karix2K

Western Sahara
On FACEIT since 2015 311 matches tracked 105 matches in 30 days
ELO ▼ 18
2,655
30-day peak: 2,793
Rank EU
#33,401
Western Sahara #26 in Western Sahara
Last updated:

How does karix2K play?

Rating 1.06 (from 286 matches) K/R 0.76 ADR 84.1 from 311 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 53%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 286 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 20% good 1.10 to 1.29 17% normal 0.90 to 1.09 24% weak 0.75 to 0.89 14% very weak below 0.75 21%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (286 matches).

2,500-2,749 ELO

Compared with 2,702 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 48%−4 pp · Ø 52% better than 19%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 69%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 81%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 18%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so just above the average (51%).

Headshot rate 52%+1 pp · Ø 51% better than 58%
AWP share of kills 5%−7 pp · Ø 12% better than 28%
K/D 1.040.00 · Ø 1.04 right on the average
Pistol kills per match 2.7
Knife kills 7 in 311 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so slightly above the average (2.4).

2K rounds 14.2%+0.7 pp · Ø 13.5% better than 63%
3K rounds 4.4%+0.2 pp · Ø 4.2% better than 57%
MVPs per match 2.5+0.1 · Ø 2.4 better than 63%
4Ks and aces 44x 4K, 9 aces in 286 matches

Utility and deaths

Average
Nades, flashes and deaths

5.7 utility damage per round and so well above the average (4.1).

Utility hit rate 39%+4 pp · Ø 35% better than 80%
Utility damage per round 5.7+1.6 · Ø 4.1 better than 87%
Enemies flashed per round 0.29−0.01 · Ø 0.30 better than 50%
Deaths per round 73%+1 pp · Ø 72% better than 26%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +413
= Stayed the same
K/R at 0.76, Rating at 1.05, ADR at 83.6, Win rate at 51%
▼ Got worse
Headshots −3 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.70
JunJulAugSepOctNov

Best month: September 2026 with 0.82. Last 3 months: 0.76 (at the start 0.75). Just above the average (0.74).

Patterns

From the last 311 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −115 ELO
45 matches · 44% win rate
On Mirage −90 ELO
86 matches · 45% win rate
On Thursdays −50 ELO, win rate 39%

karix2K loses the most ELO in match 4 of the day: −115 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Ancient
  2. Most kills in a match: 38 · Anubis
  3. Highest rating in a match: 2.66 · Dust 2
  4. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 311 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2115
60% better than 77%
0.83 better than 82%
90.0 better than 83%
1.17 better than 81%
50% of 475 duels better than 40%
36% of 59 situations better than 43%
Mirage86
45% better than 22%
0.72 better than 36%
81.3 better than 48%
0.99 better than 32%
49% of 304 duels better than 35%
44% of 41 situations better than 68%
Anubis49
45% better than 22%
0.70 better than 24%
78.2 better than 28%
0.98 better than 25%
43% of 160 duels better than 9%
50% of 26 situations better than 79%
Inferno30
40% better than 7%
0.68 better than 13%
78.9 better than 26%
0.93 better than 7%
48% of 120 duels better than 16%
44% of 9 situations better than 59%
Ancient19
47% better than 28%
0.78 better than 61%
85.8 better than 65%
1.02 better than 39%
47% of 95 duels better than 20%
47% of 19 situations better than 74%
Nuke7
71% -
0.73 -
79.4 -
1.10-
57% of 23 duels -
29% of 7 situations -
Cache5
40% -
0.81 -
87.0 -
1.11-
53% of 17 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How karix2K plays

Across 311 matches karix2K averages K/R 0.76 and ADR 84.1; the rating across the 286 rated matches is 1.06. Biggest strength: Utility damage per round at 5.7, better than 87% of level 10 · 2,500-2,749 ELO players. Most room to improve: Opening duels won at 48%, better than only 19% of level 10 · 2,500-2,749 ELO players. Averages 16.7 kills per match with 52% headshots. The strongest map is Dust 2 with a 60% win rate in 115 matches. In 117 of 286 matches the rating was 1.10 or higher (41%), in 100 it was below 0.90. In 286 matches with detailed stats: 44 4Ks and 9 aces. Best month by rating: September 2026 at 1.12. karix2K loses the most ELO in match 4 of the day (−115 ELO, win rate 44%). Things go best on Dust 2 (+25 ELO, win rate 60%). From match no. 5 of the day on, things go best: 62% win rate, +17 ELO. Improved over the last three months: ELO +413. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.76, Rating at 1.05, ADR at 83.6, Win rate at 51%. Last 30 days: 105 matches, win rate 50%, net ELO −143.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.