kev1e

United Kingdom
On FACEIT since 2020 348 matches tracked 105 matches in 30 days
ELO ▼ 35
2,867
30-day peak: 3,007
Rank EU ▼ 6,507 places
#12,953 #212 in GB
30 days · before #6,446 · best #6,446
Last updated:

How does kev1e play?

Rating 0.99 (from 166 matches) K/R 0.69 ADR 75.2 from 348 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30% on level 10
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with at least a normal rating (0.90 and up). 60%
Rating spread from 166 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 27% normal 0.90 to 1.09 19% weak 0.75 to 0.89 16% very weak below 0.75 25%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 average. Higher headshot rate than the level 10 average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (279 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%−1 pp better than 44%
Opening duels won 48%−3 pp better than 23%

Clutch

Average
Last one alive
Clutch 1v1 won 43%+4 pp better than 75%
Clutch 1v2 won 23%+2 pp better than 61%
Clutch kills per match 1.7+0.1 better than 58%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 57%+6 pp better than 84%
AWP share of kills 5%−6 pp better than 30%
K/D 0.96−0.07 better than 22%
Pistol kills per match 2.6
Knife kills 2 in 348 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 12.2%−1.1 pp better than 18%
Rounds with 3K 3.3%−0.8 pp better than 17%
MVPs per match 2.30.0 level
4Ks and aces 32x 4K, 5 aces in 279 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 30%−5 pp better than 19%
Utility damage per round 3.3−0.8 better than 29%
Enemies flashed per round 0.28−0.02 better than 47%
Rounds with a death 71%0 pp level

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.68, ADR at 75.0
▼ Got worse
Headshots −3 pp, Win rate −6 pp, ELO −197

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: September 2026 with 0.71. Last 3 months: 0.68 (at the start 0.70).

Patterns

From the last 348 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −123 ELO
118 matches · 52% wins
On Nuke −26 ELO
24 matches · 42% wins
On Anubis −10 ELO
37 matches · 51% wins

kev1e loses the most ELO on Mirage: −123 ELO, 52% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Mirage
  2. Highest rating in a match: 2.06 · Ancient
  3. Longest win streak: 7 wins in a row · Cache

Maps in detail

from the last 348 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage118
52% level
0.68 better than 22%
74.6 better than 20%
0.96 better than 26%
47% of 461 duels better than 25%
31% of 81 situations better than 28%
Dust 283
48% better than 36%
0.69 better than 26%
77.4 better than 32%
0.94 better than 18%
49% of 383 duels better than 37%
36% of 56 situations better than 44%
Ancient48
50% better than 41%
0.68 better than 18%
73.8 better than 12%
1.03 level
44% of 212 duels better than 12%
40% of 15 situations better than 60%
Anubis37
51% better than 47%
0.69 better than 24%
73.9 better than 15%
1.02-
45% of 154 duels better than 17%
37% of 27 situations better than 47%
Nuke24
42% better than 11%
0.67 better than 15%
74.3 better than 16%
0.98-
50% of 112 duels better than 32%
13% of 15 situations better than 6%
Cache19
79% -
0.74 -
78.6 -
1.19-
45% of 92 duels -
50% of 10 situations -
Inferno12
75% -
0.70 -
75.2 -
1.08-
38% of 60 duels -
36% of 11 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kev1e plays

Across 348 matches kev1e averages K/R 0.69 and ADR 75.2; the rating across the 166 rated matches is 0.99. Biggest strength: Headshot rate at 57%. That is better than 84% of players on level 10. Most room to improve: Damage per round (ADR) at 75.2. That is better than only 17% of players on level 10. On average 14.8 kills per match, 57% of them headshots. The strongest map is Cache with a 79% win rate in 19 matches. In 68 of 166 matches the rating was 1.10 or higher (41%), in 67 it was below 0.90. In 279 matches with detailed stats: 32 4Ks and 5 aces. Best month by rating: September 2026 at 0.99. kev1e loses the most ELO on Mirage (−123 ELO, win rate 52%). Things go best on Ancient (+172 ELO, win rate 50%). Got weaker: Headshots −3 pp, Win rate −6 pp, ELO −197. Unchanged in recent months: K/R at 0.68, ADR at 75.0. Last 30 days: 105 matches, win rate 50%, ELO balance −133.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.