ketary

Russia
On FACEIT since 2022 186 matches tracked 42 matches in 30 days
ELO ▼ 183
2,300
30-day peak: 2,483
Rank EU
#102,517
Russia #28,720 in Russia
Last updated:

How does ketary play?

Rating 1.12 (from 168 matches) K/R 0.80 ADR 84.0 from 186 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 77%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 168 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 29% good 1.10 to 1.29 20% normal 0.90 to 1.09 21% weak 0.75 to 0.89 14% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (104 matches).

2,250-2,499 ELO

Compared with 2,327 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 12%+1 pp · Ø 11% better than 73%
Opening duels won 56%+5 pp · Ø 51% better than 83%

Clutch

Weakness
Last one alive

15% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 17%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 10%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 37%

Weapons and aim

Average
Where do the kills come from?

1.13 K/D and so slightly above the average (1.04).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 20%+8 pp · Ø 12% better than 84%
K/D 1.13+0.09 · Ø 1.04 better than 76%
Pistol kills per match 3.2
Knife kills 1 in 186 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.9% of rounds and so clearly above the average (13.5%).

2K rounds 14.9%+1.4 pp · Ø 13.5% better than 79%
3K rounds 4.6%+0.4 pp · Ø 4.2% better than 66%
MVPs per match 2.5+0.1 · Ø 2.4 better than 66%
4Ks and aces 27x 4K, 2 aces in 104 matches

Utility and deaths

Average
Nades, flashes and deaths

0.07 enemies flashed per round and so well below the average (0.30).

Utility hit rate 41%+6 pp · Ø 35% better than 88%
Utility damage per round 2.7−1.5 · Ø 4.2 better than 12%
Enemies flashed per round 0.07−0.23 · Ø 0.30 better than 2%
Deaths per round 71%−1 pp · Ø 72% better than 56%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +3 pp, Win rate +3 pp, ELO +176
= Stayed the same
K/R at 0.80, Rating at 1.11, ADR at 83.7
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: September 2026 with 0.84. Last 3 months: 0.80 (at the start 0.81). Clearly above the average (0.74).

Patterns

From the last 186 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −25 ELO
21 matches · 48% win rate
On Mondays −50 ELO, win rate 30%

ketary loses the most ELO on Ancient: −25 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Mirage
  2. Highest rating in a match: 2.35 · Cache
  3. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 186 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage82
57% better than 70%
0.82 better than 80%
85.2 better than 68%
1.15 better than 80%
61% of 342 duels better than 93%
19% of 43 situations better than 8%
Anubis32
56% better than 64%
0.81 better than 77%
86.6 better than 75%
1.14 better than 77%
56% of 167 duels better than 74%
29% of 21 situations better than 26%
Dust 225
32% better than 3%
0.75 right on the average
80.1 better than 43%
1.01 better than 38%
54% of 97 duels better than 65%
29% of 7 situations better than 25%
Ancient21
48% better than 36%
0.80 better than 72%
81.8 better than 47%
1.05 better than 52%
50% of 90 duels better than 37%
27% of 11 situations better than 21%
Nuke13
46% -
0.81 -
82.4 -
1.15-
63% of 35 duels -
45% of 11 situations -
Inferno7
29% -
0.76 -
81.0 -
1.16-
44% of 25 duels -
50% of 2 situations -
Cache6
67% -
0.82 -
86.1 -
1.23-
60% of 15 duels -
100% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ketary plays

Across 186 matches ketary averages K/R 0.80 and ADR 84.0; the rating across the 168 rated matches is 1.12. Biggest strength: Utility hit rate at 41%, better than 88% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.7, better than only 12% of level 10 · 2,250-2,499 ELO players. Averages 17.8 kills per match with 50% headshots. The strongest map is Mirage with a 57% win rate in 82 matches. In 86 of 168 matches the rating was 1.10 or higher (51%), in 47 it was below 0.90. In 104 matches with detailed stats: 27 4Ks and 2 aces. Best month by rating: September 2026 at 1.16. ketary loses the most ELO on Ancient (−25 ELO, win rate 48%). Things go best on Anubis (+74 ELO, win rate 56%). Match no. 4 of the day goes best: 62% win rate, −25 ELO. Improved over the last three months: Headshots +3 pp, Win rate +3 pp, ELO +176. Unchanged in recent months: K/R at 0.80, Rating at 1.11, ADR at 83.7. Last 30 days: 42 matches, win rate 52%, net ELO −47.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.