kiikii221

Kosovo
On FACEIT since 2021 290 matches tracked 55 matches in 30 days
ELO ▲ 115
2,269
30-day peak: 2,269
Rank EU
#116,933
Kosovo #1,150 in Kosovo
Last updated:

How does kiikii221 play?

Rating 1.01 K/R 0.74 ADR 80.6 from 290 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 36%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 290 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 17% normal 0.90 to 1.09 29% weak 0.75 to 0.89 15% very weak below 0.75 21%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (246 matches).

2,250-2,499 ELO

Compared with 2,480 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so just below the average (51%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 50%−1 pp · Ø 51% better than 35%

Clutch

Average
Last one alive

36% of 1v1s won and so slightly below the average (39%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 35%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 40%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (50%).

Headshot rate 54%+4 pp · Ø 50% better than 72%
AWP share of kills 9%−3 pp · Ø 12% better than 50%
K/D 0.99−0.04 · Ø 1.03 better than 30%
Pistol kills per match 3.0
Knife kills 5 in 290 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly below the average (2.3).

2K rounds 13.2%−0.2 pp · Ø 13.4% better than 40%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 42%
MVPs per match 2.2−0.1 · Ø 2.3 better than 32%
4Ks and aces 51x 4K, 5 aces in 246 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.1−1.1 · Ø 4.2 better than 22%
Enemies flashed per round 0.27−0.03 · Ø 0.30 better than 45%
Deaths per round 75%+3 pp · Ø 72% better than 12%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +4 pp, ELO +420
= Stayed the same
K/R at 0.73, Rating at 1.00, ADR at 79.5
▼ Got worse
Headshots −7 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.79
JunJulAugSepOctNov

Best month: November 2026 with 0.79. Last 3 months: 0.73 (at the start 0.76). Just below the average (0.74).

Patterns

From the last 290 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −128 ELO
90 matches · 43% win rate
On Mirage −55 ELO
77 matches · 57% win rate
Between 12:00 and 18:00 −145 ELO, win rate 47%
On Fridays −72 ELO, win rate 40%

kiikii221 loses the most ELO in match 1 of the day: −128 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Nuke
  2. Reached level 10 · Dust 2
  3. Most kills in a match: 41 · Dust 2
  4. Longest win streak: 7 wins in a row · Mirage
  5. Highest rating in a match: 1.94 · Ancient

Maps in detail

from the last 290 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 279
51% better than 47%
0.76 better than 57%
82.7 better than 57%
1.04 better than 47%
44% of 473 duels better than 13%
35% of 54 situations better than 40%
Mirage77
57% better than 70%
0.74 better than 46%
81.0 better than 47%
1.01 better than 38%
55% of 360 duels better than 71%
41% of 39 situations better than 58%
Ancient46
48% better than 36%
0.77 better than 59%
80.7 better than 43%
1.05 better than 55%
52% of 182 duels right on the average
43% of 44 situations better than 64%
Inferno34
56% better than 53%
0.72 better than 32%
81.4 better than 43%
0.96 better than 18%
56% of 163 duels better than 65%
36% of 11 situations better than 43%
Anubis22
55% better than 58%
0.69 better than 24%
75.7 better than 19%
0.96 better than 23%
47% of 90 duels better than 21%
21% of 14 situations better than 13%
Nuke18
56% better than 57%
0.70 better than 26%
75.7 better than 27%
0.99 better than 32%
45% of 73 duels better than 16%
50% of 4 situations better than 80%
Cache11
36% -
0.62 -
71.8 -
0.81-
47% of 38 duels -
0% of 6 situations -
Vertigo3
67% -
0.88 -
91.5 -
1.17-
74% of 27 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kiikii221 plays

Across 290 matches kiikii221 averages K/R 0.74, ADR 80.6 and a rating of 1.01. Most room to improve: Deaths per round at 75%, better than only 12% of level 10 · 2,250-2,499 ELO players. Averages 16.3 kills per match with 54% headshots. The strongest map is Mirage with a 57% win rate in 77 matches. In 102 of 290 matches the rating was 1.10 or higher (35%), in 105 it was below 0.90. In 246 matches with detailed stats: 51 4Ks and 5 aces. Best month by rating: August 2026 at 1.05. kiikii221 loses the most ELO in match 1 of the day (−128 ELO, win rate 43%). Things go best in match 2 of the day (+78 ELO, win rate 64%). Match no. 2 of the day goes best: 64% win rate, +78 ELO. Improved over the last three months: Win rate +4 pp, ELO +420. Got weaker: Headshots −7 pp. Unchanged in recent months: K/R at 0.73, Rating at 1.00, ADR at 79.5. Last 30 days: 55 matches, win rate 55%, net ELO −58.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.