Black Deal 12 months of Premium for €49.99 instead of €74.99 12 months €49.99 instead of €74.99 until Sun, Dec 13
Get the deal

kenyache

Kazakhstan
On FACEIT since 2020 480 matches tracked 69 matches in 30 days
ELO ▼ 253
2,664
30-day peak: 2,933
Rank EU
#32,512
Kazakhstan #1,063 in Kazakhstan
Last updated:

How does kenyache play?

Rating 1.07 K/R 0.77 ADR 80.9 from 480 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 480 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 21% good 1.10 to 1.29 16% normal 0.90 to 1.09 24% weak 0.75 to 0.89 16% very weak below 0.75 19%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average.
AWPer
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (403 matches).

2,500-2,749 ELO

Compared with 2,690 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 56%+4 pp · Ø 52% better than 81%

Clutch

Average
Last one alive

14% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 40%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 8%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

1.07 K/D and so just above the average (1.05).

Headshot rate 51%0 pp · Ø 51% right on the average
AWP share of kills 23%+11 pp · Ø 12% better than 89%
K/D 1.07+0.02 · Ø 1.05 better than 54%
Pistol kills per match 3.2
Knife kills 5 in 480 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly below the average (2.4).

2K rounds 14.0%+0.4 pp · Ø 13.6% better than 58%
3K rounds 4.3%+0.1 pp · Ø 4.2% better than 53%
MVPs per match 2.3−0.1 · Ø 2.4 better than 40%
4Ks and aces 73x 4K, 10 aces in 403 matches

Utility and deaths

Average
Nades, flashes and deaths

25% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 25%−10 pp · Ø 35% better than 3%
Utility damage per round 3.1−1.1 · Ø 4.2 better than 22%
Enemies flashed per round 0.24−0.06 · Ø 0.30 better than 34%
Deaths per round 72%+1 pp · Ø 71% better than 38%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +6 pp, ELO +222
= Stayed the same
K/R at 0.77, Rating at 1.08, ADR at 80.5
▼ Got worse
Headshots −6 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.80
JunJulAugSepOctNov

Best month: July 2026 with 0.82. Last 3 months unchanged at 0.77. Just above the average (0.75).

Patterns

From the last 480 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −285 ELO
202 matches · 51% win rate
On Nuke −150 ELO
34 matches · 41% win rate
Between 0:00 and 6:00 −204 ELO, win rate 44%
On Thursdays −257 ELO, win rate 35%

kenyache loses the most ELO on Mirage: −285 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 12 wins in a row · Ancient
  2. Highest rating in a match: 2.70 · Mirage
  3. Recorded match no. 250 · Mirage
  4. Most kills in a match: 41 · Mirage

Maps in detail

from the last 480 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage202
51% better than 45%
0.77 better than 58%
80.7 better than 44%
1.06 better than 54%
57% of 941 duels better than 79%
41% of 140 situations better than 58%
Dust 2131
56% better than 63%
0.77 better than 60%
81.8 better than 52%
1.09 better than 62%
53% of 628 duels better than 57%
30% of 77 situations better than 27%
Ancient57
56% better than 60%
0.79 better than 65%
83.4 better than 56%
1.08 better than 60%
59% of 248 duels better than 83%
48% of 33 situations better than 76%
Nuke34
41% better than 13%
0.73 better than 34%
75.7 better than 17%
1.03 better than 39%
54% of 115 duels better than 55%
32% of 22 situations better than 29%
Cache24
50% better than 34%
0.80 better than 73%
82.7 better than 60%
1.09 better than 61%
58% of 110 duels better than 79%
31% of 13 situations better than 30%
Anubis23
48% better than 32%
0.74 better than 43%
78.8 better than 33%
1.04 better than 44%
57% of 97 duels better than 75%
36% of 14 situations better than 41%
Inferno8
13% -
0.74 -
76.9 -
0.99-
52% of 29 duels -
25% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kenyache plays

Across 480 matches kenyache averages K/R 0.77, ADR 80.9 and a rating of 1.07. Biggest strength: Opening duels won at 56%, better than 81% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 25%, better than only 3% of level 10 · 2,500-2,749 ELO players. Averages 16.6 kills per match with 51% headshots. The strongest map is Dust 2 with a 56% win rate in 131 matches. In 196 of 480 matches the rating was 1.10 or higher (41%), in 170 it was below 0.90. In 403 matches with detailed stats: 73 4Ks and 10 aces. Best month by rating: July 2026 at 1.13. kenyache loses the most ELO on Mirage (−285 ELO, win rate 51%). Things go best on Dust 2 (+209 ELO, win rate 56%). Match no. 3 of the day goes best: 59% win rate, +20 ELO. Improved over the last three months: Win rate +6 pp, ELO +222. Got weaker: Headshots −6 pp. Unchanged in recent months: K/R at 0.77, Rating at 1.08, ADR at 80.5. Last 30 days: 69 matches, win rate 45%, net ELO −41.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.