keitz_

Finland
On FACEIT since 2019 198 matches tracked 25 matches in 30 days
ELO ▲ 304
2,129
30-day peak: 2,129
Rank EU
#177,495
Finland #4,474 in Finland
Last updated:

How does keitz_ play?

Rating 1.23 K/R 0.85 ADR 86.7 from 198 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 96%
1.23
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 198 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 34% good 1.10 to 1.29 19% normal 0.90 to 1.09 15% weak 0.75 to 0.89 10% very weak below 0.75 11%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
AWPerMulti-killsClutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (144 matches).

2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

61% of opening duels won and so well above the average (51%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 61%+10 pp · Ø 51% better than 98%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 65%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 78%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 90%

Weapons and aim

Average
Where do the kills come from?

1.28 K/D and so well above the average (1.03).

Headshot rate 40%−9 pp · Ø 49% better than 9%
AWP share of kills 32%+20 pp · Ø 12% better than 98%
K/D 1.28+0.25 · Ø 1.03 better than 96%
Pistol kills per match 2.4
Knife kills 1 in 198 matches

Impact

Strength
Damage and big rounds

2.9 MVPs per match and so well above the average (2.3).

2K rounds 15.7%+2.3 pp · Ø 13.4% better than 92%
3K rounds 5.6%+1.5 pp · Ø 4.1% better than 92%
MVPs per match 2.9+0.6 · Ø 2.3 better than 93%
4Ks and aces 42x 4K, 6 aces in 144 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 30%−5 pp · Ø 35% better than 17%
Utility damage per round 3.5−0.8 · Ø 4.3 better than 34%
Enemies flashed per round 0.54+0.25 · Ø 0.29 better than 95%
Deaths per round 66%−6 pp · Ø 72% better than 97%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +3 pp, Win rate +4 pp, ELO +183
= Stayed the same
ADR at 85.3
▼ Got worse
K/R −0.04, Rating −0.05

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.87
JunJulAugSepOctNov

Best month: August 2026 with 0.89. Last 3 months: 0.83 (at the start 0.87). Clearly above the average (0.74).

Patterns

From the last 198 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −29 ELO
27 matches · 48% win rate
In match 3 of the day −24 ELO
34 matches · 41% win rate
Between 12:00 and 18:00 −98 ELO, win rate 43%
On Tuesdays −8 ELO, win rate 45%

keitz_ loses the most ELO on Inferno: −29 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Mirage
  2. Recorded match no. 100 · Mirage
  3. Highest rating in a match: 2.51 · Mirage
  4. Longest win streak: 7 wins in a row · Mirage
  5. Most kills in a match: 52 · Anubis

Maps in detail

from the last 198 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage90
56% better than 66%
0.86 better than 91%
88.1 better than 82%
1.25 better than 94%
59% of 474 duels better than 88%
42% of 79 situations better than 61%
Anubis34
59% better than 72%
0.93 better than 98%
91.6 better than 90%
1.35 better than 98%
61% of 219 duels better than 92%
47% of 30 situations better than 72%
Inferno27
48% better than 32%
0.76 better than 59%
84.0 better than 62%
1.11 better than 69%
60% of 139 duels better than 86%
50% of 16 situations better than 73%
Ancient17
53% better than 60%
0.83 better than 86%
82.0 better than 58%
1.21 better than 93%
58% of 57 duels better than 85%
50% of 16 situations better than 81%
Nuke16
38% better than 11%
0.83 better than 78%
85.3 better than 65%
1.21 better than 86%
61% of 54 duels better than 90%
18% of 11 situations better than 10%
Dust 28
50% -
0.71 -
74.8 -
1.06-
53% of 38 duels -
100% of 5 situations -
Cache6
50% -
0.79 -
79.3 -
1.18-
59% of 34 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How keitz_ plays

Across 198 matches keitz_ averages K/R 0.85, ADR 86.7 and a rating of 1.23. Biggest strength: Opening duels won at 61%, better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 40%, better than only 9% of level 10 · 2,001-2,249 ELO players. Averages 18.5 kills per match with 40% headshots. The strongest map is Anubis with a 59% win rate in 34 matches. In 126 of 198 matches the rating was 1.10 or higher (64%), in 42 it was below 0.90. In 144 matches with detailed stats: 42 4Ks and 6 aces. Best month by rating: August 2026 at 1.32. keitz_ loses the most ELO on Inferno (−29 ELO, win rate 48%). Things go best on Mirage (+112 ELO, win rate 56%). Match no. 1 of the day goes best: 66% win rate, −2 ELO. Improved over the last three months: Headshots +3 pp, Win rate +4 pp, ELO +183. Got weaker: K/R −0.04, Rating −0.05. Unchanged in recent months: ADR at 85.3. Last 30 days: 25 matches, win rate 68%, net ELO −28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.