kimzz

Albania
On FACEIT since 2014 321 matches tracked 121 matches in 30 days
ELO ▲ 296
3,068
30-day peak: 3,121
Rank EU ▲ 1,278 places
#6,826
Albania #49 in Albania
30 days · prev. #8,104 · best #5,179
Last updated:

How does kimzz play?

Rating 0.96 (from 271 matches) K/R 0.68 ADR 73.0 from 321 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 12%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 271 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 15% normal 0.90 to 1.09 31% weak 0.75 to 0.89 16% very weak below 0.75 24%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (264 matches).

3,000-3,499 ELO

Compared with 7,507 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

44% of opening duels won and so well below the average (52%).

Rounds with first kill 7%−4 pp · Ø 11% better than 4%
Opening duels won 44%−8 pp · Ø 52% better than 3%

Clutch

Average
Last one alive

16% of 1v2s won and so slightly below the average (20%).

Clutch 1v1 won 40%−1 pp · Ø 41% better than 55%
Clutch 1v2 won 16%−4 pp · Ø 20% better than 15%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 29%

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so slightly below the average (1.05).

Headshot rate 56%+3 pp · Ø 53% better than 69%
AWP share of kills 0%−12 pp · Ø 12% better than 1%
K/D 0.97−0.08 · Ø 1.05 better than 15%
Pistol kills per match 2.6
Knife kills 13 in 321 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.4).

2K rounds 11.9%−1.6 pp · Ø 13.5% better than 10%
3K rounds 3.6%−0.6 pp · Ø 4.2% better than 21%
MVPs per match 2.0−0.4 · Ø 2.4 better than 9%
4Ks and aces 27x 4K, 2 aces in 264 matches

Utility and deaths

Average
Nades, flashes and deaths

37% of nades dealing damage or blinding and so clearly above the average (34%).

Utility hit rate 37%+3 pp · Ø 34% better than 75%
Utility damage per round 4.2+0.3 · Ø 3.9 better than 62%
Enemies flashed per round 0.39+0.07 · Ø 0.32 better than 72%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Rating +0.05, Win rate +7 pp, ELO +224
= Stayed the same
K/R at 0.68, ADR at 72.9, Headshots at 56%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOctNov

Best month: September 2026 with 0.70. Last 3 months unchanged at 0.68. Clearly below the average (0.74).

Patterns

From the last 321 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −59 ELO
100 matches · 52% win rate
In match 3 of the day −22 ELO
62 matches · 52% win rate
On Mondays −23 ELO, win rate 48%

kimzz loses the most ELO on Mirage: −59 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.96 · Ancient
  2. Recorded match no. 250 · Ancient
  3. Most kills in a match: 34 · Mirage
  4. Longest win streak: 8 wins in a row · Inferno

Maps in detail

from the last 321 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage100
52% better than 38%
0.66 better than 10%
71.1 better than 6%
0.93 better than 11%
42% of 325 duels better than 5%
47% of 62 situations better than 75%
Dust 280
63% better than 79%
0.69 better than 20%
73.4 better than 12%
1.00 better than 26%
48% of 242 duels better than 26%
49% of 37 situations better than 74%
Ancient68
63% better than 76%
0.71 better than 27%
74.3 better than 13%
1.00 better than 30%
43% of 180 duels better than 8%
45% of 29 situations better than 68%
Inferno50
54% better than 28%
0.69 better than 15%
75.7 better than 9%
0.92 better than 5%
49% of 151 duels better than 16%
20% of 25 situations better than 11%
Cache17
41% better than 7%
0.65 better than 4%
70.7 better than 4%
0.95-
31% of 52 duels better than 1%
0% of 8 situations better than 1%
Anubis6
67% -
0.63 -
69.3 -
0.87-
29% of 21 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kimzz plays

Across 321 matches kimzz averages K/R 0.68 and ADR 73.0; the rating across the 271 rated matches is 0.96. Biggest strength: Utility hit rate at 37%, better than 75% of level 10 · 3,000-3,499 ELO players. Most room to improve: Opening duels won at 44%, better than only 3% of level 10 · 3,000-3,499 ELO players. Averages 15.1 kills per match with 56% headshots. The strongest map is Dust 2 with a 63% win rate in 80 matches. In 79 of 271 matches the rating was 1.10 or higher (29%), in 109 it was below 0.90. In 264 matches with detailed stats: 27 4Ks and 2 aces. Best month by rating: September 2026 at 0.97. kimzz loses the most ELO on Mirage (−59 ELO, win rate 52%). Things go best on Dust 2 (+189 ELO, win rate 63%). Match no. 2 of the day goes best: 67% win rate, +65 ELO. Improved over the last three months: Rating +0.05, Win rate +7 pp, ELO +224. Unchanged in recent months: K/R at 0.68, ADR at 72.9, Headshots at 56%. Last 30 days: 121 matches, win rate 59%, net ELO +258.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.