Black Deal 12 months of Premium for €49.99 instead of €74.99 12 months €49.99 instead of €74.99 until Sun, Dec 13
Get the deal

keek-

Canada
On FACEIT since 2020 243 matches tracked 16 matches in 30 days
ELO ▼ 30
2,720
30-day peak: 2,750
Rank NA ▼ 160 places
#794
Canada #164 in Canada
30 days · prev. #634 · best #634
Last updated:

How does keek- play?

Rating 0.95 (from 231 matches) K/R 0.71 ADR 81.1 from 243 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 12%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 231 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 20% normal 0.90 to 1.09 25% weak 0.75 to 0.89 16% very weak below 0.75 27%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (179 matches).

2,500-2,749 ELO

Compared with 2,690 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 47%−5 pp · Ø 52% better than 14%

Clutch

Weakness
Last one alive

1.0 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 17%−5 pp · Ø 22% better than 20%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 3%

Weapons and aim

Weakness
Where do the kills come from?

41% headshots and so well below the average (51%).

Headshot rate 41%−10 pp · Ø 51% better than 6%
AWP share of kills 5%−7 pp · Ø 12% better than 29%
K/D 0.94−0.11 · Ø 1.05 better than 13%
Pistol kills per match 2.2
Knife kills 2 in 243 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.1% of rounds and so well below the average (4.2%).

2K rounds 13.5%−0.1 pp · Ø 13.6% better than 45%
3K rounds 3.1%−1.1 pp · Ø 4.2% better than 9%
MVPs per match 2.2−0.2 · Ø 2.4 better than 29%
4Ks and aces 17x 4K, 3 aces in 179 matches

Utility and deaths

Average
Nades, flashes and deaths

6.1 utility damage per round and so well above the average (4.2).

Utility hit rate 38%+3 pp · Ø 35% better than 75%
Utility damage per round 6.1+1.9 · Ø 4.2 better than 91%
Enemies flashed per round 0.37+0.07 · Ø 0.30 better than 71%
Deaths per round 75%+4 pp · Ø 71% better than 10%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +68
= Stayed the same
Headshots at 40%
▼ Got worse
K/R −0.09, Rating −0.12, ADR −10.1, Win rate −10 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.64
JunJulAugSepOctNov

Best month: July 2026 with 0.78. Last 3 months: 0.66 (at the start 0.75). Clearly below the average (0.75).

Patterns

From the last 243 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Sundays +28 ELO, win rate 41%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 11 wins in a row · Mirage
  2. Recorded match no. 100 · Ancient
  3. Most kills in a match: 35 · Dust 2
  4. Highest rating in a match: 1.97 · Mirage

Maps in detail

from the last 243 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage65
43% better than 16%
0.70 better than 26%
79.5 better than 38%
0.96 better than 22%
49% of 313 duels better than 34%
38% of 32 situations right on the average
Dust 242
55% better than 59%
0.65 better than 9%
77.0 better than 26%
0.87 better than 3%
46% of 222 duels better than 20%
27% of 15 situations better than 21%
Ancient38
66% better than 87%
0.74 better than 43%
84.3 better than 60%
1.00 better than 32%
52% of 187 duels right on the average
46% of 13 situations better than 74%
Inferno34
65% better than 82%
0.74 better than 34%
86.6 better than 60%
0.98 better than 17%
54% of 180 duels right on the average
44% of 9 situations better than 59%
Anubis25
56% better than 59%
0.74 better than 43%
83.3 better than 57%
1.06 right on the average
45% of 111 duels better than 15%
64% of 14 situations better than 94%
Cache20
35% better than 5%
0.67 better than 20%
73.1 better than 15%
0.92 better than 16%
40% of 93 duels better than 6%
13% of 8 situations better than 5%
Nuke16
75% better than 93%
0.76 better than 45%
85.1 better than 61%
0.88-
50% of 64 duels better than 32%
40% of 5 situations right on the average
Vertigo3
67% -
0.67 -
83.3 -
0.94-
48% of 23 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How keek- plays

Across 243 matches keek- averages K/R 0.71 and ADR 81.1; the rating across the 231 rated matches is 0.95. Biggest strength: Utility damage per round at 6.1, better than 91% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 41%, better than only 6% of level 10 · 2,500-2,749 ELO players. Averages 15.6 kills per match with 41% headshots. The strongest map is Nuke with a 75% win rate in 16 matches. In 75 of 231 matches the rating was 1.10 or higher (32%), in 99 it was below 0.90. In 179 matches with detailed stats: 17 4Ks and 3 aces. Best month by rating: July 2026 at 1.02. Things go best from match 5 of the day (+147 ELO, win rate 65%). From match no. 5 of the day on, things go best: 65% win rate, +147 ELO. Improved over the last three months: ELO +68. Got weaker: K/R −0.09, Rating −0.12, ADR −10.1, Win rate −10 pp. Unchanged in recent months: Headshots at 40%. Last 30 days: 16 matches, win rate 50%, net ELO +24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.