keglu420

Finland
On FACEIT since 2017 103 matches tracked 20 matches in 30 days
ELO ▲ 57
2,285
30-day peak: 2,295
Rank EU
#111,807
Finland #2,935 in Finland
Last updated:

How does keglu420 play?

Rating 1.21 (from 56 matches) K/R 0.83 ADR 88.2 from 103 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 93%
1.21
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 86%
Rating distribution from 56 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 32% good 1.10 to 1.29 21% normal 0.90 to 1.09 27% weak 0.75 to 0.89 5% very weak below 0.75 9%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average.
ClutcherMulti-kills
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (47 matches).

2,250-2,499 ELO

Compared with 2,492 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 73%
Opening duels won 52%+1 pp · Ø 51% better than 54%

Clutch

Average
Last one alive

38% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 15%
Clutch 1v2 won 38%+16 pp · Ø 22% better than 99%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 93%

Weapons and aim

Average
Where do the kills come from?

1.19 K/D and so clearly above the average (1.03).

Headshot rate 48%−2 pp · Ø 50% better than 38%
AWP share of kills 13%+2 pp · Ø 11% better than 65%
K/D 1.19+0.16 · Ø 1.03 better than 88%
Pistol kills per match 3.0

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.2% of rounds and so well above the average (4.1%).

2K rounds 15.1%+1.7 pp · Ø 13.4% better than 83%
3K rounds 6.2%+2.1 pp · Ø 4.1% better than 96%
MVPs per match 2.9+0.6 · Ø 2.3 better than 91%
4Ks and aces 13x 4K, 0 aces in 47 matches

Utility and deaths

Average
Nades, flashes and deaths

5.7 utility damage per round and so well above the average (4.2).

Utility hit rate 37%+2 pp · Ø 35% better than 66%
Utility damage per round 5.7+1.5 · Ø 4.2 better than 86%
Enemies flashed per round 0.43+0.14 · Ø 0.29 better than 85%
Deaths per round 70%−2 pp · Ø 72% better than 67%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.04, Win rate +3 pp, ELO +142
= Stayed the same
ADR at 89.0
▼ Got worse
Headshots −4 pp

Sep to Nov 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

0.87
FebMarAprMayJunJulAugSepOctNov

Best month: August 2026 with 0.88. Last 3 months: 0.84 (at the start 0.80). Clearly above the average (0.74).

Patterns

From the last 103 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day +41 ELO
40 matches · 43% win rate

keglu420 loses the most ELO in match 2 of the day: +41 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Cache
  2. Most kills in a match: 34 · Cache
  3. Highest rating in a match: 2.49 · Inferno
  4. Longest win streak: 6 wins in a row · Nuke

Maps in detail

from the last 103 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Nuke27
52% better than 40%
0.80 better than 65%
88.1 better than 75%
1.14-
49% of 51 duels better than 33%
40% of 10 situations right on the average
Dust 225
52% right on the average
0.73 better than 41%
79.2 better than 37%
1.13-
55% of 47 duels better than 71%
33% of 6 situations better than 36%
Inferno22
55% right on the average
0.89 better than 93%
94.1 better than 91%
1.35-
59% of 64 duels better than 78%
0% of 7 situations better than 1%
Cache12
33% -
0.96 -
99.5 -
1.30-
48% of 69 duels -
43% of 14 situations -
Ancient11
45% -
0.81 -
85.8 -
0.98-
46% of 35 duels -
33% of 3 situations -
Overpass3
33% -
0.91 -
87.6 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How keglu420 plays

Across 103 matches keglu420 averages K/R 0.83 and ADR 88.2; the rating across the 56 rated matches is 1.21. Biggest strength: 3K rounds at 6.2%, better than 96% of level 10 · 2,250-2,499 ELO players. Most room to improve: Clutch 1v1 won at 31%, better than only 15% of level 10 · 2,250-2,499 ELO players. Averages 18.1 kills per match with 48% headshots. The strongest map is Inferno with a 55% win rate in 22 matches. In 33 of 56 matches the rating was 1.10 or higher (59%), in 8 it was below 0.90. In 47 matches with detailed stats: 13 4Ks and 0 aces. Best month by rating: November 2026 at 1.30. keglu420 loses the most ELO in match 2 of the day (+41 ELO, win rate 43%). Things go best on Nuke (+20 ELO, win rate 52%). Improved over the last three months: K/R +0.04, Win rate +3 pp, ELO +142. Got weaker: Headshots −4 pp. Unchanged in recent months: ADR at 89.0. Last 30 days: 20 matches, win rate 55%, net ELO +69.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.