keepa--

Portugal
On FACEIT since 2018 359 matches tracked 110 matches in 30 days
ELO ▲ 317
2,328
30-day peak: 2,335
Rank EU
#94,476
Portugal #1,435 in Portugal
Last updated:

How does keepa-- play?

Rating 0.91 K/R 0.65 ADR 75.5 from 359 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 7%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 47%
Rating distribution from 359 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 16% normal 0.90 to 1.09 18% weak 0.75 to 0.89 16% very weak below 0.75 37%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (298 matches).

2,250-2,499 ELO

Compared with 2,316 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so well below the average (51%).

Rounds with first kill 10%−1 pp · Ø 11% better than 45%
Opening duels won 45%−6 pp · Ø 51% better than 8%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 37%−3 pp · Ø 40% better than 40%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 39%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

0.88 K/D and so clearly below the average (1.04).

Headshot rate 47%−3 pp · Ø 50% better than 32%
AWP share of kills 2%−10 pp · Ø 12% better than 12%
K/D 0.88−0.16 · Ø 1.04 better than 4%
Pistol kills per match 2.4
Knife kills 5 in 359 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.4% of rounds and so well below the average (13.4%).

2K rounds 11.4%−2.0 pp · Ø 13.4% better than 7%
3K rounds 3.4%−0.8 pp · Ø 4.2% better than 20%
MVPs per match 2.0−0.4 · Ø 2.4 better than 14%
4Ks and aces 36x 4K, 7 aces in 298 matches

Utility and deaths

Average
Nades, flashes and deaths

46% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 46%+11 pp · Ø 35% better than 97%
Utility damage per round 6.2+2.0 · Ø 4.2 better than 89%
Enemies flashed per round 0.30+0.01 · Ø 0.29 better than 53%
Deaths per round 74%+2 pp · Ø 72% better than 19%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.04, Rating +0.07, ADR +4.4
= Stayed the same
Win rate at 52%, ELO at 2,328
▼ Got worse
Headshots −2 pp

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.68
JunJulAugSepOctNov

Best month: October 2026 with 0.68. Last 3 months: 0.67 (at the start 0.63). Clearly below the average (0.74).

Patterns

From the last 359 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −126 ELO
73 matches · 40% win rate
On Mirage −119 ELO
109 matches · 52% win rate
On Sundays −93 ELO, win rate 40%

keepa-- loses the most ELO in match 2 of the day: −126 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.91 · Anubis
  2. Recorded match no. 250 · Inferno
  3. Most kills in a match: 36 · Mirage
  4. Longest win streak: 8 wins in a row · Inferno

Maps in detail

from the last 359 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage109
52% right on the average
0.69 better than 26%
77.4 better than 33%
0.95 better than 21%
45% of 543 duels better than 16%
33% of 69 situations better than 33%
Dust 263
49% better than 39%
0.63 better than 7%
72.6 better than 11%
0.89 better than 8%
42% of 274 duels better than 9%
35% of 17 situations better than 41%
Ancient61
48% better than 36%
0.66 better than 11%
78.6 better than 32%
0.90 better than 9%
46% of 325 duels better than 20%
24% of 25 situations better than 17%
Inferno60
45% better than 22%
0.62 better than 3%
73.6 better than 8%
0.85 better than 2%
47% of 361 duels better than 20%
43% of 30 situations better than 60%
Anubis31
61% better than 80%
0.66 better than 12%
74.5 better than 16%
0.94 better than 17%
46% of 143 duels better than 20%
67% of 15 situations better than 96%
Cache19
63% -
0.65 -
76.4 -
0.92-
42% of 90 duels -
80% of 5 situations -
Nuke13
69% -
0.62 -
70.2 -
0.93-
35% of 54 duels -
38% of 13 situations -
Vertigo3
0% -
0.67 -
77.3 -
0.79-
56% of 18 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How keepa-- plays

Across 359 matches keepa-- averages K/R 0.65, ADR 75.5 and a rating of 0.91. Biggest strength: Utility hit rate at 46%, better than 97% of level 10 · 2,250-2,499 ELO players. Most room to improve: K/D at 0.88, better than only 4% of level 10 · 2,250-2,499 ELO players. Averages 14.5 kills per match with 47% headshots. The strongest map is Nuke with a 69% win rate in 13 matches. In 103 of 359 matches the rating was 1.10 or higher (29%), in 191 it was below 0.90. In 298 matches with detailed stats: 36 4Ks and 7 aces. Best month by rating: October 2026 at 0.97. keepa-- loses the most ELO in match 2 of the day (−126 ELO, win rate 40%). Things go best on Dust 2 (+25 ELO, win rate 49%). From match no. 5 of the day on, things go best: 56% win rate, +16 ELO. Improved over the last three months: K/R +0.04, Rating +0.07, ADR +4.4. Got weaker: Headshots −2 pp. Unchanged in recent months: Win rate at 52%, ELO at 2,328. Last 30 days: 110 matches, win rate 58%, net ELO +253.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.