killpop-

Sweden
On FACEIT since 2016 87 matches tracked 45 matches in 30 days
ELO ▲ 22
2,072
30-day peak: 2,074
Rank EU
#206,124
Sweden #5,119 in Sweden
Last updated:

How does killpop- play?

Rating 1.14 K/R 0.83 ADR 90.6 from 87 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 87 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 21% good 1.10 to 1.29 16% normal 0.90 to 1.09 29% weak 0.75 to 0.89 10% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,115 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 12%+1 pp · Ø 11% better than 76%
Opening duels won 58%+7 pp · Ø 51% better than 93%

Clutch

Average
Last one alive

26% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 76%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 79%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Strength
Where do the kills come from?

1.13 K/D and so clearly above the average (1.03).

Headshot rate 54%+5 pp · Ø 49% better than 77%
AWP share of kills 9%−3 pp · Ø 12% better than 50%
K/D 1.13+0.10 · Ø 1.03 better than 81%
Pistol kills per match 3.4

Impact

Strength
Damage and big rounds

3.0 MVPs per match and so well above the average (2.3).

2K rounds 15.5%+2.1 pp · Ø 13.4% better than 89%
3K rounds 5.1%+1.0 pp · Ø 4.1% better than 84%
MVPs per match 3.0+0.7 · Ø 2.3 better than 95%
4Ks and aces 20x 4K, 4 aces in 87 matches

Utility and deaths

Average
Nades, flashes and deaths

6.0 utility damage per round and so well above the average (4.3).

Utility hit rate 40%+5 pp · Ø 35% better than 82%
Utility damage per round 6.0+1.7 · Ø 4.3 better than 87%
Enemies flashed per round 0.16−0.13 · Ø 0.29 better than 17%
Deaths per round 74%+2 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether killpop- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 87 matches, all from the last 3 months.

Kills per round (K/R)

0.80
SepOctNov

Best month: October 2026 with 0.85.

Patterns

From the last 87 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 18:00 and 24:00 −75 ELO, win rate 47%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 45 · Nuke
  2. Reached level 10 · Ancient
  3. Highest rating in a match: 2.14 · Ancient
  4. Longest win streak: 5 wins in a row · Anubis

Maps in detail

from the last 87 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis16
50% better than 46%
0.83 better than 88%
91.5 better than 92%
1.14 better than 84%
57% of 67 duels better than 80%
38% of 13 situations right on the average
Nuke14
57% -
0.89 -
95.3 -
1.23-
56% of 75 duels -
57% of 14 situations -
Ancient13
38% -
0.83 -
86.9 -
1.16-
58% of 72 duels -
43% of 7 situations -
Cache11
64% -
0.91 -
93.7 -
1.27-
60% of 50 duels -
44% of 9 situations -
Dust 210
60% -
0.77 -
89.9 -
1.02-
57% of 61 duels -
0% of 1 situations -
Mirage10
60% -
0.79 -
90.2 -
1.05-
67% of 39 duels -
25% of 4 situations -
Vertigo7
57% -
0.81 -
88.1 -
1.11-
48% of 27 duels -
50% of 4 situations -
Inferno6
33% -
0.73 -
83.3 -
0.98-
57% of 30 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How killpop- plays

Across 87 matches killpop- averages K/R 0.83, ADR 90.6 and a rating of 1.14. Biggest strength: Opening duels won at 58%, better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 74%, better than only 24% of level 10 · 2,001-2,249 ELO players. Averages 18.8 kills per match with 54% headshots. The strongest map is Cache with a 64% win rate in 11 matches. In 38 of 87 matches the rating was 1.10 or higher (44%), in 24 it was below 0.90. In 87 matches with detailed stats: 20 4Ks and 4 aces. Best month by rating: September 2026 at 1.15. Things go best in match 1 of the day (+13 ELO, win rate 63%). Match no. 1 of the day goes best: 63% win rate, +13 ELO. Last 30 days: 45 matches, win rate 53%, net ELO −34.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.