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killou

France
On FACEIT since 2015 442 matches tracked 121 matches in 30 days
ELO ▲ 176
2,919
30-day peak: 3,072
Rank EU ▼ 2,814 places
#12,812
France #239 in France
30 days · prev. #9,998 · best #7,114
Last updated:

How does killou play?

Rating 1.00 K/R 0.71 ADR 78.2 from 442 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 442 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 21% normal 0.90 to 1.09 25% weak 0.75 to 0.89 17% very weak below 0.75 22%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (386 matches).

2,750-2,999 ELO

Compared with 12,343 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

42% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 67%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 44%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 58%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (52%).

Headshot rate 41%−11 pp · Ø 52% better than 6%
AWP share of kills 15%+4 pp · Ø 11% better than 72%
K/D 1.00−0.05 · Ø 1.05 better than 26%
Pistol kills per match 3.1
Knife kills 1 in 442 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.7% of rounds and so slightly below the average (13.6%).

2K rounds 12.7%−0.9 pp · Ø 13.6% better than 24%
3K rounds 3.7%−0.5 pp · Ø 4.2% better than 26%
MVPs per match 2.2−0.2 · Ø 2.4 better than 28%
4Ks and aces 61x 4K, 9 aces in 386 matches

Utility and deaths

Average
Nades, flashes and deaths

6.2 utility damage per round and so well above the average (4.1).

Utility hit rate 41%+7 pp · Ø 34% better than 91%
Utility damage per round 6.2+2.1 · Ø 4.1 better than 93%
Enemies flashed per round 0.310.00 · Ø 0.31 right on the average
Deaths per round 70%−1 pp · Ø 71% better than 58%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ELO +154
= Stayed the same
K/R at 0.70, Rating at 0.99, ADR at 78.1, Win rate at 54%
▼ Got worse
Headshots −6 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.71
JunJulAugSepOctNov

Best month: August 2026 with 0.73. Last 3 months: 0.70 (at the start 0.72). Clearly below the average (0.75).

Patterns

From the last 442 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −220 ELO
97 matches · 49% win rate
On Anubis −100 ELO
62 matches · 47% win rate
On Fridays −83 ELO, win rate 45%

killou loses the most ELO on Cache: −220 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Highest rating in a match: 2.62 · Nuke
  3. Most kills in a match: 39 · Dust 2
  4. Longest win streak: 10 wins in a row · Cache

Maps in detail

from the last 442 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2161
57% better than 63%
0.71 better than 29%
78.1 better than 30%
1.01 better than 32%
54% of 713 duels better than 61%
39% of 98 situations better than 52%
Cache97
49% better than 26%
0.72 better than 24%
81.1 better than 34%
1.01 better than 22%
53% of 494 duels better than 46%
40% of 63 situations right on the average
Nuke76
59% better than 56%
0.69 better than 17%
75.1 better than 15%
0.98 better than 21%
49% of 226 duels better than 27%
36% of 44 situations better than 41%
Anubis62
47% better than 26%
0.70 better than 26%
77.7 better than 29%
0.98 better than 25%
46% of 231 duels better than 18%
40% of 52 situations better than 54%
Inferno46
57% better than 47%
0.71 better than 20%
77.7 better than 17%
1.02 better than 20%
53% of 152 duels better than 38%
50% of 28 situations better than 73%

Compared with players on the same level who have at least 15 matches on the map.

How killou plays

Across 442 matches killou averages K/R 0.71, ADR 78.2 and a rating of 1.00. Biggest strength: Utility damage per round at 6.2, better than 93% of level 10 · 2,750-2,999 ELO players. Most room to improve: Headshot rate at 41%, better than only 6% of level 10 · 2,750-2,999 ELO players. Averages 15.5 kills per match with 41% headshots. The strongest map is Nuke with a 59% win rate in 76 matches. In 157 of 442 matches the rating was 1.10 or higher (36%), in 175 it was below 0.90. In 386 matches with detailed stats: 61 4Ks and 9 aces. Best month by rating: August 2026 at 1.03. killou loses the most ELO on Cache (−220 ELO, win rate 49%). Things go best on Dust 2 (+303 ELO, win rate 57%). Match no. 4 of the day goes best: 61% win rate, +40 ELO. Improved over the last three months: ELO +154. Got weaker: Headshots −6 pp. Unchanged in recent months: K/R at 0.70, Rating at 0.99, ADR at 78.1, Win rate at 54%. Last 30 days: 121 matches, win rate 56%, net ELO +207.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.