kikimorah1

Morocco
On FACEIT since 2022 84 matches tracked 42 matches in 30 days
Last updated:

How does kikimorah1 play?

Rating 0.88 K/R 0.63 ADR 71.9 from 84 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 13%
0.88
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 42%
Rating distribution from 84 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 7% good 1.10 to 1.29 13% normal 0.90 to 1.09 20% weak 0.75 to 0.89 21% very weak below 0.75 37%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (74 matches).

Level 5

Compared with 1,078 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

42% of opening duels won and so well below the average (49%).

Rounds with first kill 7%−3 pp · Ø 10% better than 15%
Opening duels won 42%−7 pp · Ø 49% better than 6%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (21%).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 25%+4 pp · Ø 21% better than 74%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 68%

Weapons and aim

Average
Where do the kills come from?

0.85 K/D and so clearly below the average (0.95).

Headshot rate 46%+2 pp · Ø 44% better than 63%
AWP share of kills 1%−11 pp · Ø 12% better than 7%
K/D 0.85−0.10 · Ø 0.95 better than 11%
Pistol kills per match 2.0
Knife kills 2 in 84 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.2% of rounds and so well below the average (3.7%).

2K rounds 12.1%−0.4 pp · Ø 12.5% better than 32%
3K rounds 2.2%−1.5 pp · Ø 3.7% better than 3%
MVPs per match 1.7−0.4 · Ø 2.1 better than 9%
4Ks and aces 10x 4K, 4 aces in 74 matches

Utility and deaths

Average
Nades, flashes and deaths

37% of nades dealing damage or blinding and so slightly above the average (35%).

Utility hit rate 37%+2 pp · Ø 35% better than 66%
Utility damage per round 3.90.0 · Ø 3.9 right on the average
Enemies flashed per round 0.20−0.04 · Ø 0.24 better than 37%
Deaths per round 74%+1 pp · Ø 73% better than 43%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
Win rate +6 pp, ELO +52
= Stayed the same
Rating at 0.87
▼ Got worse
K/R −0.06, ADR −7.6, Headshots −2 pp

Sep to Nov 2026 compared with Jan to Aug 2026.

Kills per round (K/R)

0.62
JanFebMarAprMayJunJulAugSepOctNov

Best month: August 2026 with 0.75. Last 3 months: 0.62 (at the start 0.68). Clearly below the average (0.70).

Patterns

From the last 84 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day ±0 ELO
22 matches · 32% win rate
Between 18:00 and 24:00 +56 ELO, win rate 43%

kikimorah1 loses the most ELO in match 2 of the day: ±0 ELO, 32% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Inferno
  2. Longest win streak: 4 wins in a row · Mirage
  3. Highest rating in a match: 1.86 · Dust 2

Maps in detail

from the last 84 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 229
55% better than 69%
0.64 better than 19%
69.5 better than 10%
0.87 better than 16%
43% of 111 duels better than 18%
28% of 18 situations better than 25%
Mirage17
53% better than 64%
0.60 better than 7%
68.2 better than 7%
0.86 better than 12%
40% of 42 duels better than 9%
63% of 8 situations better than 95%
Inferno14
36% -
0.69 -
77.5 -
0.95-
42% of 53 duels -
14% of 7 situations -
Ancient12
33% -
0.58 -
70.8 -
0.79-
31% of 42 duels -
40% of 5 situations -
Anubis9
44% -
0.65 -
77.9 -
0.90-
50% of 38 duels -
50% of 4 situations -
Cache3
67% -
0.70 -
76.3 -
1.04-
63% of 8 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kikimorah1 plays

Across 84 matches kikimorah1 averages K/R 0.63, ADR 71.9 and a rating of 0.88. Most room to improve: 3K rounds at 2.2%, better than only 3% of level 5 players. Averages 14.1 kills per match with 46% headshots. The strongest map is Dust 2 with a 55% win rate in 29 matches. In 18 of 84 matches the rating was 1.10 or higher (21%), in 49 it was below 0.90. In 74 matches with detailed stats: 10 4Ks and 4 aces. Best month by rating: August 2026 at 1.00. kikimorah1 loses the most ELO in match 2 of the day (±0 ELO, win rate 32%). Things go best in match 1 of the day (+53 ELO, win rate 55%). Match no. 1 of the day goes best: 55% win rate, +53 ELO. Improved over the last three months: Win rate +6 pp, ELO +52. Got weaker: K/R −0.06, ADR −7.6, Headshots −2 pp. Unchanged in recent months: Rating at 0.87. Last 30 days: 42 matches, win rate 55%, net ELO +27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.