kawaiisaiko

Mongolia
On FACEIT since 2022 214 matches tracked 87 matches in 30 days
ELO ▲ 98
2,906
30-day peak: 3,086
Rank EU ▼ 4,825 places
#12,328
Mongolia #65 in Mongolia
30 days · prev. #7,503 · best #7,502
Last updated:

How does kawaiisaiko play?

Rating 1.08 (from 177 matches) K/R 0.78 ADR 82.2 from 214 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 177 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 24% good 1.10 to 1.29 20% normal 0.90 to 1.09 21% weak 0.75 to 0.89 11% very weak below 0.75 21%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average.
Clutcher
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (127 matches).

2,750-2,999 ELO

Compared with 11,820 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 71%
Opening duels won 58%+6 pp · Ø 52% better than 88%

Clutch

Strength
Last one alive

29% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 38%−2 pp · Ø 40% better than 45%
Clutch 1v2 won 29%+8 pp · Ø 21% better than 88%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 87%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so clearly below the average (52%).

Headshot rate 48%−4 pp · Ø 52% better than 28%
AWP share of kills 17%+5 pp · Ø 12% better than 77%
K/D 1.09+0.04 · Ø 1.05 better than 58%
Pistol kills per match 3.1
Knife kills 8 in 214 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.2% of rounds and so slightly above the average (13.5%).

2K rounds 14.2%+0.7 pp · Ø 13.5% better than 61%
3K rounds 4.4%+0.1 pp · Ø 4.3% better than 56%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 23x 4K, 4 aces in 127 matches

Utility and deaths

Average
Nades, flashes and deaths

0.16 enemies flashed per round and so well below the average (0.31).

Utility hit rate 32%−2 pp · Ø 34% better than 33%
Utility damage per round 2.5−1.5 · Ø 4.0 better than 10%
Enemies flashed per round 0.16−0.15 · Ø 0.31 better than 10%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.05, Rating +0.05, Headshots +2 pp
= Stayed the same
ADR at 83.6
▼ Got worse
Win rate −13 pp, ELO −400

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.84
MayJunJulAugSepOct

Best month: October 2026 with 0.84. Last 3 months: 0.80 (at the start 0.75). Clearly above the average (0.75).

Patterns

From the last 214 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −206 ELO
59 matches · 42% win rate
On Dust 2 −109 ELO
36 matches · 44% win rate
On Fridays −76 ELO, win rate 36%

kawaiisaiko loses the most ELO in match 1 of the day: −206 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Mirage
  2. Recorded match no. 100 · Dust 2
  3. Longest win streak: 7 wins in a row · Ancient
  4. Highest rating in a match: 2.53 · Mirage

Maps in detail

from the last 214 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage64
55% better than 57%
0.80 better than 71%
84.3 better than 62%
1.11 better than 68%
56% of 252 duels better than 73%
44% of 34 situations better than 68%
Anubis49
59% better than 67%
0.81 better than 77%
85.0 better than 67%
1.13 better than 74%
55% of 159 duels better than 65%
29% of 24 situations better than 25%
Ancient43
51% better than 41%
0.76 right on the average
80.2 better than 38%
1.04 better than 45%
57% of 167 duels better than 76%
32% of 25 situations better than 32%
Dust 236
44% better than 18%
0.74 better than 43%
78.8 better than 34%
1.03 better than 39%
58% of 149 duels better than 80%
40% of 15 situations better than 54%
Nuke10
50% -
0.76 -
83.3 -
1.01-
58% of 43 duels -
44% of 9 situations -
Cache6
33% -
0.79 -
76.2 -
1.11-
63% of 24 duels -
25% of 4 situations -
Inferno6
50% -
0.66 -
76.5 -
1.03-
48% of 31 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kawaiisaiko plays

Across 214 matches kawaiisaiko averages K/R 0.78 and ADR 82.2; the rating across the 177 rated matches is 1.08. Biggest strength: Opening duels won at 58%, better than 88% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility damage per round at 2.5, better than only 10% of level 10 · 2,750-2,999 ELO players. Averages 17.0 kills per match with 48% headshots. The strongest map is Anubis with a 59% win rate in 49 matches. In 83 of 177 matches the rating was 1.10 or higher (47%), in 57 it was below 0.90. In 127 matches with detailed stats: 23 4Ks and 4 aces. Best month by rating: October 2026 at 1.15. kawaiisaiko loses the most ELO in match 1 of the day (−206 ELO, win rate 42%). Things go best on Mirage (+211 ELO, win rate 55%). Match no. 3 of the day goes best: 68% win rate, +58 ELO. Improved over the last three months: K/R +0.05, Rating +0.05, Headshots +2 pp. Got weaker: Win rate −13 pp, ELO −400. Unchanged in recent months: ADR at 83.6. Last 30 days: 87 matches, win rate 53%, net ELO +112.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.