kib-org95

Afghanistan
On FACEIT since 2017 81 matches tracked 22 matches in 30 days
Last updated:

How does kib-org95 play?

Rating 1.22 K/R 0.85 ADR 90.3 from 81 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.22
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 84%
Rating distribution from 81 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 32% good 1.10 to 1.29 25% normal 0.90 to 1.09 22% weak 0.75 to 0.89 7% very weak below 0.75 9%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average. More 4Ks and aces per 100 rounds than the level 9 average. More damage per round than the level 9 average.
ClutcherMulti-killsDamage
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (61 matches).

Level 9

Compared with 1,707 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

61% of opening duels won and so well above the average (50%).

Rounds with first kill 12%+2 pp · Ø 10% better than 78%
Opening duels won 61%+11 pp · Ø 50% better than 98%

Clutch

Strength
Last one alive

43% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 50%+12 pp · Ø 38% better than 96%
Clutch 1v2 won 43%+22 pp · Ø 21% better than 99%
Clutch kills per match 2.5+0.9 · Ø 1.6 better than 96%

Weapons and aim

Average
Where do the kills come from?

34% headshots and so well below the average (48%).

Headshot rate 34%−14 pp · Ø 48% better than 1%
AWP share of kills 17%+7 pp · Ø 10% better than 79%
K/D 1.28+0.27 · Ø 1.01 better than 98%
Pistol kills per match 3.0

Impact

Strength
Damage and big rounds

Exactly 2 kills in 17.4% of rounds and so well above the average (13.2%).

2K rounds 17.4%+4.2 pp · Ø 13.2% better than 99%
3K rounds 5.8%+1.8 pp · Ø 4.0% better than 96%
MVPs per match 2.9+0.6 · Ø 2.3 better than 96%
4Ks and aces 13x 4K, 2 aces in 61 matches

Utility and deaths

Strength
Nades, flashes and deaths

7.9 utility damage per round and so well above the average (4.3).

Utility hit rate 38%+3 pp · Ø 35% better than 72%
Utility damage per round 7.9+3.6 · Ø 4.3 better than 98%
Enemies flashed per round 0.46+0.19 · Ø 0.27 better than 89%
Deaths per round 66%−6 pp · Ø 72% better than 97%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.09, Rating +0.17, ADR +8.5, Win rate +11 pp, ELO +273
= Stayed the same
Nothing clear
▼ Got worse
Headshots −2 pp

Sep to Oct 2026 compared with May to Aug 2026.

Kills per round (K/R)

0.91
MayJunJulAugSepOctNov

Best month: October 2026 with 0.91. Last 3 months: 0.87 (at the start 0.78). Well above the average (0.73).

Patterns

From the last 81 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −31 ELO
30 matches · 60% win rate

kib-org95 loses the most ELO on Dust 2: −31 ELO, 60% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Cache
  2. Most kills in a match: 40 · Inferno
  3. Longest win streak: 5 wins in a row · Dust 2
  4. Highest rating in a match: 2.37 · Dust 2

Maps in detail

from the last 81 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 230
60% better than 78%
0.86 better than 93%
89.7 better than 88%
1.25 better than 96%
69% of 127 duels better than 99%
62% of 21 situations better than 94%
Ancient14
21% -
0.76 -
87.3 -
1.08-
49% of 51 duels -
43% of 14 situations -
Cache10
70% -
0.90 -
95.2 -
1.23-
60% of 47 duels -
38% of 8 situations -
Mirage10
50% -
0.85 -
88.4 -
1.26-
55% of 33 duels -
63% of 8 situations -
Inferno9
67% -
0.92 -
95.6 -
1.32-
59% of 39 duels -
31% of 16 situations -
Nuke6
50% -
0.83 -
83.7 -
1.16-
48% of 25 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kib-org95 plays

Across 81 matches kib-org95 averages K/R 0.85, ADR 90.3 and a rating of 1.22. Biggest strength: K/D at 1.28, better than 98% of level 9 players. Most room to improve: Headshot rate at 34%, better than only 1% of level 9 players. Averages 18.5 kills per match with 34% headshots. The strongest map is Cache with a 70% win rate in 10 matches. In 50 of 81 matches the rating was 1.10 or higher (62%), in 13 it was below 0.90. In 61 matches with detailed stats: 13 4Ks and 2 aces. Best month by rating: October 2026 at 1.31. kib-org95 loses the most ELO on Dust 2 (−31 ELO, win rate 60%). Things go best from match 5 of the day (−28 ELO, win rate 60%). From match no. 5 of the day on, things go best: 60% win rate, −28 ELO. Improved over the last three months: K/R +0.09, Rating +0.17, ADR +8.5, Win rate +11 pp, ELO +273. Got weaker: Headshots −2 pp. Last 30 days: 22 matches, win rate 64%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.