kentyx

Slovakia
On FACEIT since 2019 163 matches tracked 25 matches in 30 days
ELO ▲ 75
2,131
30-day peak: 2,131
Rank EU
#176,464
Slovakia #938 in Slovakia
Last updated:

How does kentyx play?

Rating 0.96 K/R 0.71 ADR 78.3 from 163 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 163 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 11% good 1.10 to 1.29 15% normal 0.90 to 1.09 25% weak 0.75 to 0.89 18% very weak below 0.75 26%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (142 matches).

2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 46%−5 pp · Ø 51% better than 13%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 80%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 62%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so slightly below the average (1.03).

Headshot rate 48%−1 pp · Ø 49% better than 45%
AWP share of kills 14%+2 pp · Ø 12% better than 68%
K/D 0.95−0.08 · Ø 1.03 better than 22%
Pistol kills per match 3.1
Zeus kills3 in 163 matches
Knife kills 6 in 163 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 12.4%−1.0 pp · Ø 13.4% better than 24%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 55%
MVPs per match 2.0−0.3 · Ø 2.3 better than 18%
4Ks and aces 21x 4K, 0 aces in 142 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 71%
Utility damage per round 4.4+0.1 · Ø 4.3 better than 58%
Enemies flashed per round 0.26−0.03 · Ø 0.29 better than 45%
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.08, Rating +0.07, ADR +5.3, Headshots +2 pp, Win rate +6 pp, ELO +290
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.86
JunJulAugSepOctNov

Best month: November 2026 with 0.86. Last 3 months: 0.75 (at the start 0.67). Just above the average (0.74).

Patterns

From the last 163 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day +14 ELO
38 matches · 34% win rate
Between 12:00 and 18:00 −19 ELO, win rate 41%
On Mondays −26 ELO, win rate 39%

kentyx loses the most ELO in match 2 of the day: +14 ELO, 34% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.10 · Ancient
  2. Recorded match no. 100 · Dust 2
  3. Longest win streak: 6 wins in a row · Ancient
  4. Most kills in a match: 37 · Anubis

Maps in detail

from the last 163 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno44
48% better than 32%
0.72 better than 38%
78.1 better than 33%
0.99 better than 31%
52% of 227 duels right on the average
40% of 20 situations right on the average
Ancient37
41% better than 22%
0.69 better than 29%
77.4 better than 33%
0.93 better than 24%
44% of 186 duels better than 14%
33% of 21 situations better than 40%
Anubis28
50% better than 43%
0.74 right on the average
81.0 right on the average
1.02 better than 48%
43% of 120 duels better than 11%
50% of 18 situations better than 78%
Dust 215
27% better than 1%
0.61 better than 5%
74.0 better than 17%
0.80 better than 2%
41% of 82 duels better than 7%
63% of 8 situations better than 96%
Cache14
79% -
0.88 -
94.3 -
1.19-
58% of 67 duels -
38% of 8 situations -
Vertigo13
31% -
0.63 -
67.2 -
0.83-
38% of 50 duels -
40% of 10 situations -
Mirage7
29% -
0.59 -
72.6 -
0.85-
28% of 25 duels -
50% of 2 situations -
Nuke5
80% -
0.73 -
74.8 -
1.03-
40% of 25 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kentyx plays

Across 163 matches kentyx averages K/R 0.71, ADR 78.3 and a rating of 0.96. Biggest strength: Clutch 1v1 won at 44%, better than 80% of level 10 · 2,001-2,249 ELO players. Most room to improve: Opening duels won at 46%, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 15.5 kills per match with 48% headshots. The strongest map is Cache with a 79% win rate in 14 matches. In 49 of 163 matches the rating was 1.10 or higher (30%), in 73 it was below 0.90. In 142 matches with detailed stats: 21 4Ks and 0 aces. Best month by rating: November 2026 at 1.18. kentyx loses the most ELO in match 2 of the day (+14 ELO, win rate 34%). Things go best on Inferno (+7 ELO, win rate 48%). Match no. 1 of the day goes best: 51% win rate, −14 ELO. Improved over the last three months: K/R +0.08, Rating +0.07, ADR +5.3, Headshots +2 pp, Win rate +6 pp, ELO +290. Last 30 days: 25 matches, win rate 60%, net ELO +80.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.