kax

Brazil
179 matches tracked 41 matches in 30 days
ELO ▼ 13
2,386
30-day peak: 2,425
Rank SA ▲ 299 places
#1,738 #1,136 in BR
30 days · before #2,037 · best #1,590
Last updated:

How does kax play?

Rating 1.10 (from 53 matches) K/R 0.77 ADR 83.6 from 179 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 74% on level 10
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with at least a normal rating (0.90 and up). 74%
Rating spread from 53 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 30% good 1.10 to 1.29 17% normal 0.90 to 1.09 25% weak 0.75 to 0.89 13% very weak below 0.75 13%
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (120 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%0 pp level
Opening duels won 58%+7 pp better than 91%

Clutch

Average
Last one alive
Clutch 1v1 won 38%−1 pp better than 47%
Clutch 1v2 won 15%−6 pp better than 14%
Clutch kills per match 1.60.0 level

Weapons and aim

Average
Where do the kills come from?
Headshot rate 41%−10 pp better than 7%
AWP share of kills 21%+10 pp better than 87%
K/D 1.15+0.12 better than 83%
Pistol kills per match 2.7
Knife kills 2 in 179 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.8%−0.5 pp better than 33%
Rounds with 3K 4.3%+0.2 pp better than 59%
MVPs per match 2.30.0 level
4Ks and aces 20x 4K, 3 aces in 120 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 32%−3 pp better than 31%
Utility damage per round 3.7−0.4 better than 40%
Enemies flashed per round 0.41+0.11 better than 79%
Rounds with a death 67%−4 pp better than 91%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Win rate +16 pp, ELO +402
= Stayed the same
K/R at 0.77, ADR at 83.2
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: July 2026 with 0.79. Last 3 months: 0.77 (at the start 0.79).

Patterns

From the last 179 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −53 ELO
57 matches · 53% wins
In match 1 of the day +67 ELO
57 matches · 44% wins
Between 18:00 and 24:00 −52 ELO, win rate 43%
On Saturdays −71 ELO, win rate 38%

kax loses the most ELO on Dust 2: −53 ELO, 53% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Ancient
  2. Longest win streak: 6 wins in a row · Mirage
  3. Highest rating in a match: 1.95 · Anubis

Maps in detail

from the last 179 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage65
57% better than 69%
0.75 better than 53%
79.3 better than 43%
1.08 better than 63%
58% of 284 duels better than 84%
42% of 36 situations better than 61%
Dust 257
53% better than 54%
0.77 better than 64%
84.8 better than 71%
1.06 better than 56%
59% of 213 duels better than 85%
43% of 37 situations better than 64%
Ancient16
44% better than 20%
0.73 better than 41%
85.0 better than 68%
1.12-
53% of 74 duels better than 61%
25% of 8 situations better than 21%
Cache15
40% -
0.85 -
91.5 -
1.09-
65% of 80 duels -
25% of 8 situations -
Anubis12
42% -
0.85 -
86.1 -
1.95-
54% of 52 duels -
39% of 18 situations -
Nuke8
25% -
0.83 -
86.8 -
1.05-
52% of 44 duels -
50% of 4 situations -
Inferno6
67% -
0.85 -
86.9 -
1.12-
69% of 26 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kax plays

Across 179 matches kax averages K/R 0.77 and ADR 83.6; the rating across the 53 rated matches is 1.10. Biggest strength: Opening duels won at 58%. That is better than 91% of players on level 10. Most room to improve: Headshot rate at 41%. That is better than only 7% of players on level 10. On average 16.9 kills per match, 41% of them headshots. The strongest map is Mirage with a 57% win rate in 65 matches. In 26 of 53 matches the rating was 1.10 or higher (49%), in 14 it was below 0.90. In 120 matches with detailed stats: 20 4Ks and 3 aces. Best month by rating: September 2026 at 1.13. kax loses the most ELO on Dust 2 (−53 ELO, win rate 53%). Things go best on Mirage (+82 ELO, win rate 57%). Improved over the last three months: Win rate +16 pp, ELO +402. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.77, ADR at 83.2. Last 30 days: 41 matches, win rate 54%, ELO balance +35.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.