kazas

LT
166 matches tracked 20 matches in 30 days
ELO ▼ 150
3,007
30-day peak: 3,157
Rank EU ▼ 434 places
#7,519 #59 in LT
30 days · before #7,085 · best #7,085
Last updated:

How does kazas play?

Rating 0.87 (from 31 matches) K/R 0.67 ADR 74.6 from 166 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 2% on level 10
0.87
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with at least a normal rating (0.90 and up). 35%
Rating spread from 31 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 16% good 1.10 to 1.29 10% normal 0.90 to 1.09 10% weak 0.75 to 0.89 16% very weak below 0.75 48%
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (85 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−2 pp better than 28%
Opening duels won 56%+5 pp better than 83%

Clutch

Average
Last one alive
Clutch 1v1 won 34%−5 pp better than 27%
Clutch 1v2 won 17%−4 pp better than 22%
Clutch kills per match 1.4−0.2 better than 30%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 50%−1 pp better than 46%
AWP share of kills 9%−2 pp better than 51%
K/D 1.00−0.03 better than 36%
Pistol kills per match 2.5

Impact

Weakness
Damage and big rounds
Rounds with 2K 11.4%−1.9 pp better than 7%
Rounds with 3K 3.0%−1.1 pp better than 9%
MVPs per match 1.9−0.4 better than 8%
4Ks and aces 7x 4K, 4 aces in 85 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 37%+2 pp better than 67%
Utility damage per round 6.0+1.9 better than 89%
Enemies flashed per round 0.31+0.01 better than 56%
Rounds with a death 68%−3 pp better than 85%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.67, ADR at 74.8, Headshots at 50%, Win rate at 52%
▼ Got worse
ELO −310

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.54
MayJunJulAugSepOct

Best month: August 2026 with 0.69. Last 3 months: 0.67 (at the start 0.68).

Patterns

From the last 166 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −163 ELO
57 matches · 49% wins
From match 5 of the day +124 ELO
32 matches · 44% wins
Between 0:00 and 6:00 −68 ELO, win rate 44%
On Mondays −75 ELO, win rate 42%

kazas loses the most ELO on Mirage: −163 ELO, 49% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.78 · Inferno
  2. Most kills in a match: 29 · Nuke
  3. Longest win streak: 5 wins in a row · Inferno

Maps in detail

from the last 166 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage57
49% better than 38%
0.62 better than 5%
70.2 better than 7%
0.84 better than 3%
48% of 187 duels better than 29%
52% of 31 situations better than 87%
Anubis34
56% better than 63%
0.72 better than 39%
77.0 better than 28%
0.94-
64% of 129 duels better than 96%
22% of 18 situations better than 17%
Ancient25
60% better than 76%
0.66 better than 12%
75.0 better than 17%
0.85-
51% of 119 duels level
17% of 12 situations better than 8%
Cache14
57% -
0.74 -
82.8 -
1.15-
66% of 50 duels -
33% of 9 situations -
Inferno13
38% -
0.71 -
77.2 -
1.16-
48% of 42 duels -
67% of 3 situations -
Dust 212
25% -
0.64 -
70.8 -
0.43-
41% of 37 duels -
60% of 5 situations -
Nuke10
60% -
0.80 -
82.7 -
-
50% of 22 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kazas plays

Across 166 matches kazas averages K/R 0.67 and ADR 74.6; the rating across the 31 rated matches is 0.87. Biggest strength: Utility damage per round at 6.0. That is better than 89% of players on level 10. Most room to improve: Rating at 0.87. That is better than only 2% of players on level 10. On average 15.0 kills per match, 50% of them headshots. The strongest map is Ancient with a 60% win rate in 25 matches. In 8 of 31 matches the rating was 1.10 or higher (26%), in 20 it was below 0.90. In 85 matches with detailed stats: 7 4Ks and 4 aces. Best month by rating: September 2026 at 0.89. kazas loses the most ELO on Mirage (−163 ELO, win rate 49%). Things go best on Anubis (+126 ELO, win rate 56%). Got weaker: ELO −310. Unchanged in recent months: K/R at 0.67, ADR at 74.8, Headshots at 50%, Win rate at 52%. Last 30 days: 20 matches, win rate 35%, ELO balance −120.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.