kenkaaa

Kosovo
322 matches tracked 38 matches in 30 days
Last updated:

How does kenkaaa play?

Rating 1.03 K/R 0.75 ADR 81.2 from 322 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 322 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 18% normal 0.90 to 1.09 20% weak 0.75 to 0.89 14% very weak below 0.75 24%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average.
Entry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (254 matches).

2,250-2,499 ELO

Compared with 2,411 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 56%+5 pp · Ø 51% better than 82%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 73%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 16%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 37%

Weapons and aim

Average
Where do the kills come from?

1.01 K/D and so just below the average (1.03).

Headshot rate 52%+2 pp · Ø 50% better than 62%
AWP share of kills 20%+8 pp · Ø 12% better than 84%
K/D 1.01−0.02 · Ø 1.03 better than 36%
Pistol kills per match 2.5
Knife kills 4 in 322 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so clearly above the average (4.1%).

2K rounds 13.8%+0.3 pp · Ø 13.5% better than 55%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 71%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 55x 4K, 3 aces in 254 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 72%
Utility damage per round 4.4+0.2 · Ø 4.2 better than 60%
Enemies flashed per round 0.290.00 · Ø 0.29 right on the average
Deaths per round 75%+3 pp · Ø 72% better than 11%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.11, Rating +0.20, ADR +10.1, Win rate +12 pp, ELO +334
= Stayed the same
Nothing clear
▼ Got worse
Headshots −4 pp

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.79
JunJulAugSepOctNov

Best month: September 2026 with 0.81. Last 3 months: 0.80 (at the start 0.69). Clearly above the average (0.74).

Patterns

From the last 322 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −163 ELO
96 matches · 46% win rate
In match 1 of the day −94 ELO
58 matches · 43% win rate
On Thursdays −162 ELO, win rate 42%

kenkaaa loses the most ELO on Mirage: −163 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.39 · Inferno
  2. Recorded match no. 250 · Mirage
  3. Most kills in a match: 51 · Dust 2
  4. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 322 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage96
46% better than 28%
0.74 better than 47%
80.0 better than 44%
1.03 better than 47%
55% of 516 duels better than 71%
54% of 50 situations better than 89%
Dust 285
56% better than 66%
0.77 better than 61%
82.5 better than 55%
1.04 better than 48%
57% of 514 duels better than 78%
34% of 32 situations better than 41%
Ancient56
55% better than 56%
0.77 better than 60%
84.7 better than 65%
1.03 better than 46%
55% of 328 duels better than 67%
35% of 26 situations better than 42%
Inferno35
43% better than 19%
0.77 better than 57%
83.4 better than 53%
1.03 better than 38%
51% of 231 duels better than 36%
25% of 12 situations better than 14%
Anubis27
44% better than 22%
0.69 better than 22%
74.5 better than 15%
0.95 better than 19%
49% of 140 duels better than 32%
58% of 12 situations better than 93%
Nuke10
40% -
0.81 -
83.8 -
1.09-
71% of 55 duels -
38% of 8 situations -
Cache9
56% -
0.67 -
69.9 -
0.87-
48% of 56 duels -
50% of 2 situations -
Vertigo4
50% -
0.81 -
79.0 -
1.22-
44% of 18 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How kenkaaa plays

Across 322 matches kenkaaa averages K/R 0.75, ADR 81.2 and a rating of 1.03. Biggest strength: Rounds with first kill at 14%, better than 91% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 75%, better than only 11% of level 10 · 2,250-2,499 ELO players. Averages 16.8 kills per match with 52% headshots. The strongest map is Dust 2 with a 56% win rate in 85 matches. In 135 of 322 matches the rating was 1.10 or higher (42%), in 122 it was below 0.90. In 254 matches with detailed stats: 55 4Ks and 3 aces. Best month by rating: September 2026 at 1.12. kenkaaa loses the most ELO on Mirage (−163 ELO, win rate 46%). Things go best on Dust 2 (+136 ELO, win rate 56%). From match no. 5 of the day on, things go best: 59% win rate, +77 ELO. Improved over the last three months: K/R +0.11, Rating +0.20, ADR +10.1, Win rate +12 pp, ELO +334. Got weaker: Headshots −4 pp. Last 30 days: 38 matches, win rate 61%, net ELO −19.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.