keorrrrrrrr

Venezuela
On FACEIT since 2024 90 matches tracked 71 matches in 30 days
ELO ▲ 251
2,166
30-day peak: 2,166
Rank EU
#159,547
Venezuela #162 in Venezuela
Last updated:
Next update possible in 25m 13s

How does keorrrrrrrr play?

Rating 1.13 K/R 0.79 ADR 83.4 from 90 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 90 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 23% good 1.10 to 1.29 19% normal 0.90 to 1.09 21% weak 0.75 to 0.89 13% very weak below 0.75 16%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (71 matches).

2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 53%+2 pp · Ø 51% better than 65%

Clutch

Average
Last one alive

41% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 18%
Clutch 1v2 won 41%+19 pp · Ø 22% better than 99%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 72%

Weapons and aim

Strength
Where do the kills come from?

59% headshots and so well above the average (49%).

Headshot rate 59%+10 pp · Ø 49% better than 95%
AWP share of kills 2%−10 pp · Ø 12% better than 12%
K/D 1.16+0.13 · Ø 1.03 better than 86%
Pistol kills per match 2.3
Knife kills 1 in 90 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 14.7% of rounds and so clearly above the average (13.4%).

2K rounds 14.7%+1.3 pp · Ø 13.4% better than 78%
3K rounds 4.8%+0.7 pp · Ø 4.1% better than 77%
MVPs per match 2.5+0.2 · Ø 2.3 better than 71%
4Ks and aces 13x 4K, 1 ace in 71 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 30%−5 pp · Ø 35% better than 17%
Utility damage per round 4.30.0 · Ø 4.3 right on the average
Enemies flashed per round 0.40+0.11 · Ø 0.29 better than 80%
Deaths per round 68%−4 pp · Ø 72% better than 87%

Patterns

From the last 90 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −41 ELO
25 matches · 44% win rate
Between 18:00 and 24:00 −29 ELO, win rate 50%

keorrrrrrrr loses the most ELO on Mirage: −41 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Dust 2
  2. Highest rating in a match: 2.04 · Anubis
  3. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 90 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage25
44% better than 21%
0.78 better than 69%
84.0 better than 68%
1.11 better than 75%
54% of 83 duels better than 66%
22% of 18 situations better than 12%
Anubis22
77% better than 99%
0.77 better than 65%
80.4 better than 47%
1.14 better than 81%
53% of 90 duels better than 61%
47% of 19 situations better than 72%
Dust 212
58% -
0.69 -
79.0 -
0.99-
44% of 36 duels -
0% of 6 situations -
Ancient11
55% -
0.85 -
88.2 -
1.16-
55% of 49 duels -
25% of 8 situations -
Inferno8
63% -
0.73 -
71.8 -
1.09-
52% of 21 duels -
17% of 6 situations -
Cache5
80% -
0.93 -
101.7 -
1.39-
57% of 14 duels -
60% of 5 situations -
Nuke5
60% -
0.89 -
93.9 -
1.17-
74% of 19 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How keorrrrrrrr plays

Across 90 matches keorrrrrrrr averages K/R 0.79, ADR 83.4 and a rating of 1.13. Biggest strength: Headshot rate at 59%, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 30%, better than only 17% of level 10 · 2,001-2,249 ELO players. Averages 17.4 kills per match with 59% headshots. The strongest map is Anubis with a 77% win rate in 22 matches. In 45 of 90 matches the rating was 1.10 or higher (50%), in 26 it was below 0.90. In 71 matches with detailed stats: 13 4Ks and 1 ace. keorrrrrrrr loses the most ELO on Mirage (−41 ELO, win rate 44%). Last 30 days: 71 matches, win rate 65%, net ELO −370.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.