kingsli

Russia
116 matches tracked
Last updated:

How does kingsli play?

Rating 1.05 K/R 0.71 ADR 77.2 from 116 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 68%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 116 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 24% good 1.10 to 1.29 17% normal 0.90 to 1.09 27% weak 0.75 to 0.89 13% very weak below 0.75 18%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average.
Clutcher
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (87 matches).

Level 9

Compared with 1,577 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 20%
Opening duels won 57%+6 pp · Ø 51% better than 92%

Clutch

Strength
Last one alive

2.6 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 80%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 56%
Clutch kills per match 2.6+0.9 · Ø 1.7 better than 98%

Weapons and aim

Average
Where do the kills come from?

1.10 K/D and so slightly above the average (1.02).

Headshot rate 46%−2 pp · Ø 48% better than 38%
AWP share of kills 12%+1 pp · Ø 11% better than 64%
K/D 1.10+0.08 · Ø 1.02 better than 82%
Pistol kills per match 2.5
Knife kills 1 in 116 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so clearly below the average (4.1%).

2K rounds 13.7%+0.4 pp · Ø 13.3% better than 64%
3K rounds 3.3%−0.8 pp · Ø 4.1% better than 23%
MVPs per match 2.2−0.1 · Ø 2.3 better than 44%
4Ks and aces 12x 4K, 1 ace in 87 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 65% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 70%
Utility damage per round 6.4+2.1 · Ø 4.3 better than 91%
Enemies flashed per round 0.58+0.30 · Ø 0.28 better than 97%
Deaths per round 65%−7 pp · Ø 72% better than 99%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.69, ADR at 74.7, Win rate at 54%
▼ Got worse
Rating −0.06, Headshots −2 pp, ELO −106

Sep to Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.74
JunJulAugSepOctNov

Best month: July 2026 with 0.74. Last 3 months: 0.69 (at the start 0.72). Clearly below the average (0.74).

Patterns

From the last 116 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −53 ELO
26 matches · 54% win rate
On Dust 2 −17 ELO
21 matches · 43% win rate
On Tuesdays −190 ELO, win rate 48%

kingsli loses the most ELO on Anubis: −53 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 29 · Cache
  2. Highest rating in a match: 2.00 · Ancient
  3. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 116 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient36
58% better than 72%
0.71 better than 39%
77.4 better than 34%
1.03 better than 60%
58% of 117 duels better than 86%
29% of 31 situations better than 27%
Anubis26
54% better than 63%
0.72 better than 44%
77.3 better than 31%
1.08 better than 68%
62% of 76 duels better than 95%
33% of 18 situations better than 36%
Dust 221
43% better than 23%
0.66 better than 17%
71.9 better than 12%
0.97 better than 33%
47% of 62 duels better than 30%
61% of 23 situations better than 95%
Inferno20
55% right on the average
0.73 right on the average
81.4 better than 51%
1.08 better than 66%
54% of 63 duels better than 60%
50% of 16 situations better than 79%
Mirage5
60% -
0.71 -
74.5 -
1.09-
67% of 6 duels -
57% of 7 situations -
Cache4
75% -
0.85 -
83.7 -
1.18-
67% of 15 duels -
22% of 9 situations -
Nuke4
25% -
0.73 -
78.3 -
1.06-
25% of 12 duels -
83% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kingsli plays

Across 116 matches kingsli averages K/R 0.71, ADR 77.2 and a rating of 1.05. Biggest strength: Deaths per round at just 65% (lower is better), better than 99% of level 9 players. Most room to improve: Rounds with first kill at 8%, better than only 20% of level 9 players. Averages 15.4 kills per match with 46% headshots. The strongest map is Ancient with a 58% win rate in 36 matches. In 49 of 116 matches the rating was 1.10 or higher (42%), in 36 it was below 0.90. In 87 matches with detailed stats: 12 4Ks and 1 ace. Best month by rating: October 2026 at 1.10. kingsli loses the most ELO on Anubis (−53 ELO, win rate 54%). Things go best in match 3 of the day (+123 ELO, win rate 71%). Match no. 3 of the day goes best: 71% win rate, +123 ELO. Got weaker: Rating −0.06, Headshots −2 pp, ELO −106. Unchanged in recent months: K/R at 0.69, ADR at 74.7, Win rate at 54%. Last 30 days: 7 matches, win rate 57%, net ELO +33.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.