keek-
How does keek- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (179 matches).
Compared with 2,690 players in this group, each player over up to their last 100 matches.
Opening
Average47% of opening duels won and so clearly below the average (52%).
Clutch
Weakness1.0 clutch kills per match and so well below the average (1.7).
Weapons and aim
Weakness41% headshots and so well below the average (51%).
Impact
AverageExactly 3 kills in 3.1% of rounds and so well below the average (4.2%).
Utility and deaths
Average6.1 utility damage per round and so well above the average (4.2).
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageSep to Nov 2026 compared with Jun to Aug 2026.
Kills per round (K/R)
Best month: July 2026 with 0.78. Last 3 months: 0.66 (at the start 0.75). Clearly below the average (0.75).
Rating, 1.00 is an average match
Best month: July 2026 with 1.02. Last 3 months: 0.89 (at the start 1.01). Well below the average (1.05).
Damage per round (ADR)
Best month: July 2026 with 89.9. Last 3 months: 75.2 (at the start 85.3). Clearly below the average (81.4).
Share of headshot kills
Best month: August 2026 with 44%. Last 3 months: 40% (at the start 41%). Well below the average (51%).
Matches won (win rate)
Best month: July 2026 with 67%. Last 3 months: 49% (at the start 59%). Slightly below the average (51%).
Best month: October 2026 with 2,835. Last 3 months: 2,720 (at the start 2,652).
Rounds with first kill
Best month: August 2026 with 13%.
1v1 clutches won
Best month: August 2026 with 54%.
Patterns
From the last 243 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Longest win streak: 11 wins in a row · Mirage
- Recorded match no. 100 · Ancient
- Most kills in a match: 35 · Dust 2
- Highest rating in a match: 1.97 · Mirage
Maps in detail
from the last 243 matchesCompared with players on the same level who have at least 15 matches on the map.
How keek- plays
Across 243 matches keek- averages K/R 0.71 and ADR 81.1; the rating across the 231 rated matches is 0.95. Biggest strength: Utility damage per round at 6.1, better than 91% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 41%, better than only 6% of level 10 · 2,500-2,749 ELO players. Averages 15.6 kills per match with 41% headshots. The strongest map is Nuke with a 75% win rate in 16 matches. In 75 of 231 matches the rating was 1.10 or higher (32%), in 99 it was below 0.90. In 179 matches with detailed stats: 17 4Ks and 3 aces. Best month by rating: July 2026 at 1.02. Things go best from match 5 of the day (+147 ELO, win rate 65%). From match no. 5 of the day on, things go best: 65% win rate, +147 ELO. Improved over the last three months: ELO +68. Got weaker: K/R −0.09, Rating −0.12, ADR −10.1, Win rate −10 pp. Unchanged in recent months: Headshots at 40%. Last 30 days: 16 matches, win rate 50%, net ELO +24.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.