kel9-

Argentina
On FACEIT since 2024 353 matches tracked 70 matches in 30 days
ELO ▼ 28
2,460
30-day peak: 2,542
Rank SA ▼ 258 places
#1,429
Argentina #248 in Argentina
30 days · prev. #1,171 · best #925
Last updated:

How does kel9- play?

Rating 1.04 (from 306 matches) K/R 0.74 ADR 80.7 from 353 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 49%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 319 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 21% good 1.10 to 1.29 14% normal 0.90 to 1.09 25% weak 0.75 to 0.89 18% very weak below 0.75 19%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (261 matches).

2,250-2,499 ELO

Compared with 2,411 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so just below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 60%
Opening duels won 50%−1 pp · Ø 51% better than 35%

Clutch

Average
Last one alive

29% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 29%−10 pp · Ø 39% better than 8%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 61%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 74%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (50%).

Headshot rate 53%+3 pp · Ø 50% better than 67%
AWP share of kills 9%−3 pp · Ø 12% better than 49%
K/D 1.04+0.01 · Ø 1.03 better than 48%
Pistol kills per match 3.1
Knife kills 11 in 353 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so slightly above the average (2.3).

2K rounds 13.7%+0.2 pp · Ø 13.5% better than 52%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 51%
MVPs per match 2.4+0.1 · Ø 2.3 better than 55%
4Ks and aces 44x 4K, 2 aces in 261 matches

Utility and deaths

Average
Nades, flashes and deaths

0.40 enemies flashed per round and so well above the average (0.29).

Utility hit rate 31%−4 pp · Ø 35% better than 23%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 49%
Enemies flashed per round 0.40+0.11 · Ø 0.29 better than 80%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +3 pp, ELO +373
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.08, Rating −0.11, ADR −6.4, Headshots −2 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.73
JunJulAugSepOctNov

Best month: August 2026 with 0.83. Last 3 months: 0.71 (at the start 0.79). Slightly below the average (0.74).

Patterns

From the last 353 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −54 ELO
47 matches · 45% win rate
On Cache −48 ELO
20 matches · 45% win rate
On Wednesdays +10 ELO, win rate 40%

kel9- loses the most ELO on Ancient: −54 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Highest rating in a match: 2.07 · Cache
  3. Longest win streak: 8 wins in a row · Ancient
  4. Most kills in a match: 41 · Mirage

Maps in detail

from the last 353 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage175
55% better than 64%
0.76 better than 57%
82.4 better than 56%
1.06 better than 57%
51% of 741 duels right on the average
35% of 83 situations better than 40%
Anubis53
57% better than 66%
0.71 better than 31%
75.9 better than 21%
0.97 better than 24%
47% of 219 duels better than 23%
28% of 29 situations better than 26%
Ancient47
45% better than 25%
0.74 better than 44%
81.4 better than 47%
1.03 better than 46%
50% of 218 duels better than 38%
30% of 33 situations better than 28%
Nuke27
52% better than 35%
0.72 better than 35%
77.4 better than 29%
1.00 better than 33%
54% of 107 duels better than 58%
18% of 22 situations better than 9%
Inferno21
52% better than 44%
0.71 better than 31%
80.8 better than 41%
0.97 better than 22%
49% of 86 duels better than 25%
50% of 6 situations better than 74%
Cache20
45% -
0.75 -
81.7 -
1.06-
49% of 88 duels -
25% of 12 situations -
Dust 28
50% -
0.71 -
77.3 -
0.97-
55% of 33 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kel9- plays

Across 353 matches kel9- averages K/R 0.74 and ADR 80.7; the rating across the 306 rated matches is 1.04. Most room to improve: Clutch 1v1 won at 29%, better than only 8% of level 10 · 2,250-2,499 ELO players. Averages 16.4 kills per match with 53% headshots. The strongest map is Anubis with a 57% win rate in 53 matches. In 119 of 319 matches the rating was 1.10 or higher (37%), in 120 it was below 0.90. In 261 matches with detailed stats: 44 4Ks and 2 aces. Best month by rating: August 2026 at 1.16. kel9- loses the most ELO on Ancient (−54 ELO, win rate 45%). Things go best on Mirage (+92 ELO, win rate 55%). Improved over the last three months: Win rate +3 pp, ELO +373. Got weaker: K/R −0.08, Rating −0.11, ADR −6.4, Headshots −2 pp. Last 30 days: 70 matches, win rate 51%, net ELO +122.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.