ketamoid

Australia
On FACEIT since 2020 334 matches tracked 125 matches in 30 days
ELO ▲ 398
2,443
30-day peak: 2,518
Rank OCE ▲ 719 places
#329
Australia #181 in Australia
30 days · prev. #1,048 · best #240
Last updated:

How does ketamoid play?

Rating 1.10 (from 294 matches) K/R 0.78 ADR 84.7 from 334 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 294 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 23% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 15% very weak below 0.75 16%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average.
AWPer
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (278 matches).

2,250-2,499 ELO

Compared with 2,375 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 12%+1 pp · Ø 11% better than 74%
Opening duels won 56%+5 pp · Ø 51% better than 82%

Clutch

Average
Last one alive

1.8 clutch kills per match and so clearly above the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 47%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 60%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (50%).

Headshot rate 43%−7 pp · Ø 50% better than 13%
AWP share of kills 23%+11 pp · Ø 12% better than 90%
K/D 1.12+0.08 · Ø 1.04 better than 76%
Pistol kills per match 2.9
Knife kills 3 in 334 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so clearly above the average (4.2%).

2K rounds 13.9%+0.4 pp · Ø 13.5% better than 60%
3K rounds 4.7%+0.5 pp · Ø 4.2% better than 72%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 60x 4K, 6 aces in 278 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 58%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 41%
Enemies flashed per round 0.26−0.04 · Ø 0.30 better than 43%
Deaths per round 69%−3 pp · Ø 72% better than 79%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Rating +0.13, Win rate +3 pp
= Stayed the same
K/R at 0.78, ADR at 85.1, ELO at 2,443
▼ Got worse
Headshots −2 pp

Sep to Nov 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.85
AprMayJunJulAugSepOctNov

Best month: April 2026 with 0.87. Last 3 months: 0.78 (at the start 0.79). Slightly above the average (0.74).

Patterns

From the last 334 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −156 ELO
52 matches · 50% win rate
On Ancient −96 ELO
30 matches · 43% win rate
On Sundays −228 ELO, win rate 35%

ketamoid loses the most ELO on Inferno: −156 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Mirage
  2. Recorded match no. 250 · Dust 2
  3. Highest rating in a match: 2.41 · Dust 2
  4. Most kills in a match: 40 · Dust 2

Maps in detail

from the last 334 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2108
51% better than 45%
0.81 better than 79%
89.1 better than 84%
1.18 better than 87%
57% of 423 duels better than 78%
38% of 66 situations right on the average
Anubis54
54% better than 58%
0.80 better than 75%
85.6 better than 70%
1.08 better than 62%
63% of 217 duels better than 94%
31% of 26 situations better than 31%
Mirage53
45% better than 25%
0.70 better than 30%
77.4 better than 33%
0.93 better than 16%
45% of 192 duels better than 17%
39% of 33 situations better than 53%
Inferno52
50% better than 34%
0.82 better than 76%
88.3 better than 74%
1.16 better than 76%
54% of 237 duels better than 58%
19% of 21 situations better than 12%
Ancient30
43% better than 21%
0.78 better than 65%
82.4 better than 52%
1.09 better than 67%
48% of 95 duels better than 27%
48% of 23 situations better than 73%
Nuke17
71% better than 93%
0.70 better than 32%
80.6 better than 44%
1.00 better than 39%
57% of 70 duels better than 75%
50% of 4 situations better than 78%
Cache15
33% -
0.73 -
72.7 -
1.05-
56% of 75 duels -
57% of 14 situations -
Vertigo5
40% -
0.77 -
86.7 -
1.02-
62% of 21 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ketamoid plays

Across 334 matches ketamoid averages K/R 0.78 and ADR 84.7; the rating across the 294 rated matches is 1.10. Biggest strength: Opening duels won at 56%, better than 82% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 43%, better than only 13% of level 10 · 2,250-2,499 ELO players. Averages 16.9 kills per match with 43% headshots. The strongest map is Nuke with a 71% win rate in 17 matches. In 136 of 294 matches the rating was 1.10 or higher (46%), in 91 it was below 0.90. In 278 matches with detailed stats: 60 4Ks and 6 aces. Best month by rating: November 2026 at 1.20. ketamoid loses the most ELO on Inferno (−156 ELO, win rate 50%). Things go best on Anubis (+102 ELO, win rate 54%). Match no. 4 of the day goes best: 57% win rate, +29 ELO. Improved over the last three months: Rating +0.13, Win rate +3 pp. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.78, ADR at 85.1, ELO at 2,443. Last 30 days: 125 matches, win rate 54%, net ELO +330.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.