kazarmok

USA
On FACEIT since 2022 191 matches tracked 17 matches in 30 days
Last updated:

How does kazarmok play?

Rating 1.08 K/R 0.77 ADR 81.5 from 191 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 71%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 191 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 24% good 1.10 to 1.29 19% normal 0.90 to 1.09 25% weak 0.75 to 0.89 14% very weak below 0.75 17%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (161 matches).

2,001-2,249 ELO

Compared with 2,167 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 84%
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Average
Last one alive

1.8 clutch kills per match and so clearly above the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 49%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 34%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so clearly below the average (49%).

Headshot rate 44%−5 pp · Ø 49% better than 22%
AWP share of kills 27%+16 pp · Ø 11% better than 94%
K/D 1.09+0.06 · Ø 1.03 better than 71%
Pistol kills per match 2.9
Knife kills 6 in 191 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 4.9% of rounds and so clearly above the average (4.1%).

2K rounds 13.3%−0.1 pp · Ø 13.4% better than 46%
3K rounds 4.9%+0.8 pp · Ø 4.1% better than 79%
MVPs per match 2.6+0.3 · Ø 2.3 better than 78%
4Ks and aces 27x 4K, 1 ace in 161 matches

Utility and deaths

Average
Nades, flashes and deaths

37% of nades dealing damage or blinding and so slightly above the average (35%).

Utility hit rate 37%+2 pp · Ø 35% better than 66%
Utility damage per round 4.1−0.1 · Ø 4.2 better than 52%
Enemies flashed per round 0.25−0.03 · Ø 0.28 better than 42%
Deaths per round 71%−1 pp · Ø 72% better than 60%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +12 pp, ELO +424
= Stayed the same
K/R at 0.78, Rating at 1.09, ADR at 82.4, Headshots at 44%
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.84
JunJulAugSepOctNov

Best month: October 2026 with 0.84. Last 3 months: 0.78 (at the start 0.76). Slightly above the average (0.74).

Patterns

From the last 191 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −41 ELO
50 matches · 40% win rate
In match 1 of the day −24 ELO
40 matches · 33% win rate
On Sundays −69 ELO, win rate 38%

kazarmok loses the most ELO on Dust 2: −41 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Anubis
  2. Highest rating in a match: 2.15 · Anubis
  3. Most kills in a match: 46 · Cache
  4. Recorded match no. 100 · Nuke
  5. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 191 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 250
40% better than 14%
0.80 better than 76%
82.8 better than 60%
1.09 better than 68%
57% of 306 duels better than 81%
41% of 37 situations better than 60%
Mirage46
48% better than 36%
0.72 better than 40%
76.1 better than 26%
1.02 better than 47%
53% of 209 duels better than 62%
41% of 34 situations better than 60%
Anubis44
50% better than 43%
0.84 better than 90%
88.2 better than 84%
1.16 better than 87%
58% of 226 duels better than 82%
44% of 41 situations better than 70%
Ancient29
62% better than 84%
0.76 better than 61%
80.7 better than 46%
1.07 better than 67%
50% of 155 duels better than 44%
39% of 23 situations better than 49%
Cache8
25% -
0.72 -
76.4 -
1.01-
56% of 63 duels -
11% of 9 situations -
Nuke7
29% -
0.76 -
79.2 -
1.03-
48% of 27 duels -
50% of 2 situations -
Inferno6
33% -
0.70 -
78.4 -
0.99-
51% of 35 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kazarmok plays

Across 191 matches kazarmok averages K/R 0.77, ADR 81.5 and a rating of 1.08. Biggest strength: Rounds with first kill at 13%, better than 84% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 44%, better than only 22% of level 10 · 2,001-2,249 ELO players. Averages 17.4 kills per match with 44% headshots. The strongest map is Ancient with a 62% win rate in 29 matches. In 85 of 191 matches the rating was 1.10 or higher (45%), in 58 it was below 0.90. In 161 matches with detailed stats: 27 4Ks and 1 ace. Best month by rating: July 2026 at 1.16. kazarmok loses the most ELO on Dust 2 (−41 ELO, win rate 40%). Things go best on Ancient (+77 ELO, win rate 62%). Match no. 4 of the day goes best: 55% win rate, +25 ELO. Improved over the last three months: Win rate +12 pp, ELO +424. Unchanged in recent months: K/R at 0.78, Rating at 1.09, ADR at 82.4, Headshots at 44%. Last 30 days: 17 matches, win rate 47%, net ELO +30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.