keepw4lkin

Lithuania
34 matches tracked 13 matches in 30 days
ELO ▼ 52
2,603
30-day peak: 2,655
Rank EU
#36,146
Lithuania #299 in Lithuania
Last updated:

How does keepw4lkin play?

Rating 1.12 K/R 0.76 ADR 80.8 from 34 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 34 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 21% good 1.10 to 1.29 21% normal 0.90 to 1.09 26% weak 0.75 to 0.89 9% very weak below 0.75 18%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (15 matches).

2,500-2,749 ELO

Compared with 2,333 players in this group, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 8% no comparison
Opening duels won 62% no comparison

Clutch

Last one alive
Clutch 1v1 won 29% no comparison
Clutch 1v2 won 0% no comparison
Clutch kills per match 1.7 no comparison

Weapons and aim

Average
Where do the kills come from?

1.19 K/D and so clearly above the average (1.04).

Headshot rate 54%+3 pp · Ø 51% better than 68%
AWP share of kills 19% no comparison
K/D 1.19+0.15 · Ø 1.04 better than 86%
Pistol kills per match 3.2
Knife kills 1 in 34 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so right on the average (2.3).

2K rounds 17.0% no comparison
3K rounds 3.3% no comparison
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 3x 4K, 0 aces in 15 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 64% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 41% no comparison
Utility damage per round 6.2 no comparison
Enemies flashed per round 0.21 no comparison
Deaths per round 64%−7 pp · Ø 71% better than 99%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether keepw4lkin is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 15 matches from the last 3 months and 19 before.

Kills per round (K/R)

0.76
FebMarAprMayJunJulAugSepOct

Best month: February 2026 with 0.78.

Patterns

Soon this shows where keepw4lkin loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 14 of 20.

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.01 · Mirage
  2. Most kills in a match: 29 · Dust 2
  3. Longest win streak: 4 wins in a row · Anubis

Maps in detail

from the last 34 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage14
64% -
0.86 -
86.5 -
1.30-
67% of 30 duels -
19% of 16 situations -
Dust 28
38% -
0.82 -
85.7 -
1.17-
67% of 18 duels -
13% of 8 situations -
Ancient6
33% -
0.59 -
70.5 -
0.83-
36% of 14 duels -
33% of 3 situations -
Inferno4
50% -
0.61 -
72.9 -
0.94-
38% of 8 duels -
83% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How keepw4lkin plays

Across 34 matches keepw4lkin averages K/R 0.76, ADR 80.8 and a rating of 1.12. Biggest strength: Deaths per round at just 64% (lower is better), better than 99% of level 10 · 2,500-2,749 ELO players. Averages 15.5 kills per match with 54% headshots. In 16 of 34 matches the rating was 1.10 or higher (47%), in 9 it was below 0.90. In 15 matches with detailed stats: 3 4Ks and 0 aces. Best month by rating: October 2026 at 1.19. Last 30 days: 13 matches, win rate 46%, net ELO +49.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.