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kenzows

Brazil
On FACEIT since 2019 369 matches tracked 67 matches in 30 days
ELO ▲ 1
2,855
30-day peak: 2,855
Rank SA ▼ 40 places
#321
Brazil #302 in Brazil
30 days · prev. #281 · best #281
Last updated:

How does kenzows play?

Rating 1.19 (from 293 matches) K/R 0.85 ADR 89.2 from 369 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 88%
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 81%
Rating distribution from 293 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 25% good 1.10 to 1.29 24% normal 0.90 to 1.09 24% weak 0.75 to 0.89 11% very weak below 0.75 9%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. Higher headshot rate than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
Multi-killsHeadshotsRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (257 matches).

2,750-2,999 ELO

Compared with 12,343 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 71%
Opening duels won 53%+1 pp · Ø 52% better than 57%

Clutch

Average
Last one alive

35% of 1v1s won and so slightly below the average (39%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 28%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 71%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 37%

Weapons and aim

Strength
Where do the kills come from?

1.19 K/D and so clearly above the average (1.05).

Headshot rate 57%+5 pp · Ø 52% better than 80%
AWP share of kills 2%−9 pp · Ø 11% better than 11%
K/D 1.19+0.14 · Ø 1.05 better than 84%
Pistol kills per match 3.3 from the last 294
Knife kills 2 in 294 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.7% of rounds and so well above the average (4.2%).

2K rounds 15.5%+1.9 pp · Ø 13.6% better than 86%
3K rounds 5.7%+1.5 pp · Ø 4.2% better than 90%
MVPs per match 2.9+0.5 · Ø 2.4 better than 89%
4Ks and aces 65x 4K, 10 aces in 257 matches

Utility and deaths

Average
Nades, flashes and deaths

2.1 utility damage per round and so well below the average (4.1).

Utility hit rate 31%−3 pp · Ø 34% better than 26%
Utility damage per round 2.1−2.0 · Ø 4.1 better than 4%
Enemies flashed per round 0.42+0.11 · Ø 0.31 better than 81%
Deaths per round 72%+1 pp · Ø 71% better than 33%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +18 pp, Win rate +3 pp
= Stayed the same
ELO at 2,855
▼ Got worse
K/R −0.05, Rating −0.11, ADR −5.0

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOctNov

Best month: July 2026 with 0.88. Last 3 months: 0.82 (at the start 0.87). Clearly above the average (0.75).

Patterns

From the last 294 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −35 ELO
29 matches · 55% win rate
With ricolino on the team no ELO value
44 matches · 45% win rate
On Thursdays +59 ELO, win rate 46%

kenzows loses the most ELO on Ancient: −35 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Ancient
  2. Highest rating in a match: 2.42 · Mirage
  3. Most kills in a match: 39 · Mirage

Maps in detail

from the last 294 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage160
54% better than 53%
0.87 better than 90%
91.4 better than 88%
1.21 better than 88%
57% of 835 duels better than 78%
34% of 70 situations better than 36%
Dust 259
54% right on the average
0.85 better than 86%
88.4 better than 79%
1.22 better than 88%
51% of 242 duels better than 43%
37% of 38 situations better than 45%
Ancient29
55% better than 53%
0.81 better than 74%
83.1 better than 54%
1.10 better than 64%
48% of 141 duels better than 26%
13% of 8 situations better than 4%
Anubis19
53% better than 46%
0.84 better than 85%
86.8 better than 75%
1.16 better than 80%
54% of 81 duels better than 60%
67% of 6 situations better than 96%
Cache12
67% -
0.85 -
87.5 -
1.25-
52% of 63 duels -
36% of 11 situations -
Nuke8
50% -
0.72 -
74.1 -
0.90-
52% of 44 duels -
33% of 3 situations -
Inferno6
33% -
0.73 -
79.8 -
0.96-
50% of 30 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kenzows plays

Across 369 matches kenzows averages K/R 0.85 and ADR 89.2; the rating across the 293 rated matches is 1.19. Biggest strength: 3K rounds at 5.7%, better than 90% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility damage per round at 2.1, better than only 4% of level 10 · 2,750-2,999 ELO players. Averages 18.7 kills per match with 57% headshots. The strongest map is Cache with a 67% win rate in 12 matches. In 166 of 293 matches the rating was 1.10 or higher (57%), in 57 it was below 0.90. In 257 matches with detailed stats: 65 4Ks and 10 aces. Best month by rating: June 2026 at 1.36. kenzows loses the most ELO on Ancient (−35 ELO, win rate 55%). Things go best on Mirage (+201 ELO, win rate 54%). From match no. 5 of the day on, things go best: 59% win rate, +116 ELO. Improved over the last three months: Headshots +18 pp, Win rate +3 pp. Got weaker: K/R −0.05, Rating −0.11, ADR −5.0. Unchanged in recent months: ELO at 2,855. Last 30 days: 67 matches, win rate 52%, net ELO −7.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.