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kern

Serbia
On FACEIT since 2019 168 matches tracked 23 matches in 30 days
ELO ▲ 34
2,964
30-day peak: 2,964
Rank EU ▼ 2,081 places
#10,952
Serbia #181 in Serbia
30 days · prev. #8,871 · best #8,871
Last updated:

How does kern play?

Rating 1.11 K/R 0.77 ADR 82.7 from 168 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 168 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 24% good 1.10 to 1.29 20% normal 0.90 to 1.09 26% weak 0.75 to 0.89 16% very weak below 0.75 11%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,750-2,999 ELO average.
AWPer
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (96 matches).

2,750-2,999 ELO

Compared with 12,343 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so clearly above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 57%+5 pp · Ø 52% better than 84%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 67%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 19%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 83%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so well below the average (52%).

Headshot rate 44%−8 pp · Ø 52% better than 12%
AWP share of kills 26%+15 pp · Ø 11% better than 91%
K/D 1.16+0.11 · Ø 1.05 better than 77%
Pistol kills per match 3.1
Knife kills 2 in 168 matches

Impact

Average
Damage and big rounds

2.7 MVPs per match and so well above the average (2.4).

2K rounds 14.0%+0.4 pp · Ø 13.6% better than 56%
3K rounds 4.7%+0.5 pp · Ø 4.2% better than 67%
MVPs per match 2.7+0.3 · Ø 2.4 better than 78%
4Ks and aces 17x 4K, 1 ace in 96 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 35%+1 pp · Ø 34% better than 57%
Utility damage per round 4.6+0.5 · Ø 4.1 better than 70%
Enemies flashed per round 0.24−0.07 · Ø 0.31 better than 30%
Deaths per round 66%−5 pp · Ø 71% better than 93%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.77, Rating at 1.11, ADR at 84.3, Headshots at 45%, ELO at 2,964
▼ Got worse
Win rate −4 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.74
JunJulAugSepOctNov

Best month: September 2026 with 0.80. Last 3 months unchanged at 0.77. Just above the average (0.75).

Patterns

From the last 168 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −68 ELO
40 matches · 50% win rate
From match 5 of the day −24 ELO
33 matches · 48% win rate
Between 12:00 and 18:00 −2 ELO, win rate 51%

kern loses the most ELO on Dust 2: −68 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Ancient
  2. Highest rating in a match: 1.92 · Mirage
  3. Recorded match no. 100 · Mirage
  4. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 168 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage60
52% better than 43%
0.77 better than 57%
82.7 better than 55%
1.11 better than 68%
57% of 247 duels better than 78%
37% of 30 situations better than 45%
Dust 240
50% better than 35%
0.77 better than 58%
82.0 right on the average
1.13 better than 71%
58% of 194 duels better than 80%
46% of 24 situations better than 72%
Ancient27
74% better than 97%
0.74 better than 41%
80.8 better than 42%
1.07 better than 55%
49% of 118 duels better than 32%
50% of 18 situations better than 78%
Anubis19
47% better than 26%
0.75 right on the average
82.3 better than 54%
1.08 better than 59%
65% of 80 duels better than 96%
36% of 11 situations better than 43%
Inferno8
75% -
0.93 -
98.6 -
1.36-
62% of 45 duels -
60% of 5 situations -
Cache7
71% -
0.72 -
77.1 -
1.03-
36% of 33 duels -
50% of 4 situations -
Nuke3
33% -
0.92 -
92.2 -
1.29-
82% of 11 duels -
0% of 2 situations -
Overpass3
33% -
0.58 -
68.9 -
0.84-
33% of 6 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kern plays

Across 168 matches kern averages K/R 0.77, ADR 82.7 and a rating of 1.11. Biggest strength: Deaths per round at just 66% (lower is better), better than 93% of level 10 · 2,750-2,999 ELO players. Most room to improve: Headshot rate at 44%, better than only 12% of level 10 · 2,750-2,999 ELO players. Averages 17.4 kills per match with 44% headshots. The strongest map is Ancient with a 74% win rate in 27 matches. In 79 of 168 matches the rating was 1.10 or higher (47%), in 45 it was below 0.90. In 96 matches with detailed stats: 17 4Ks and 1 ace. Best month by rating: September 2026 at 1.16. kern loses the most ELO on Dust 2 (−68 ELO, win rate 50%). Things go best on Mirage (+159 ELO, win rate 52%). Got weaker: Win rate −4 pp. Unchanged in recent months: K/R at 0.77, Rating at 1.11, ADR at 84.3, Headshots at 45%, ELO at 2,964. Last 30 days: 23 matches, win rate 57%, net ELO −10.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.