kdd

Switzerland
On FACEIT since 2018 298 matches tracked 102 matches in 30 days
ELO ▲ 345
2,966
30-day peak: 3,122
Rank SA ▲ 442 places
#224
Switzerland #80 in Switzerland
30 days · prev. #666 · best #157
Last updated:
Next update possible in 1h 22m

How does kdd play?

Rating 1.10 K/R 0.77 ADR 77.7 from 298 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 298 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 24% good 1.10 to 1.29 22% normal 0.90 to 1.09 20% weak 0.75 to 0.89 15% very weak below 0.75 15%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,750-2,999 ELO average.
AWPer
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (269 matches).

2,750-2,999 ELO

Compared with 12,287 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 58%+6 pp · Ø 52% better than 89%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 39%−1 pp · Ø 40% better than 51%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 38%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 88%

Weapons and aim

Average
Where do the kills come from?

36% headshots and so well below the average (52%).

Headshot rate 36%−16 pp · Ø 52% better than 1%
AWP share of kills 43%+31 pp · Ø 12% better than 99%
K/D 1.16+0.11 · Ø 1.05 better than 78%
Pistol kills per match 2.9
Knife kills 4 in 298 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.7% of rounds and so clearly above the average (13.6%).

2K rounds 14.7%+1.1 pp · Ø 13.6% better than 73%
3K rounds 4.2%0.0 pp · Ø 4.2% right on the average
MVPs per match 2.3−0.1 · Ø 2.4 better than 38%
4Ks and aces 41x 4K, 2 aces in 269 matches

Utility and deaths

Average
Nades, flashes and deaths

0.60 enemies flashed per round and so well above the average (0.31).

Utility hit rate 29%−5 pp · Ø 34% better than 15%
Utility damage per round 2.4−1.6 · Ø 4.0 better than 8%
Enemies flashed per round 0.60+0.29 · Ø 0.31 better than 97%
Deaths per round 66%−5 pp · Ø 71% better than 93%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.05, Rating +0.08, Win rate +9 pp, ELO +552
= Stayed the same
ADR at 78.6
▼ Got worse
Headshots −5 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.78
JunJulAugSepOctNov

Best month: October 2026 with 0.82. Last 3 months: 0.79 (at the start 0.74). Slightly above the average (0.75).

Patterns

From the last 298 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −266 ELO
96 matches · 46% win rate
On Mirage −91 ELO
144 matches · 53% win rate
Between 6:00 and 12:00 +19 ELO, win rate 50%
On Saturdays −101 ELO, win rate 49%

kdd loses the most ELO from match 5 of the day: −266 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Longest win streak: 9 wins in a row · Ancient
  3. Highest rating in a match: 2.24 · Mirage
  4. Most kills in a match: 35 · Dust 2

Maps in detail

from the last 298 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage144
53% right on the average
0.77 better than 58%
78.0 better than 31%
1.10 better than 65%
55% of 601 duels better than 68%
37% of 107 situations better than 44%
Dust 260
67% better than 90%
0.80 better than 71%
82.8 better than 55%
1.15 better than 76%
64% of 305 duels better than 95%
47% of 30 situations better than 74%
Ancient46
52% better than 43%
0.73 better than 37%
73.1 better than 9%
1.09 better than 62%
55% of 137 duels better than 66%
33% of 39 situations better than 36%
Anubis35
51% better than 40%
0.74 better than 45%
74.2 better than 14%
1.06 right on the average
60% of 127 duels better than 87%
50% of 18 situations better than 77%
Nuke7
57% -
0.74 -
79.4 -
1.04-
58% of 31 duels -
33% of 6 situations -
Cache3
0% -
0.76 -
73.5 -
1.07-
50% of 18 duels -
60% of 5 situations -
Inferno3
67% -
0.84 -
83.0 -
1.37-
58% of 12 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kdd plays

Across 298 matches kdd averages K/R 0.77, ADR 77.7 and a rating of 1.10. Biggest strength: Deaths per round at just 66% (lower is better), better than 93% of level 10 · 2,750-2,999 ELO players. Most room to improve: Headshot rate at 36%, better than only 1% of level 10 · 2,750-2,999 ELO players. Averages 16.8 kills per match with 36% headshots. The strongest map is Dust 2 with a 67% win rate in 60 matches. In 149 of 298 matches the rating was 1.10 or higher (50%), in 89 it was below 0.90. In 269 matches with detailed stats: 41 4Ks and 2 aces. Best month by rating: October 2026 at 1.18. kdd loses the most ELO from match 5 of the day (−266 ELO, win rate 46%). Things go best on Dust 2 (+117 ELO, win rate 67%). Match no. 3 of the day goes best: 66% win rate, +76 ELO. Improved over the last three months: K/R +0.05, Rating +0.08, Win rate +9 pp, ELO +552. Got weaker: Headshots −5 pp. Unchanged in recent months: ADR at 78.6. Last 30 days: 102 matches, win rate 62%, net ELO +248.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.