keitz_
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (144 matches).
Compared with 2,234 players in this group, each player over up to their last 100 matches.
Opening
Strength61% of opening duels won and so well above the average (51%).
Clutch
Average2.2 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average1.28 K/D and so well above the average (1.03).
Impact
Strength2.9 MVPs per match and so well above the average (2.3).
Utility and deaths
AverageDied in 66% of rounds and so well below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageSep to Nov 2026 compared with Jul to Aug 2026.
Kills per round (K/R)
Best month: August 2026 with 0.89. Last 3 months: 0.83 (at the start 0.87). Clearly above the average (0.74).
Rating, 1.00 is an average match
Best month: August 2026 with 1.32. Last 3 months: 1.21 (at the start 1.26). Well above the average (1.03).
Damage per round (ADR)
Best month: October 2026 with 90.1. Last 3 months: 85.3 (at the start 88.5). Slightly above the average (80.8).
Share of headshot kills
Best month: September 2026 with 45%. Last 3 months: 41% (at the start 38%). Well below the average (49%).
Matches won (win rate)
Best month: November 2026 with 73%. Last 3 months: 55% (at the start 51%). Clearly above the average (50%).
Best month: November 2026 with 2,129. Last 3 months: 2,129 (at the start 1,946).
Rounds with first kill
Best month: August 2026 with 16%.
1v1 clutches won
Best month: August 2026 with 50%.
Patterns
From the last 198 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
keitz_ loses the most ELO on Inferno: −29 ELO, 48% win rate
Records and milestones
from recorded matches- Reached level 10 · Mirage
- Recorded match no. 100 · Mirage
- Highest rating in a match: 2.51 · Mirage
- Longest win streak: 7 wins in a row · Mirage
- Most kills in a match: 52 · Anubis
Maps in detail
from the last 198 matchesCompared with players on the same level who have at least 15 matches on the map.
How keitz_ plays
Across 198 matches keitz_ averages K/R 0.85, ADR 86.7 and a rating of 1.23. Biggest strength: Opening duels won at 61%, better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 40%, better than only 9% of level 10 · 2,001-2,249 ELO players. Averages 18.5 kills per match with 40% headshots. The strongest map is Anubis with a 59% win rate in 34 matches. In 126 of 198 matches the rating was 1.10 or higher (64%), in 42 it was below 0.90. In 144 matches with detailed stats: 42 4Ks and 6 aces. Best month by rating: August 2026 at 1.32. keitz_ loses the most ELO on Inferno (−29 ELO, win rate 48%). Things go best on Mirage (+112 ELO, win rate 56%). Match no. 1 of the day goes best: 66% win rate, −2 ELO. Improved over the last three months: Headshots +3 pp, Win rate +4 pp, ELO +183. Got weaker: K/R −0.04, Rating −0.05. Unchanged in recent months: ADR at 85.3. Last 30 days: 25 matches, win rate 68%, net ELO −28.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.