karmahds

Japan
On FACEIT since 2023 265 matches tracked 67 matches in 30 days
Last updated:

How does karmahds play?

Rating 1.07 K/R 0.77 ADR 82.7 from 265 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 265 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 22% good 1.10 to 1.29 17% normal 0.90 to 1.09 25% weak 0.75 to 0.89 14% very weak below 0.75 19%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
Headshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (185 matches).

2,500-2,749 ELO

Compared with 2,679 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 43%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 33%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 67%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (51%).

Headshot rate 59%+8 pp · Ø 51% better than 90%
AWP share of kills 7%−5 pp · Ø 12% better than 39%
K/D 1.05+0.01 · Ø 1.04 better than 48%
Pistol kills per match 3.2
Knife kills 2 in 265 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.2% of rounds and so well above the average (4.2%).

2K rounds 13.4%−0.1 pp · Ø 13.5% better than 43%
3K rounds 5.2%+1.0 pp · Ø 4.2% better than 82%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 37x 4K, 4 aces in 185 matches

Utility and deaths

Weakness
Nades, flashes and deaths

25% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 25%−10 pp · Ø 35% better than 3%
Utility damage per round 2.8−1.3 · Ø 4.1 better than 15%
Enemies flashed per round 0.300.00 · Ø 0.30 right on the average
Deaths per round 73%+2 pp · Ø 71% better than 25%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +109
= Stayed the same
K/R at 0.77, Rating at 1.08, ADR at 82.4, Win rate at 50%
▼ Got worse
Headshots −2 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.73
JunJulAugSepOctNov

Best month: July 2026 with 0.81. Last 3 months unchanged at 0.77. Just above the average (0.75).

Patterns

From the last 265 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −153 ELO
33 matches · 33% win rate
On Dust 2 −73 ELO
71 matches · 45% win rate
On Mondays −80 ELO, win rate 42%

karmahds loses the most ELO in match 4 of the day: −153 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Anubis
  2. Highest rating in a match: 2.18 · Ancient
  3. Most kills in a match: 35 · Ancient
  4. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 265 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 271
45% better than 23%
0.77 better than 60%
82.3 better than 55%
1.06 better than 53%
49% of 316 duels better than 32%
42% of 26 situations better than 60%
Ancient60
52% better than 45%
0.81 better than 74%
86.2 better than 69%
1.11 better than 69%
54% of 265 duels better than 62%
30% of 23 situations better than 29%
Mirage47
47% better than 27%
0.76 better than 55%
82.0 better than 53%
1.06 better than 55%
50% of 224 duels better than 39%
44% of 16 situations better than 68%
Anubis40
55% better than 55%
0.77 better than 61%
82.3 better than 54%
1.07 better than 58%
55% of 167 duels better than 68%
42% of 19 situations better than 57%
Inferno18
50% better than 31%
0.73 better than 25%
81.6 better than 32%
0.99 better than 15%
60% of 102 duels better than 77%
33% of 9 situations better than 34%
Nuke18
56% right on the average
0.77 right on the average
84.5 better than 57%
1.07 right on the average
55% of 84 duels better than 56%
33% of 6 situations better than 35%
Cache11
64% -
0.72 -
69.7 -
1.05-
40% of 35 duels -
33% of 12 situations -

Compared with players on the same level who have at least 15 matches on the map.

How karmahds plays

Across 265 matches karmahds averages K/R 0.77, ADR 82.7 and a rating of 1.07. Biggest strength: Headshot rate at 59%, better than 90% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 25%, better than only 3% of level 10 · 2,500-2,749 ELO players. Averages 16.9 kills per match with 59% headshots. The strongest map is Cache with a 64% win rate in 11 matches. In 112 of 265 matches the rating was 1.10 or higher (42%), in 87 it was below 0.90. In 185 matches with detailed stats: 37 4Ks and 4 aces. Best month by rating: July 2026 at 1.10. karmahds loses the most ELO in match 4 of the day (−153 ELO, win rate 33%). Things go best in match 2 of the day (+298 ELO, win rate 62%). Match no. 2 of the day goes best: 62% win rate, +298 ELO. Improved over the last three months: ELO +109. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.77, Rating at 1.08, ADR at 82.4, Win rate at 50%. Last 30 days: 67 matches, win rate 52%, net ELO +119.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.