khusenwow

Turkey
On FACEIT since 2024 62 matches tracked 28 matches in 30 days
ELO
2,036
Rank EU
#231,880
Turkey #6,699 in Turkey
Last updated:

How does khusenwow play?

Rating 1.28 K/R 0.92 ADR 96.8 from 62 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 98%
1.28
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 62 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 35% good 1.10 to 1.29 19% normal 0.90 to 1.09 13% weak 0.75 to 0.89 10% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryClutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,181 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 17% of rounds and so well above the average (10%).

Rounds with first kill 17%+7 pp · Ø 10% better than 99%
Opening duels won 60%+9 pp · Ø 51% better than 96%

Clutch

Average
Last one alive

2.5 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 18%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 72%
Clutch kills per match 2.5+0.8 · Ø 1.7 better than 96%

Weapons and aim

Strength
Where do the kills come from?

1.29 K/D and so well above the average (1.03).

Headshot rate 57%+8 pp · Ø 49% better than 90%
AWP share of kills 10%−1 pp · Ø 11% better than 53%
K/D 1.29+0.26 · Ø 1.03 better than 97%
Pistol kills per match 3.9
Knife kills 3 in 62 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 17.7% of rounds and so well above the average (13.4%).

2K rounds 17.7%+4.3 pp · Ø 13.4% better than 99%
3K rounds 5.5%+1.4 pp · Ø 4.1% better than 91%
MVPs per match 2.9+0.6 · Ø 2.3 better than 93%
4Ks and aces 26x 4K, 4 aces in 62 matches

Utility and deaths

Average
Nades, flashes and deaths

0.18 enemies flashed per round and so well below the average (0.29).

Utility hit rate 32%−3 pp · Ø 35% better than 30%
Utility damage per round 4.30.0 · Ø 4.3 right on the average
Enemies flashed per round 0.18−0.11 · Ø 0.29 better than 23%
Deaths per round 71%−1 pp · Ø 72% better than 60%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +213
= Stayed the same
ADR at 95.7, Win rate at 52%
▼ Got worse
K/R −0.06, Rating −0.05, Headshots −3 pp, First kills −6 pp, Clutch 1v1 −6 pp

Oct to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.96
JunJulAugSepOctNov

Best month: August 2026 with 0.96. Last 3 months: 0.90 (at the start 0.96). Well above the average (0.74).

Patterns

From the last 62 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 ±0 ELO, win rate 42%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 48 · Inferno
  2. Highest rating in a match: 2.16 · Inferno
  3. Longest win streak: 6 wins in a row · Nuke

Maps in detail

from the last 62 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 222
55% better than 63%
0.97 better than 99%
102.2 better than 99%
1.36 better than 98%
64% of 120 duels better than 97%
29% of 24 situations better than 25%
Ancient11
55% -
0.94 -
99.7 -
1.32-
45% of 77 duels -
20% of 10 situations -
Inferno10
70% -
0.97 -
102.3 -
1.36-
70% of 61 duels -
67% of 9 situations -
Mirage9
56% -
0.79 -
79.8 -
1.15-
58% of 64 duels -
20% of 5 situations -
Nuke8
25% -
0.87 -
91.4 -
1.12-
63% of 57 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How khusenwow plays

Across 62 matches khusenwow averages K/R 0.92, ADR 96.8 and a rating of 1.28. Biggest strength: Rounds with first kill at 17%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 32%, better than only 18% of level 10 · 2,001-2,249 ELO players. Averages 20.6 kills per match with 57% headshots. The strongest map is Inferno with a 70% win rate in 10 matches. In 40 of 62 matches the rating was 1.10 or higher (65%), in 14 it was below 0.90. In 62 matches with detailed stats: 26 4Ks and 4 aces. Best month by rating: November 2026 at 1.44. Improved over the last three months: ELO +213. Got weaker: K/R −0.06, Rating −0.05, Headshots −3 pp, First kills −6 pp, Clutch 1v1 −6 pp. Unchanged in recent months: ADR at 95.7, Win rate at 52%. Last 30 days: 28 matches, win rate 46%, net ELO +1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.