kioJKLm

PS
On FACEIT since 2016 138 matches tracked 33 matches in 30 days
Last updated:

How does kioJKLm play?

Rating 0.98 (from 41 matches) K/R 0.72 ADR 80.3 from 138 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 37% on level 8
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with at least a normal rating (0.90 and up). 56%
Rating spread from 41 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 20% good 1.10 to 1.29 22% normal 0.90 to 1.09 15% weak 0.75 to 0.89 22% very weak below 0.75 22%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average. Higher headshot rate than the level 8 average.
EntryHeadshots
better than most on level 8 midfield weaker than most

Opening

Average
The first duels of the round
Rounds with first kill 12%+2 pp better than 77%
Opening duels won 50%0 pp level

Clutch

Average
Last one alive
Clutch 1v1 won 39%+1 pp better than 55%
Clutch 1v2 won 20%−2 pp better than 40%
Clutch kills per match 1.2−0.5 better than 13%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 55%+8 pp better than 87%
AWP share of kills 7%−3 pp better than 40%
K/D 0.94−0.06 better than 23%
Pistol kills per match 2.6
Knife kills 2 in 138 matches

Impact

Average
Damage and big rounds
Rounds with 2K 14.1%+1.0 pp better than 75%
Rounds with 3K 3.4%−0.5 pp better than 24%
MVPs per match 2.20.0 level
4Ks and aces 20x 4K, 7 aces in 138 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 38%+3 pp better than 70%
Utility damage per round 5.5+1.3 better than 80%
Enemies flashed per round 0.47+0.19 better than 89%
Rounds with a death 77%+5 pp better than 7%

Progress

One value per month, dashed line is the Level 8 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: September 2026 with 0.78.

Patterns

From the last 138 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 2 of the day −29 ELO
32 matches · 34% wins
On Mirage −7 ELO
35 matches · 46% wins
Between 6:00 and 12:00 −28 ELO, win rate 33%
On Fridays −51 ELO, win rate 38%

kioJKLm loses the most ELO in match 2 of the day: −29 ELO, 34% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.45 · Dust 2
  2. Longest win streak: 8 wins in a row · Anubis
  3. Most kills in a match: 43 · Mirage

Maps in detail

from the last 138 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 238
50% level
0.71 better than 42%
79.5 better than 49%
1.05 better than 65%
46% of 168 duels better than 24%
42% of 12 situations better than 61%
Mirage35
46% better than 31%
0.72 better than 45%
79.1 better than 48%
0.95-
49% of 202 duels better than 39%
35% of 17 situations better than 39%
Inferno17
47% better than 31%
0.71 level
81.9 better than 65%
0.78-
55% of 94 duels better than 68%
40% of 5 situations better than 57%
Ancient16
63% better than 87%
0.77 better than 74%
85.4 better than 76%
1.22-
53% of 89 duels better than 66%
50% of 10 situations better than 76%
Anubis12
50% -
0.72 -
79.8 -
0.97-
48% of 60 duels -
43% of 7 situations -
Cache11
55% -
0.83 -
84.9 -
0.76-
57% of 42 duels -
31% of 13 situations -
Nuke8
13% -
0.61 -
73.7 -
-
46% of 50 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kioJKLm plays

Across 138 matches kioJKLm averages K/R 0.72 and ADR 80.3; the rating across the 41 rated matches is 0.98. Biggest strength: Headshot rate at 55%. That is better than 87% of players on level 8. Most room to improve: Rounds with a death at 77%. That is better than only 7% of players on level 8. On average 15.9 kills per match, 55% of them headshots. The strongest map is Ancient with a 63% win rate in 16 matches. In 17 of 41 matches the rating was 1.10 or higher (41%), in 18 it was below 0.90. In 138 matches with detailed stats: 20 4Ks and 7 aces. Best month by rating: September 2026 at 0.99. kioJKLm loses the most ELO in match 2 of the day (−29 ELO, win rate 34%). Things go best from match 5 of the day (−24 ELO, win rate 61%). Last 30 days: 33 matches, win rate 42%, ELO balance −2.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.