pistol kills per match 3.3
Knife kills 2 in 299 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.5% of rounds and so well above the average (3.9%).

2K rounds 15.7%+2.5 pp · Ø 13.2% better than 95%
3K rounds 5.5%+1.6 pp · Ø 3.9% better than 95%
MVPs per match 2.6+0.4 · Ø 2.2 better than 87%
4Ks and aces 64x 4K, 6 aces in 229 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 73% of rounds and so slightly above the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 43%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 44%
Enemies flashed per round 0.26−0.01 · Ø 0.27 better than 52%
Deaths per round 73%+1 pp · Ø 72% better than 43%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.05, Rating +0.06, Headshots +5 pp, ELO +83
= Stayed the same
ADR at 91.7, Win rate at 47%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.94
JunJulAugSepOctNov

Best month: November 2026 with 0.94. Last 3 months: 0.87 (at the start 0.82). Well above the average (0.73).

Patterns

From the last 299 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −174 ELO
89 matches · 46% win rate
In match 4 of the day −167 ELO
32 matches · 31% win rate
On Mirage −118 ELO
50 matches · 32% win rate

kisha loses the most ELO on Dust 2: −174 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 45 · Ancient
  2. Highest rating in a match: 2.73 · Mirage
  3. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 299 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 289
46% better than 35%
0.83 better than 91%
89.0 better than 89%
1.17 better than 91%
54% of 477 duels better than 71%
39% of 61 situations better than 53%
Anubis80
54% better than 64%
0.88 better than 98%
94.0 better than 98%
1.21 better than 96%
56% of 457 duels better than 80%
29% of 55 situations better than 25%
Mirage50
32% better than 4%
0.80 better than 79%
85.7 better than 77%
1.06 better than 65%
57% of 278 duels better than 83%
24% of 33 situations better than 17%
Inferno28
46% better than 31%
0.86 better than 95%
90.4 better than 93%
1.18 better than 93%
58% of 177 duels better than 86%
33% of 27 situations better than 40%
Ancient24
71% better than 96%
0.91 better than 98%
98.0 better than 99%
1.26 better than 98%
59% of 164 duels better than 89%
35% of 20 situations better than 38%
Nuke17
47% better than 23%
0.81 better than 76%
88.6 better than 82%
1.07 better than 60%
55% of 98 duels better than 64%
42% of 12 situations better than 56%
Cache11
45% -
0.80 -
86.6 -
1.07-
54% of 57 duels -
18% of 11 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kisha plays

Across 299 matches kisha averages K/R 0.85, ADR 90.5 and a rating of 1.16. Biggest strength: Rounds with first kill at 15%, better than 97% of level 8 players. Averages 18.6 kills per match with 54% headshots. The strongest map is Ancient with a 71% win rate in 24 matches. In 153 of 299 matches the rating was 1.10 or higher (51%), in 80 it was below 0.90. In 229 matches with detailed stats: 64 4Ks and 6 aces. Best month by rating: November 2026 at 1.27. kisha loses the most ELO on Dust 2 (−174 ELO, win rate 46%). Things go best on Inferno (+231 ELO, win rate 46%). Match no. 2 of the day goes best: 55% win rate, +45 ELO. Improved over the last three months: K/R +0.05, Rating +0.06, Headshots +5 pp, ELO +83. Unchanged in recent months: ADR at 91.7, Win rate at 47%. Last 30 days: 29 matches, win rate 45%, net ELO −107.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.