kenai666

Sweden
On FACEIT since 2022 428 matches tracked 130 matches in 30 days
Last updated:

How does kenai666 play?

Rating 0.95 K/R 0.68 ADR 76.0 from 428 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 14%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 428 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 12% good 1.10 to 1.29 14% normal 0.90 to 1.09 28% weak 0.75 to 0.89 19% very weak below 0.75 25%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (357 matches).

2,250-2,499 ELO

Compared with 2,327 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so just below the average (51%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 50%−1 pp · Ø 51% better than 35%

Clutch

Average
Last one alive

19% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 46%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 32%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so clearly below the average (1.04).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 14%+2 pp · Ø 12% better than 68%
K/D 0.94−0.10 · Ø 1.04 better than 14%
Pistol kills per match 2.8
Zeus kills1 in 428 matches
Knife kills 5 in 428 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.0% of rounds and so well below the average (4.2%).

2K rounds 12.2%−1.3 pp · Ø 13.5% better than 18%
3K rounds 3.0%−1.2 pp · Ø 4.2% better than 8%
MVPs per match 2.2−0.2 · Ø 2.4 better than 32%
4Ks and aces 52x 4K, 8 aces in 357 matches

Utility and deaths

Average
Nades, flashes and deaths

4.9 utility damage per round and so well above the average (4.2).

Utility hit rate 37%+2 pp · Ø 35% better than 65%
Utility damage per round 4.9+0.7 · Ø 4.2 better than 72%
Enemies flashed per round 0.32+0.02 · Ø 0.30 better than 61%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.67, Rating at 0.95, ADR at 75.6, Headshots at 50%, Win rate at 50%
▼ Got worse
ELO −180

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: September 2026 with 0.72. Last 3 months: 0.67 (at the start 0.70). Clearly below the average (0.74).

Patterns

From the last 428 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −173 ELO
95 matches · 45% win rate
On Dust 2 −60 ELO
66 matches · 44% win rate
On Sundays −210 ELO, win rate 33%

kenai666 loses the most ELO on Ancient: −173 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Anubis
  2. Highest rating in a match: 2.44 · Mirage
  3. Longest win streak: 10 wins in a row · Dust 2
  4. Recorded match no. 250 · Dust 2

Maps in detail

from the last 428 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage145
52% right on the average
0.71 better than 33%
78.0 better than 33%
1.00 better than 37%
53% of 627 duels better than 57%
37% of 89 situations better than 46%
Ancient95
45% better than 25%
0.67 better than 12%
76.2 better than 21%
0.95 better than 19%
50% of 492 duels better than 37%
42% of 60 situations better than 61%
Dust 266
44% better than 24%
0.63 better than 7%
73.2 better than 12%
0.88 better than 6%
44% of 322 duels better than 15%
34% of 32 situations better than 40%
Inferno48
60% better than 69%
0.65 better than 10%
76.8 better than 26%
0.90 better than 7%
48% of 205 duels better than 22%
25% of 28 situations better than 22%
Anubis44
52% better than 48%
0.69 better than 24%
75.0 better than 19%
0.98 better than 30%
50% of 226 duels better than 39%
33% of 24 situations better than 37%
Nuke23
57% better than 57%
0.69 better than 22%
74.2 better than 18%
0.94 better than 16%
49% of 112 duels better than 30%
38% of 13 situations right on the average
Cache7
43% -
0.62 -
67.6 -
0.88-
53% of 34 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kenai666 plays

Across 428 matches kenai666 averages K/R 0.68, ADR 76.0 and a rating of 0.95. Most room to improve: 3K rounds at 3.0%, better than only 8% of level 10 · 2,250-2,499 ELO players. Averages 15.0 kills per match with 50% headshots. The strongest map is Inferno with a 60% win rate in 48 matches. In 117 of 428 matches the rating was 1.10 or higher (27%), in 191 it was below 0.90. In 357 matches with detailed stats: 52 4Ks and 8 aces. Best month by rating: September 2026 at 1.03. kenai666 loses the most ELO on Ancient (−173 ELO, win rate 45%). Things go best on Anubis (+210 ELO, win rate 52%). Match no. 2 of the day goes best: 55% win rate, −239 ELO. Got weaker: ELO −180. Unchanged in recent months: K/R at 0.67, Rating at 0.95, ADR at 75.6, Headshots at 50%, Win rate at 50%. Last 30 days: 130 matches, win rate 43%, net ELO −283.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.