katankiss

Japan
On FACEIT since 2019 88 matches tracked 48 matches in 30 days
Last updated:

How does katankiss play?

Rating 1.21 K/R 0.86 ADR 93.4 from 88 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 94%
1.21
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 83%
Rating distribution from 88 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 27% good 1.10 to 1.29 25% normal 0.90 to 1.09 24% weak 0.75 to 0.89 8% very weak below 0.75 9%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,435 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

59% of opening duels won and so well above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 59%+8 pp · Ø 51% better than 94%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 35%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 40%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

1.26 K/D and so well above the average (1.03).

Headshot rate 41%−9 pp · Ø 50% better than 8%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.26+0.23 · Ø 1.03 better than 95%
Pistol kills per match 3.6
Knife kills 1 in 88 matches

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.3).

2K rounds 15.5%+2.1 pp · Ø 13.4% better than 89%
3K rounds 4.9%+0.8 pp · Ø 4.1% better than 79%
MVPs per match 2.8+0.5 · Ø 2.3 better than 89%
4Ks and aces 27x 4K, 4 aces in 88 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 42%
Utility damage per round 4.5+0.3 · Ø 4.2 better than 61%
Enemies flashed per round 0.37+0.08 · Ø 0.29 better than 72%
Deaths per round 68%−4 pp · Ø 72% better than 86%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether katankiss is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 88 matches, all from the last 3 months.

Kills per round (K/R)

0.88
SepOctNov

Patterns

From the last 88 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −24 ELO
27 matches · 70% win rate
Between 18:00 and 24:00 ±0 ELO, win rate 50%
On Mondays +26 ELO, win rate 54%

katankiss loses the most ELO on Dust 2: −24 ELO, 70% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 48 · Mirage
  2. Highest rating in a match: 2.29 · Mirage
  3. Longest win streak: 9 wins in a row · Mirage

Maps in detail

from the last 88 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage38
61% better than 82%
0.82 better than 81%
89.6 better than 86%
1.15 better than 83%
56% of 149 duels better than 77%
40% of 30 situations better than 55%
Dust 227
70% better than 96%
0.88 better than 94%
95.5 better than 95%
1.25 better than 94%
58% of 121 duels better than 82%
31% of 16 situations better than 28%
Anubis9
33% -
0.95 -
99.6 -
1.32-
66% of 44 duels -
50% of 6 situations -
Ancient7
57% -
0.69 -
81.1 -
0.96-
46% of 28 duels -
0% of 1 situations -
Inferno5
80% -
1.05 -
109.2 -
1.51-
69% of 45 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How katankiss plays

Across 88 matches katankiss averages K/R 0.86, ADR 93.4 and a rating of 1.21. Biggest strength: Damage per round (ADR) at 93.4, better than 95% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 41%, better than only 8% of level 10 · 2,250-2,499 ELO players. Averages 18.9 kills per match with 41% headshots. The strongest map is Dust 2 with a 70% win rate in 27 matches. In 52 of 88 matches the rating was 1.10 or higher (59%), in 15 it was below 0.90. In 88 matches with detailed stats: 27 4Ks and 4 aces. katankiss loses the most ELO on Dust 2 (−24 ELO, win rate 70%). Things go best on Mirage (+50 ELO, win rate 61%). From match no. 5 of the day on, things go best: 67% win rate, +24 ELO. Last 30 days: 48 matches, win rate 54%, net ELO −47.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.