ketsuo

Russia
On FACEIT since 2015 293 matches tracked 55 matches in 30 days
ELO ▲ 35
3,861
30-day peak: 3,880
Rank EU ▲ 232 places
#267
Russia #92 in Russia
30 days · prev. #499 · best #243
Last updated:

How does ketsuo play?

Rating 1.06 (from 273 matches) K/R 0.75 ADR 80.1 from 293 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 24%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 273 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 22% normal 0.90 to 1.09 27% weak 0.75 to 0.89 14% very weak below 0.75 16%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 3,500+ ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (212 matches).

3,500+ ELO

Compared with 1,288 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly below the average (12%).

Rounds with first kill 11%−1 pp · Ø 12% better than 39%
Opening duels won 56%+2 pp · Ø 54% better than 60%

Clutch

Average
Last one alive

1.8 clutch kills per match and so clearly above the average (1.7).

Clutch 1v1 won 39%−2 pp · Ø 41% better than 44%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 51%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 69%

Weapons and aim

Average
Where do the kills come from?

1.12 K/D and so right on the average (1.12).

Headshot rate 56%+3 pp · Ø 53% better than 61%
AWP share of kills 4%−10 pp · Ø 14% better than 30%
K/D 1.120.00 · Ø 1.12 right on the average
Pistol kills per match 2.4
Knife kills 2 in 293 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.4% of rounds and so clearly below the average (14.4%).

2K rounds 13.4%−1.0 pp · Ø 14.4% better than 20%
3K rounds 4.3%−0.4 pp · Ø 4.7% better than 32%
MVPs per match 2.4−0.2 · Ø 2.6 better than 26%
4Ks and aces 19x 4K, 3 aces in 212 matches

Utility and deaths

Average
Nades, flashes and deaths

0.24 enemies flashed per round and so well below the average (0.34).

Utility hit rate 31%−3 pp · Ø 34% better than 30%
Utility damage per round 3.2−0.8 · Ø 4.0 better than 26%
Enemies flashed per round 0.24−0.10 · Ø 0.34 better than 17%
Deaths per round 67%−3 pp · Ø 70% better than 72%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Headshots +2 pp, ELO +131
= Stayed the same
Rating at 1.04
▼ Got worse
K/R −0.05, ADR −4.9, Win rate −9 pp

Sep to Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.74
JunJulAugSepOctNov

Best month: June 2026 with 0.84. Last 3 months: 0.72 (at the start 0.77). Clearly below the average (0.78).

Patterns

From the last 293 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −50 ELO
41 matches · 51% win rate
On Anubis −47 ELO
45 matches · 53% win rate
Between 18:00 and 24:00 +15 ELO, win rate 51%
On Sundays +14 ELO, win rate 44%

ketsuo loses the most ELO on Ancient: −50 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Nuke
  2. Most kills in a match: 37 · Mirage
  3. Highest rating in a match: 1.99 · Anubis
  4. Longest win streak: 8 wins in a row · Anubis

Maps in detail

from the last 293 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage126
61% better than 66%
0.75 better than 23%
81.1 better than 22%
1.06 better than 26%
58% of 538 duels better than 69%
44% of 80 situations better than 67%
Anubis45
53% better than 36%
0.76 better than 36%
79.2 better than 22%
1.08 better than 38%
56% of 146 duels better than 63%
32% of 28 situations better than 30%
Ancient41
51% better than 24%
0.74 better than 24%
77.4 better than 12%
1.06 better than 30%
50% of 152 duels better than 24%
25% of 20 situations better than 17%
Nuke36
69% better than 88%
0.71 better than 33%
78.6 better than 41%
1.01 better than 38%
59% of 139 duels better than 84%
43% of 28 situations better than 62%
Dust 219
42% better than 7%
0.84 better than 68%
87.2 better than 58%
1.12-
55% of 53 duels right on the average
57% of 7 situations better than 89%
Inferno17
65% better than 78%
0.73 better than 41%
82.2 better than 48%
1.08 better than 59%
58% of 76 duels better than 74%
28% of 18 situations better than 29%
Vertigo3
100% -
0.62 -
59.4 -
1.02-
56% of 16 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ketsuo plays

Across 293 matches ketsuo averages K/R 0.75 and ADR 80.1; the rating across the 273 rated matches is 1.06. Averages 15.8 kills per match with 56% headshots. The strongest map is Nuke with a 69% win rate in 36 matches. In 117 of 273 matches the rating was 1.10 or higher (43%), in 82 it was below 0.90. In 212 matches with detailed stats: 19 4Ks and 3 aces. Best month by rating: August 2026 at 1.13. ketsuo loses the most ELO on Ancient (−50 ELO, win rate 51%). Things go best on Mirage (+399 ELO, win rate 61%). Match no. 2 of the day goes best: 64% win rate, +220 ELO. Improved over the last three months: Headshots +2 pp, ELO +131. Got weaker: K/R −0.05, ADR −4.9, Win rate −9 pp. Unchanged in recent months: Rating at 1.04. Last 30 days: 55 matches, win rate 51%, net ELO +68.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.