kirai

Spain
71 matches tracked
ELO
2,702
Peak across recorded matches: 2,889
Rank NA ▼ 10 places
#761
Spain #220 in Spain
30 days · prev. #751 · best #743
Last updated:

How does kirai play?

Rating 1.03 (from 23 matches) K/R 0.81 ADR 86.4 from 71 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 23 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 22% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 9% very weak below 0.75 26%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (23 matches).

2,500-2,749 ELO

Compared with 2,333 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 59%
Opening duels won 52%+1 pp · Ø 51% better than 52%

Clutch

Average
Last one alive

31% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 22%
Clutch 1v2 won 31%+9 pp · Ø 22% better than 94%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 18%

Weapons and aim

Average
Where do the kills come from?

1.16 K/D and so clearly above the average (1.04).

Headshot rate 53%+2 pp · Ø 51% better than 63%
AWP share of kills 1%−10 pp · Ø 11% better than 5%
K/D 1.16+0.12 · Ø 1.04 better than 81%
Pistol kills per match 2.1

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.1% of rounds and so well above the average (4.0%).

2K rounds 12.7%−0.8 pp · Ø 13.5% better than 26%
3K rounds 5.1%+1.1 pp · Ø 4.0% better than 81%
MVPs per match 2.6+0.3 · Ø 2.3 better than 73%
4Ks and aces 2x 4K, 0 aces in 23 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.5 utility damage per round and so well below the average (4.1).

Utility hit rate 31%−4 pp · Ø 35% better than 24%
Utility damage per round 2.5−1.6 · Ø 4.1 better than 9%
Enemies flashed per round 0.18−0.14 · Ø 0.32 better than 17%
Deaths per round 70%−1 pp · Ø 71% better than 64%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.10, ADR −11.2, Win rate −21 pp, ELO −382

Aug to Sep 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

0.73
FebMarAprMayJunJulAugSepOct

Best month: February 2026 with 0.84. Last 3 months: 0.74 (at the start 0.84). Right on the average (0.74).

Patterns

From the last 71 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.87 · Mirage
  2. Most kills in a match: 36 · Ancient
  3. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 71 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage41
68% better than 95%
0.85 better than 87%
90.7 better than 87%
1.12-
52% of 79 duels right on the average
38% of 8 situations right on the average
Dust 212
67% -
0.74 -
80.9 -
0.85-
57% of 14 duels -
0% of 1 situations -
Ancient8
88% -
0.90 -
92.2 -
1.10-
67% of 3 duels -
100% of 1 situations -
Anubis4
25% -
0.61 -
72.4 -
-
-
-
Cache3
33% -
0.63 -
65.0 -
0.78-
38% of 8 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kirai plays

Across 71 matches kirai averages K/R 0.81 and ADR 86.4; the rating across the 23 rated matches is 1.03. Biggest strength: K/D at 1.16, better than 81% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 2.5, better than only 9% of level 10 · 2,500-2,749 ELO players. Averages 17.3 kills per match with 53% headshots. The strongest map is Mirage with a 68% win rate in 41 matches. In 10 of 23 matches the rating was 1.10 or higher (43%), in 8 it was below 0.90. In 23 matches with detailed stats: 2 4Ks and 0 aces. Best month by rating: August 2026 at 1.04. Things go best on Mirage (+151 ELO, win rate 68%). Improved over the last three months: Headshots +2 pp. Got weaker: K/R −0.10, ADR −11.2, Win rate −21 pp, ELO −382.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.