keenssy

South Korea
On FACEIT since 2023 109 matches tracked 71 matches in 30 days
ELO ▲ 185
2,400
30-day peak: 2,400
Rank EU
#77,873
South Korea #1,211 in South Korea
Last updated:

How does keenssy play?

Rating 1.26 K/R 0.86 ADR 89.6 from 109 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.26
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 86%
Rating distribution from 109 matches
outstanding 1.80 and up 11% strong 1.30 to 1.79 31% good 1.10 to 1.29 20% normal 0.90 to 1.09 24% weak 0.75 to 0.89 5% very weak below 0.75 9%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
Multi-killsClutcherDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,435 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 58%+7 pp · Ø 51% better than 92%

Clutch

Strength
Last one alive

2.3 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 46%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 78%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 93%

Weapons and aim

Average
Where do the kills come from?

1.40 K/D and so well above the average (1.03).

Headshot rate 49%−1 pp · Ø 50% better than 43%
AWP share of kills 12%+1 pp · Ø 11% better than 63%
K/D 1.40+0.37 · Ø 1.03 better than 99%
Pistol kills per match 3.8
Zeus kills1 in 109 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.2% of rounds and so clearly above the average (13.4%).

2K rounds 15.2%+1.8 pp · Ø 13.4% better than 86%
3K rounds 5.0%+0.9 pp · Ø 4.1% better than 82%
MVPs per match 2.7+0.4 · Ø 2.3 better than 84%
4Ks and aces 29x 4K, 3 aces in 109 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 61% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 21%
Utility damage per round 4.7+0.5 · Ø 4.2 better than 67%
Enemies flashed per round 0.28−0.01 · Ø 0.29 better than 47%
Deaths per round 61%−11 pp · Ø 72% better than 99%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether keenssy is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 109 matches, all from the last 3 months.

Kills per round (K/R)

0.84
SepOctNov

Best month: September 2026 with 0.98.

Patterns

From the last 109 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −57 ELO
22 matches · 59% win rate
In match 1 of the day −34 ELO
39 matches · 51% win rate
Between 0:00 and 6:00 −86 ELO, win rate 54%

keenssy loses the most ELO on Ancient: −57 ELO, 59% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Anubis
  2. Reached level 10 · Cache
  3. Most kills in a match: 39 · Mirage
  4. Longest win streak: 13 wins in a row · Mirage
  5. Highest rating in a match: 2.46 · Dust 2

Maps in detail

from the last 109 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage37
68% better than 96%
0.90 better than 96%
92.8 better than 92%
1.34 better than 98%
65% of 114 duels better than 98%
44% of 39 situations better than 67%
Ancient22
59% better than 72%
0.79 better than 70%
86.5 better than 74%
1.12 better than 76%
58% of 78 duels better than 83%
31% of 16 situations better than 32%
Anubis18
56% better than 62%
0.85 better than 92%
91.6 better than 93%
1.23 better than 95%
60% of 53 duels better than 89%
20% of 10 situations better than 12%
Dust 215
80% better than 99%
0.91 better than 97%
94.0 better than 93%
1.36 better than 98%
50% of 46 duels better than 42%
38% of 8 situations right on the average
Cache9
56% -
0.92 -
88.7 -
1.40-
37% of 27 duels -
0% of 1 situations -
Nuke5
60% -
0.69 -
70.3 -
1.04-
53% of 15 duels -
75% of 4 situations -
Inferno3
33% -
0.69 -
75.9 -
0.95-
80% of 10 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How keenssy plays

Across 109 matches keenssy averages K/R 0.86, ADR 89.6 and a rating of 1.26. Biggest strength: K/D at 1.40, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 31%, better than only 21% of level 10 · 2,250-2,499 ELO players. Averages 18.3 kills per match with 49% headshots. The strongest map is Dust 2 with a 80% win rate in 15 matches. In 68 of 109 matches the rating was 1.10 or higher (62%), in 15 it was below 0.90. In 109 matches with detailed stats: 29 4Ks and 3 aces. Best month by rating: September 2026 at 1.45. keenssy loses the most ELO on Ancient (−57 ELO, win rate 59%). Things go best on Mirage (+56 ELO, win rate 68%). Match no. 2 of the day goes best: 74% win rate, −20 ELO. Last 30 days: 71 matches, win rate 58%, net ELO +129.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.