kauez_

Brazil
FACEIT verified FACEIT verified On FACEIT since 2019 586 matches tracked 55 matches in 30 days
ELO ▲ 41
3,761
30-day peak: 3,786
Rank SA ▼ 3 places
#9
Brazil #7 in Brazil
30 days · prev. #6 · best #4
Last updated:

How does kauez_ play?

Rating 1.32 (from 415 matches) K/R 0.94 ADR 100.2 from 586 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.32
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 87%
Rating distribution from 415 matches
outstanding 1.80 and up 11% strong 1.30 to 1.79 40% good 1.10 to 1.29 20% normal 0.90 to 1.09 16% weak 0.75 to 0.89 7% very weak below 0.75 7%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,500+ ELO average. More first kills per match than the level 10 · 3,500+ ELO average. More damage per round than the level 10 · 3,500+ ELO average.
Multi-killsEntryDamage
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (343 matches).

3,500+ ELO

Compared with 1,491 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (12%).

Rounds with first kill 16%+4 pp · Ø 12% better than 93%
Opening duels won 59%+5 pp · Ø 54% better than 83%

Clutch

Average
Last one alive

36% of 1v1s won and so slightly below the average (40%).

Clutch 1v1 won 36%−4 pp · Ø 40% better than 28%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 52%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 61%

Weapons and aim

Strength
Where do the kills come from?

1.31 K/D and so well above the average (1.11).

Headshot rate 59%+5 pp · Ø 54% better than 77%
AWP share of kills 6%−7 pp · Ø 13% better than 43%
K/D 1.31+0.20 · Ø 1.11 better than 87%
Pistol kills per match 3.0 from the last 415
Knife kills 8 in 415 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 7.2% of rounds and so well above the average (4.5%).

2K rounds 17.4%+3.2 pp · Ø 14.2% better than 96%
3K rounds 7.2%+2.7 pp · Ø 4.5% better than 98%
MVPs per match 3.2+0.7 · Ø 2.5 better than 93%
4Ks and aces 103x 4K, 9 aces in 343 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 72% of rounds and so clearly above the average (70%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 75%
Utility damage per round 3.2−0.8 · Ø 4.0 better than 26%
Enemies flashed per round 0.32−0.02 · Ø 0.34 better than 41%
Deaths per round 72%+2 pp · Ø 70% better than 20%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
ELO +180
= Stayed the same
K/R at 0.94, Rating at 1.33, ADR at 98.7, Headshots at 59%, Win rate at 57%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.92
JunJulAugSepOctNov

Best month: September 2026 with 0.98. Last 3 months unchanged at 0.94. Well above the average (0.78).

Patterns

From the last 415 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −159 ELO
78 matches · 42% win rate
On Tuesdays −154 ELO, win rate 46%

kauez_ loses the most ELO on Dust 2: −159 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 58 · Mirage
  2. Highest rating in a match: 2.99 · Cache
  3. Longest win streak: 9 wins in a row · Mirage

Maps in detail

from the last 415 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage226
59% better than 60%
0.97 better than 97%
103.2 better than 98%
1.34 better than 95%
59% of 1,338 duels better than 76%
42% of 104 situations better than 59%
Dust 278
42% better than 8%
0.92 better than 90%
97.3 better than 91%
1.27 better than 85%
60% of 430 duels better than 77%
37% of 38 situations better than 40%
Anubis42
57% right on the average
0.89 better than 89%
93.0 better than 86%
1.26 better than 89%
59% of 218 duels better than 80%
33% of 30 situations better than 36%
Nuke25
64% better than 59%
1.02 better than 99%
110.3 better than 99%
1.42 better than 98%
63% of 168 duels better than 88%
31% of 13 situations better than 32%
Ancient20
80% better than 98%
0.89 better than 87%
97.2 better than 93%
1.23 better than 83%
62% of 105 duels better than 88%
25% of 12 situations better than 15%
Cache20
45% better than 19%
0.89 better than 90%
97.5 better than 94%
1.24 better than 91%
63% of 121 duels better than 93%
38% of 16 situations better than 45%
Inferno3
67% -
1.09 -
106.0 -
1.50-
44% of 16 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kauez_ plays

Across 586 matches kauez_ averages K/R 0.94 and ADR 100.2; the rating across the 415 rated matches is 1.32. Biggest strength: 3K rounds at 7.2%, better than 98% of level 10 · 3,500+ ELO players. Most room to improve: Deaths per round at 72%, better than only 20% of level 10 · 3,500+ ELO players. Averages 20.4 kills per match with 59% headshots. The strongest map is Ancient with a 80% win rate in 20 matches. In 294 of 415 matches the rating was 1.10 or higher (71%), in 55 it was below 0.90. In 343 matches with detailed stats: 103 4Ks and 9 aces. Best month by rating: September 2026 at 1.41. kauez_ loses the most ELO on Dust 2 (−159 ELO, win rate 42%). Things go best on Mirage (+520 ELO, win rate 59%). Improved over the last three months: ELO +180. Unchanged in recent months: K/R at 0.94, Rating at 1.33, ADR at 98.7, Headshots at 59%, Win rate at 57%. Last 30 days: 55 matches, win rate 56%, net ELO +42.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.