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khizha

Argentina
FACEIT verified FACEIT verified On FACEIT since 2016 368 matches tracked 68 matches in 30 days
ELO ▲ 18
2,277
30-day peak: 2,382
Rank SA ▼ 150 places
#2,736
Argentina #854 in Argentina
30 days · prev. #2,586 · best #1,719
Last updated:

How does khizha play?

Rating 1.08 (from 306 matches) K/R 0.77 ADR 82.9 from 368 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 306 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 24% good 1.10 to 1.29 15% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 18%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (239 matches).

2,250-2,499 ELO

Compared with 2,541 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 47%−4 pp · Ø 51% better than 15%

Clutch

Average
Last one alive

35% of 1v1s won and so slightly below the average (39%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 31%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 32%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (51%).

Headshot rate 54%+3 pp · Ø 51% better than 75%
AWP share of kills 5%−6 pp · Ø 11% better than 28%
K/D 1.07+0.03 · Ø 1.04 better than 60%
Pistol kills per match 2.6 from the last 307
Knife kills 1 in 307 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.6% of rounds and so slightly above the average (4.2%).

2K rounds 13.9%+0.4 pp · Ø 13.5% better than 60%
3K rounds 4.6%+0.4 pp · Ø 4.2% better than 68%
MVPs per match 2.5+0.1 · Ø 2.4 better than 66%
4Ks and aces 48x 4K, 2 aces in 239 matches

Utility and deaths

Average
Nades, flashes and deaths

0.48 enemies flashed per round and so well above the average (0.29).

Utility hit rate 34%−1 pp · Ø 35% better than 42%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.48+0.19 · Ø 0.29 better than 91%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +8 pp, ELO +263
= Stayed the same
K/R at 0.77, Rating at 1.08, ADR at 83.6, Headshots at 53%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOctNov

Best month: November 2026 with 0.83. Last 3 months: 0.77 (at the start 0.78). Slightly above the average (0.74).

Patterns

From the last 307 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −156 ELO
38 matches · 45% win rate
On Mirage −73 ELO
102 matches · 55% win rate
On Tuesdays −43 ELO, win rate 45%

khizha loses the most ELO on Nuke: −156 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.76 · Dust 2
  2. Most kills in a match: 37 · Anubis
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 307 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage102
55% better than 63%
0.77 better than 62%
84.4 better than 66%
1.07 better than 61%
49% of 527 duels better than 36%
33% of 54 situations better than 34%
Dust 285
56% better than 64%
0.80 better than 74%
83.9 better than 62%
1.14 better than 78%
50% of 385 duels better than 41%
38% of 68 situations right on the average
Anubis38
42% better than 19%
0.76 better than 57%
82.9 better than 56%
1.04 right on the average
57% of 172 duels better than 78%
41% of 22 situations better than 60%
Nuke38
45% better than 18%
0.79 better than 67%
84.5 better than 66%
1.11 better than 69%
45% of 195 duels better than 17%
44% of 27 situations better than 67%
Inferno20
65% better than 81%
0.69 better than 21%
75.6 better than 15%
0.98 better than 22%
48% of 109 duels better than 22%
14% of 7 situations better than 6%
Ancient19
37% better than 9%
0.73 better than 40%
78.4 better than 31%
1.05 better than 52%
42% of 77 duels better than 7%
33% of 18 situations better than 38%
Cache4
25% -
0.83 -
88.2 -
1.13-
41% of 17 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How khizha plays

Across 368 matches khizha averages K/R 0.77 and ADR 82.9; the rating across the 306 rated matches is 1.08. Biggest strength: Headshot rate at 54%, better than 75% of level 10 · 2,250-2,499 ELO players. Most room to improve: Opening duels won at 47%, better than only 15% of level 10 · 2,250-2,499 ELO players. Averages 16.8 kills per match with 54% headshots. The strongest map is Inferno with a 65% win rate in 20 matches. In 133 of 306 matches the rating was 1.10 or higher (43%), in 107 it was below 0.90. In 239 matches with detailed stats: 48 4Ks and 2 aces. Best month by rating: November 2026 at 1.14. khizha loses the most ELO on Nuke (−156 ELO, win rate 45%). Things go best on Dust 2 (+186 ELO, win rate 56%). Match no. 2 of the day goes best: 60% win rate, +46 ELO. Improved over the last three months: Win rate +8 pp, ELO +263. Unchanged in recent months: K/R at 0.77, Rating at 1.08, ADR at 83.6, Headshots at 53%. Last 30 days: 68 matches, win rate 53%, net ELO +22.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.