kho

Singapore
On FACEIT since 2016 241 matches tracked
ELO
2,285
Peak across recorded matches: 2,350
Rank SEA ▼ 403 places
#2,507
Singapore #219 in Singapore
30 days · prev. #2,104 · best #2,097
Last updated:

How does kho play?

Rating 0.99 K/R 0.69 ADR 79.4 from 241 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 241 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 17% normal 0.90 to 1.09 25% weak 0.75 to 0.89 16% very weak below 0.75 26%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,496 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 48%−3 pp · Ø 51% better than 23%

Clutch

Average
Last one alive

24% of 1v2s won and so slightly above the average (21%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 58%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 67%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

37% headshots and so well below the average (51%).

Headshot rate 37%−14 pp · Ø 51% better than 2%
AWP share of kills 14%+3 pp · Ø 11% better than 70%
K/D 1.00−0.03 · Ø 1.03 better than 35%
Pistol kills per match 1.9
Knife kills 10 in 241 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 12.7%−0.7 pp · Ø 13.4% better than 29%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 31%
MVPs per match 2.0−0.3 · Ø 2.3 better than 15%
4Ks and aces 27x 4K, 2 aces in 241 matches

Utility and deaths

Average
Nades, flashes and deaths

7.1 utility damage per round and so well above the average (4.2).

Utility hit rate 37%+2 pp · Ø 35% better than 66%
Utility damage per round 7.1+2.9 · Ø 4.2 better than 96%
Enemies flashed per round 0.36+0.07 · Ø 0.29 better than 71%
Deaths per round 69%−3 pp · Ø 72% better than 78%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +2 pp, First kills +1 pp
= Stayed the same
K/R at 0.70, Rating at 0.99, ADR at 79.9, ELO at 2,285
▼ Got worse
Win rate −8 pp, Clutch 1v1 −8 pp

Sep to Oct 2026 compared with Aug 2026.

Kills per round (K/R)

0.64
JunJulAugSepOctNov

Best month: September 2026 with 0.72. Last 3 months: 0.70 (at the start 0.69). Slightly below the average (0.74).

Patterns

From the last 241 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −50 ELO
27 matches · 52% win rate
On Anubis −49 ELO
31 matches · 48% win rate
Between 12:00 and 18:00 −23 ELO, win rate 41%
On Mondays −27 ELO, win rate 42%

kho loses the most ELO on Inferno: −50 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.83 · Dust 2
  2. Most kills in a match: 40 · Mirage
  3. Longest win streak: 7 wins in a row · Mirage
  4. Recorded match no. 100 · Mirage
  5. Reached level 10 · Mirage

Maps in detail

from the last 241 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 272
63% better than 86%
0.71 better than 33%
81.0 better than 49%
1.03 better than 46%
49% of 303 duels better than 36%
41% of 49 situations better than 56%
Mirage67
46% better than 26%
0.68 better than 20%
77.5 better than 32%
0.98 better than 31%
50% of 280 duels better than 43%
37% of 38 situations better than 45%
Anubis31
48% better than 33%
0.72 better than 38%
82.2 better than 54%
1.00 better than 35%
50% of 156 duels better than 38%
50% of 16 situations better than 79%
Ancient28
39% better than 10%
0.67 better than 17%
79.6 better than 38%
0.94 better than 19%
41% of 118 duels better than 5%
32% of 22 situations better than 33%
Inferno27
52% better than 40%
0.68 better than 22%
78.8 better than 31%
0.98 better than 23%
55% of 126 duels better than 61%
42% of 19 situations better than 60%
Cache8
38% -
0.71 -
78.2 -
0.97-
55% of 31 duels -
43% of 7 situations -
Nuke7
43% -
0.65 -
77.6 -
0.90-
28% of 32 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kho plays

Across 241 matches kho averages K/R 0.69, ADR 79.4 and a rating of 0.99. Biggest strength: Utility damage per round at 7.1, better than 96% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 37%, better than only 2% of level 10 · 2,250-2,499 ELO players. Averages 15.0 kills per match with 37% headshots. The strongest map is Dust 2 with a 63% win rate in 72 matches. In 80 of 241 matches the rating was 1.10 or higher (33%), in 101 it was below 0.90. In 241 matches with detailed stats: 27 4Ks and 2 aces. Best month by rating: September 2026 at 1.01. kho loses the most ELO on Inferno (−50 ELO, win rate 52%). Things go best on Ancient (+75 ELO, win rate 39%). Match no. 1 of the day goes best: 59% win rate, +1 ELO. Improved over the last three months: Headshots +2 pp, First kills +1 pp. Got weaker: Win rate −8 pp, Clutch 1v1 −8 pp. Unchanged in recent months: K/R at 0.70, Rating at 0.99, ADR at 79.9, ELO at 2,285.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.