kievertyyy

Japan
On FACEIT since 2022 59 matches tracked 59 matches in 30 days
Last updated:

How does kievertyyy play?

Rating 1.26 K/R 0.89 ADR 89.9 from 59 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.26
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 92%
Rating distribution from 59 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 25% good 1.10 to 1.29 32% normal 0.90 to 1.09 25% weak 0.75 to 0.89 5% very weak below 0.75 3%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsClutcherDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,181 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 58%+7 pp · Ø 51% better than 92%

Clutch

Strength
Last one alive

31% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 69%
Clutch 1v2 won 31%+10 pp · Ø 21% better than 94%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 88%

Weapons and aim

Strength
Where do the kills come from?

1.31 K/D and so well above the average (1.03).

Headshot rate 56%+7 pp · Ø 49% better than 87%
AWP share of kills 9%−2 pp · Ø 11% better than 49%
K/D 1.31+0.28 · Ø 1.03 better than 97%
Pistol kills per match 2.8

Impact

Strength
Damage and big rounds

3.2 MVPs per match and so well above the average (2.3).

2K rounds 15.9%+2.5 pp · Ø 13.4% better than 93%
3K rounds 6.3%+2.2 pp · Ø 4.1% better than 97%
MVPs per match 3.2+0.9 · Ø 2.3 better than 98%
4Ks and aces 21x 4K, 0 aces in 59 matches

Utility and deaths

Average
Nades, flashes and deaths

0.11 enemies flashed per round and so well below the average (0.29).

Utility hit rate 33%−2 pp · Ø 35% better than 37%
Utility damage per round 2.3−2.0 · Ø 4.3 better than 7%
Enemies flashed per round 0.11−0.18 · Ø 0.29 better than 7%
Deaths per round 68%−4 pp · Ø 72% better than 87%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether kievertyyy is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 59 matches, all from the last 3 months.

Kills per round (K/R)

0.86
OctNov

Patterns

From the last 59 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Reached level 10 · Mirage
  2. Highest rating in a match: 2.21 · Mirage
  3. Most kills in a match: 41 · Anubis
  4. Longest win streak: 5 wins in a row · Anubis

Maps in detail

from the last 59 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 221
43% better than 21%
0.86 better than 91%
89.9 better than 86%
1.19 better than 89%
57% of 81 duels better than 81%
27% of 11 situations better than 20%
Mirage17
76% better than 99%
0.90 better than 95%
91.2 better than 89%
1.27 better than 96%
55% of 80 duels better than 72%
54% of 13 situations better than 89%
Anubis12
75% -
0.93 -
89.0 -
1.37-
58% of 43 duels -
38% of 13 situations -
Ancient4
25% -
0.85 -
88.4 -
1.13-
67% of 12 duels -
-
Nuke4
75% -
1.01 -
90.2 -
1.46-
75% of 20 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kievertyyy plays

Across 59 matches kievertyyy averages K/R 0.89, ADR 89.9 and a rating of 1.26. Biggest strength: Rating at 1.26, better than 97% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.3, better than only 7% of level 10 · 2,001-2,249 ELO players. Averages 20.4 kills per match with 56% headshots. The strongest map is Mirage with a 76% win rate in 17 matches. In 39 of 59 matches the rating was 1.10 or higher (66%), in 5 it was below 0.90. In 59 matches with detailed stats: 21 4Ks and 0 aces. Things go best in match 1 of the day (+28 ELO, win rate 67%). Match no. 1 of the day goes best: 67% win rate, +28 ELO. Last 30 days: 59 matches, win rate 59%, net ELO +28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.