kirilok1

Ukraine
On FACEIT since 2026 125 matches tracked 34 matches in 30 days
Last updated:

How does kirilok1 play?

Rating 0.93 K/R 0.65 ADR 69.7 from 125 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 27%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 125 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 13% good 1.10 to 1.29 17% normal 0.90 to 1.09 24% weak 0.75 to 0.89 19% very weak below 0.75 27%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 6 average. Rarely on the AWP.
ClutcherRifler
better than most on level 6 about average weaker than most
Level 6

Compared with 969 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 11%
Opening duels won 45%−5 pp · Ø 50% better than 16%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 42%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 80%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 81%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so clearly below the average (45%).

Headshot rate 40%−5 pp · Ø 45% better than 24%
AWP share of kills 6%−5 pp · Ø 11% better than 37%
K/D 0.92−0.07 · Ø 0.99 better than 29%
Pistol kills per match 2.1
Knife kills 3 in 125 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.9% of rounds and so clearly below the average (3.8%).

2K rounds 12.1%−1.0 pp · Ø 13.1% better than 30%
3K rounds 2.9%−0.9 pp · Ø 3.8% better than 15%
MVPs per match 1.9−0.3 · Ø 2.2 better than 21%
4Ks and aces 21x 4K, 0 aces in 125 matches

Utility and deaths

Average
Nades, flashes and deaths

1.2 utility damage per round and so well below the average (4.1).

Utility hit rate 32%−4 pp · Ø 36% better than 32%
Utility damage per round 1.2−2.9 · Ø 4.1 better than 2%
Enemies flashed per round 0.260.00 · Ø 0.26 right on the average
Deaths per round 71%−2 pp · Ø 73% better than 73%

Progress

One value per month, dashed line is the level 6 average
Whether kirilok1 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 125 matches, all from the last 3 months.

Kills per round (K/R)

0.55
AugSepOct

Best month: August 2026 with 0.71.

Patterns

From the last 125 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Dust 2
  2. Highest rating in a match: 1.79 · Mirage
  3. Most kills in a match: 27 · Ancient

Maps in detail

from the last 125 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage28
57% better than 76%
0.64 better than 16%
69.3 better than 8%
0.94 better than 34%
48% of 81 duels better than 41%
29% of 21 situations better than 29%
Dust 225
36% better than 11%
0.65 better than 18%
69.9 better than 8%
0.93 better than 27%
46% of 79 duels better than 29%
35% of 20 situations better than 43%
Anubis22
68% better than 97%
0.71 better than 45%
69.8 better than 6%
0.99 right on the average
49% of 67 duels better than 47%
19% of 16 situations better than 10%
Ancient18
44% better than 29%
0.67 better than 24%
73.3 better than 16%
0.91 better than 21%
40% of 63 duels better than 6%
62% of 13 situations better than 94%
Cache12
75% -
0.68 -
70.9 -
0.97-
41% of 29 duels -
75% of 4 situations -
Inferno10
40% -
0.66 -
73.4 -
0.98-
44% of 18 duels -
43% of 7 situations -
Nuke9
44% -
0.54 -
59.3 -
0.70-
55% of 31 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kirilok1 plays

Across 125 matches kirilok1 averages K/R 0.65, ADR 69.7 and a rating of 0.93. Most room to improve: Utility damage per round at 1.2, better than only 2% of level 6 players. Averages 14.1 kills per match with 40% headshots. The strongest map is Cache with a 75% win rate in 12 matches. In 37 of 125 matches the rating was 1.10 or higher (30%), in 58 it was below 0.90. In 125 matches with detailed stats: 21 4Ks and 0 aces. Best month by rating: August 2026 at 1.02. Things go best on Anubis (+98 ELO, win rate 68%). Last 30 days: 34 matches, win rate 44%, net ELO +41.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.