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ket26

Turkey
On FACEIT since 2021 223 matches tracked 108 matches in 30 days
Last updated:

How does ket26 play?

Rating 1.12 (from 174 matches) K/R 0.79 ADR 88.0 from 223 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 74%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 174 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 28% good 1.10 to 1.29 16% normal 0.90 to 1.09 24% weak 0.75 to 0.89 11% very weak below 0.75 18%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
Multi-killsEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (170 matches).

2,500-2,749 ELO

Compared with 2,690 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 83%
Opening duels won 56%+4 pp · Ø 52% better than 81%

Clutch

Average
Last one alive

40% of 1v1s won and so just above the average (39%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 58%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly below the average (51%).

Headshot rate 47%−4 pp · Ø 51% better than 26%
AWP share of kills 17%+5 pp · Ø 12% better than 77%
K/D 1.10+0.05 · Ø 1.05 better than 64%
Pistol kills per match 3.0
Knife kills 2 in 223 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.9% of rounds and so clearly above the average (4.2%).

2K rounds 14.7%+1.1 pp · Ø 13.6% better than 73%
3K rounds 4.9%+0.7 pp · Ø 4.2% better than 73%
MVPs per match 2.6+0.2 · Ø 2.4 better than 71%
4Ks and aces 45x 4K, 4 aces in 170 matches

Utility and deaths

Average
Nades, flashes and deaths

37% of nades dealing damage or blinding and so slightly above the average (35%).

Utility hit rate 37%+2 pp · Ø 35% better than 68%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 48%
Enemies flashed per round 0.29−0.01 · Ø 0.30 better than 50%
Deaths per round 72%+1 pp · Ø 71% better than 38%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +5 pp, ELO +92
= Stayed the same
K/R at 0.80, Rating at 1.12, ADR at 88.3, Headshots at 47%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with May to Aug 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOctNov

Best month: September 2026 with 0.83. Last 3 months: 0.80 (at the start 0.78). Clearly above the average (0.75).

Patterns

From the last 223 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −142 ELO
26 matches · 31% win rate
On Anubis −47 ELO
57 matches · 49% win rate
Between 18:00 and 24:00 −228 ELO, win rate 47%
On Wednesdays −127 ELO, win rate 29%

ket26 loses the most ELO on Ancient: −142 ELO, 31% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Anubis
  2. Highest rating in a match: 2.38 · Dust 2
  3. Recorded match no. 100 · Dust 2
  4. Most kills in a match: 58 · Ancient

Maps in detail

from the last 223 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 287
66% better than 90%
0.85 better than 87%
92.9 better than 90%
1.20 better than 87%
62% of 320 duels better than 93%
40% of 40 situations better than 54%
Anubis57
49% better than 34%
0.79 better than 66%
90.0 better than 86%
1.11 better than 67%
62% of 219 duels better than 93%
17% of 24 situations better than 7%
Ancient26
31% better than 3%
0.69 better than 21%
78.0 better than 29%
0.97 better than 24%
42% of 106 duels better than 8%
43% of 14 situations better than 65%
Nuke18
44% better than 16%
0.68 better than 16%
75.7 better than 17%
0.98-
45% of 60 duels better than 13%
0% of 4 situations better than 1%
Cache14
29% -
0.79 -
82.7 -
1.10-
58% of 50 duels -
42% of 12 situations -
Mirage13
54% -
0.77 -
89.9 -
1.15-
35% of 52 duels -
57% of 7 situations -
Inferno7
43% -
0.86 -
94.3 -
1.34-
71% of 24 duels -
80% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ket26 plays

Across 223 matches ket26 averages K/R 0.79 and ADR 88.0; the rating across the 174 rated matches is 1.12. Biggest strength: Rounds with first kill at 13%, better than 83% of level 10 · 2,500-2,749 ELO players. Averages 17.8 kills per match with 47% headshots. The strongest map is Dust 2 with a 66% win rate in 87 matches. In 82 of 174 matches the rating was 1.10 or higher (47%), in 50 it was below 0.90. In 170 matches with detailed stats: 45 4Ks and 4 aces. Best month by rating: August 2026 at 1.14. ket26 loses the most ELO on Ancient (−142 ELO, win rate 31%). Things go best on Dust 2 (+23 ELO, win rate 66%). Match no. 4 of the day goes best: 65% win rate, −9 ELO. Improved over the last three months: Win rate +5 pp, ELO +92. Unchanged in recent months: K/R at 0.80, Rating at 1.12, ADR at 88.3, Headshots at 47%. Last 30 days: 108 matches, win rate 56%, net ELO +45.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.