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kingsteping

Russia
On FACEIT since 2021 380 matches tracked 91 matches in 30 days
ELO ▲ 263
3,248
30-day peak: 3,294
Rank EU ▲ 5,502 places
#3,787
Russia #1,074 in Russia
30 days · prev. #9,289 · best #2,876
Last updated:
Next update possible in 1h 57m

How does kingsteping play?

Rating 0.99 (from 377 matches) K/R 0.71 ADR 82.9 from 380 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 20%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 378 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 14% good 1.10 to 1.29 16% normal 0.90 to 1.09 22% weak 0.75 to 0.89 20% very weak below 0.75 24%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 3,000-3,499 ELO average.
Entry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (332 matches).

3,000-3,499 ELO

Compared with 7,825 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 81%
Opening duels won 51%−1 pp · Ø 52% better than 37%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 66%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 59%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 12%

Weapons and aim

Average
Where do the kills come from?

0.98 K/D and so slightly below the average (1.06).

Headshot rate 52%−1 pp · Ø 53% better than 44%
AWP share of kills 18%+6 pp · Ø 12% better than 78%
K/D 0.98−0.08 · Ø 1.06 better than 18%
Pistol kills per match 4.1 from the last 378
Knife kills 8 in 378 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.2% of rounds and so slightly below the average (13.7%).

2K rounds 13.2%−0.5 pp · Ø 13.7% better than 35%
3K rounds 4.2%−0.1 pp · Ø 4.3% better than 46%
MVPs per match 2.3−0.1 · Ø 2.4 better than 37%
4Ks and aces 47x 4K, 3 aces in 332 matches

Utility and deaths

Average
Nades, flashes and deaths

5.1 utility damage per round and so well above the average (3.9).

Utility hit rate 33%−1 pp · Ø 34% better than 45%
Utility damage per round 5.1+1.2 · Ø 3.9 better than 83%
Enemies flashed per round 0.34+0.02 · Ø 0.32 better than 58%
Deaths per round 73%+2 pp · Ø 71% better than 18%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
ELO +228
= Stayed the same
K/R at 0.71, Rating at 1.00, ADR at 83.1, Win rate at 53%
▼ Got worse
Headshots −3 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.76
JunJulAugSepOctNov

Best month: November 2026 with 0.76. Last 3 months unchanged at 0.71. Slightly below the average (0.75).

Patterns

From the last 378 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −309 ELO
110 matches · 47% win rate
In match 1 of the day −79 ELO
82 matches · 41% win rate
On Thursdays +1 ELO, win rate 47%

kingsteping loses the most ELO on Dust 2: −309 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Mirage
  2. Most kills in a match: 40 · Mirage
  3. Highest rating in a match: 2.39 · Mirage

Maps in detail

from the last 378 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage145
55% right on the average
0.73 better than 36%
83.0 better than 55%
1.02 better than 36%
53% of 784 duels right on the average
40% of 72 situations better than 55%
Dust 2110
47% better than 22%
0.69 better than 21%
82.2 better than 51%
0.96 better than 17%
49% of 635 duels better than 31%
54% of 46 situations better than 85%
Anubis55
58% better than 60%
0.70 better than 26%
81.0 better than 46%
0.97 better than 21%
49% of 340 duels better than 31%
33% of 18 situations better than 38%
Ancient48
54% better than 47%
0.71 better than 28%
84.6 better than 63%
0.97 better than 21%
51% of 282 duels better than 41%
21% of 19 situations better than 12%
Cache12
42% -
0.86 -
98.8 -
1.22-
51% of 82 duels -
38% of 8 situations -
Nuke5
0% -
0.42 -
59.2 -
0.57-
30% of 27 duels -
100% of 1 situations -
Inferno3
33% -
0.64 -
84.4 -
0.86-
44% of 27 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How kingsteping plays

Across 380 matches kingsteping averages K/R 0.71 and ADR 82.9; the rating across the 377 rated matches is 0.99. Biggest strength: Utility damage per round at 5.1, better than 83% of level 10 · 3,000-3,499 ELO players. Most room to improve: Deaths per round at 73%, better than only 18% of level 10 · 3,000-3,499 ELO players. Averages 15.6 kills per match with 52% headshots. The strongest map is Anubis with a 58% win rate in 55 matches. In 127 of 378 matches the rating was 1.10 or higher (34%), in 166 it was below 0.90. In 332 matches with detailed stats: 47 4Ks and 3 aces. Best month by rating: November 2026 at 1.09. kingsteping loses the most ELO on Dust 2 (−309 ELO, win rate 47%). Things go best on Anubis (+121 ELO, win rate 58%). From match no. 5 of the day on, things go best: 62% win rate, −25 ELO. Improved over the last three months: ELO +228. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.71, Rating at 1.00, ADR at 83.1, Win rate at 53%. Last 30 days: 91 matches, win rate 57%, net ELO +114.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.