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kenzi66

Denmark
On FACEIT since 2025 247 matches tracked 55 matches in 30 days
Last updated:

How does kenzi66 play?

Rating 0.98 (from 198 matches) K/R 0.71 ADR 80.5 from 247 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 198 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 15% good 1.10 to 1.29 12% normal 0.90 to 1.09 21% weak 0.75 to 0.89 19% very weak below 0.75 30%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 7 average. More first kills per match than the level 7 average. Higher headshot rate than the level 7 average.
Multi-killsEntryHeadshots
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (196 matches).

Level 7

Compared with 1,498 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 79%
Opening duels won 52%+3 pp · Ø 49% better than 67%

Clutch

Average
Last one alive

13% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 81%
Clutch 1v2 won 13%−8 pp · Ø 21% better than 9%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 12%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so well above the average (46%).

Headshot rate 55%+9 pp · Ø 46% better than 91%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 0.94−0.04 · Ø 0.98 better than 30%
Pistol kills per match 2.8
Knife kills 4 in 247 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.7% of rounds and so just below the average (3.8%).

2K rounds 13.0%+0.1 pp · Ø 12.9% better than 49%
3K rounds 3.7%−0.1 pp · Ø 3.8% better than 43%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 43x 4K, 5 aces in 196 matches

Utility and deaths

Average
Nades, flashes and deaths

5.3 utility damage per round and so well above the average (4.1).

Utility hit rate 36%+1 pp · Ø 35% better than 57%
Utility damage per round 5.3+1.2 · Ø 4.1 better than 80%
Enemies flashed per round 0.16−0.10 · Ø 0.26 better than 24%
Deaths per round 75%+2 pp · Ø 73% better than 22%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
K/R +0.07, Rating +0.25, ADR +6.0, Win rate +13 pp, ELO +383
= Stayed the same
Nothing clear
▼ Got worse
Headshots −3 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.54
JunJulAugSepOctNov

Best month: October 2026 with 0.82. Last 3 months: 0.73 (at the start 0.66). Just above the average (0.71).

Patterns

From the last 247 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −103 ELO
27 matches · 56% win rate
In match 1 of the day −52 ELO
71 matches · 41% win rate
Between 18:00 and 24:00 −149 ELO, win rate 43%
On Wednesdays ±0 ELO, win rate 30%

kenzi66 loses the most ELO on Nuke: −103 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Ancient
  2. Most kills in a match: 42 · Ancient
  3. Highest rating in a match: 2.92 · Ancient

Maps in detail

from the last 247 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage67
49% better than 44%
0.70 better than 37%
80.5 better than 56%
0.98 better than 42%
51% of 278 duels better than 54%
37% of 19 situations better than 47%
Dust 265
45% better than 31%
0.68 better than 32%
77.5 better than 40%
0.99 better than 45%
53% of 246 duels better than 64%
46% of 28 situations better than 74%
Anubis42
45% better than 29%
0.68 better than 26%
77.2 better than 37%
0.92 better than 21%
47% of 207 duels better than 36%
47% of 19 situations better than 70%
Nuke27
56% better than 58%
0.70 better than 38%
78.7 better than 45%
0.90 better than 22%
42% of 118 duels better than 13%
62% of 13 situations better than 92%
Ancient23
48% better than 43%
0.87 better than 95%
96.9 better than 99%
1.19 better than 94%
59% of 83 duels better than 91%
25% of 12 situations better than 18%
Cache12
58% -
0.80 -
87.6 -
1.12-
63% of 49 duels -
80% of 5 situations -
Inferno7
43% -
0.70 -
84.4 -
0.99-
58% of 31 duels -
0% of 3 situations -
Overpass4
25% -
0.44 -
56.4 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How kenzi66 plays

Across 247 matches kenzi66 averages K/R 0.71 and ADR 80.5; the rating across the 198 rated matches is 0.98. Biggest strength: Headshot rate at 55%, better than 91% of level 7 players. Most room to improve: Deaths per round at 75%, better than only 22% of level 7 players. Averages 15.4 kills per match with 55% headshots. The strongest map is Cache with a 58% win rate in 12 matches. In 60 of 198 matches the rating was 1.10 or higher (30%), in 97 it was below 0.90. In 196 matches with detailed stats: 43 4Ks and 5 aces. Best month by rating: October 2026 at 1.14. kenzi66 loses the most ELO on Nuke (−103 ELO, win rate 56%). Things go best on Anubis (+3 ELO, win rate 45%). Match no. 4 of the day goes best: 75% win rate. Improved over the last three months: K/R +0.07, Rating +0.25, ADR +6.0, Win rate +13 pp, ELO +383. Got weaker: Headshots −3 pp. Last 30 days: 55 matches, win rate 53%, net ELO −92.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.