kapine_

Finland
123 matches tracked
Last updated:

How does kapine_ play?

Rating 0.98 (from 122 matches) K/R 0.72 ADR 79.2 from 123 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 122 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 11% normal 0.90 to 1.09 19% weak 0.75 to 0.89 17% very weak below 0.75 32%
Player type
Clicks heads
Higher headshot rate than the level 5 average.
Headshots
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (40 matches).

Level 5

Compared with 767 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

44% of opening duels won and so well below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 44%−6 pp · Ø 50% better than 14%

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 67%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 88%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 37%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so well above the average (44%).

Headshot rate 53%+9 pp · Ø 44% better than 92%
AWP share of kills 16%+5 pp · Ø 11% better than 77%
K/D 0.93−0.04 · Ø 0.97 better than 42%
Pistol kills per match 2.4
Knife kills 14 in 123 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.2% of rounds and so clearly above the average (3.7%).

2K rounds 11.9%−0.9 pp · Ø 12.8% better than 31%
3K rounds 4.2%+0.5 pp · Ø 3.7% better than 76%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 3x 4K, 1 ace in 40 matches

Utility and deaths

Weakness
Nades, flashes and deaths

26% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 26%−9 pp · Ø 35% better than 8%
Utility damage per round 2.1−1.8 · Ø 3.9 better than 12%
Enemies flashed per round 0.22−0.02 · Ø 0.24 better than 43%
Deaths per round 78%+5 pp · Ø 73% better than 8%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
Headshots +3 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.07, Rating −0.14, ADR −8.7, Win rate −4 pp, ELO −314

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: September 2026 with 0.76. Last 3 months: 0.67 (at the start 0.74). Slightly below the average (0.71).

Patterns

From the last 123 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −24 ELO
20 matches · 35% win rate
On Mirage −22 ELO
30 matches · 53% win rate
Between 18:00 and 24:00 +35 ELO, win rate 33%

kapine_ loses the most ELO on Ancient: −24 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Mirage
  2. Highest rating in a match: 2.06 · Mirage
  3. Most kills in a match: 37 · Ancient

Maps in detail

from the last 123 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage30
53% better than 66%
0.76 better than 79%
82.5 better than 74%
1.02 better than 70%
48% of 141 duels better than 43%
50% of 18 situations better than 81%
Anubis25
44% better than 33%
0.76 better than 73%
84.1 better than 74%
1.07 better than 78%
50% of 106 duels better than 56%
38% of 16 situations better than 55%
Nuke24
50% better than 36%
0.67 better than 27%
74.8 better than 30%
0.93 better than 28%
40% of 120 duels better than 9%
14% of 7 situations better than 8%
Ancient20
35% better than 7%
0.73 better than 64%
79.6 better than 56%
0.93 better than 37%
52% of 86 duels better than 74%
9% of 11 situations better than 3%
Inferno10
50% -
0.73 -
74.9 -
0.98-
42% of 45 duels -
29% of 7 situations -
Dust 27
29% -
0.66 -
80.0 -
0.87-
52% of 27 duels -
100% of 1 situations -
Cache5
20% -
0.59 -
69.7 -
0.84-
54% of 24 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How kapine_ plays

Across 123 matches kapine_ averages K/R 0.72 and ADR 79.2; the rating across the 122 rated matches is 0.98. Biggest strength: Headshot rate at 53%, better than 92% of level 5 players. Most room to improve: Utility hit rate at 26%, better than only 8% of level 5 players. Averages 15.2 kills per match with 53% headshots. The strongest map is Mirage with a 53% win rate in 30 matches. In 39 of 122 matches the rating was 1.10 or higher (32%), in 60 it was below 0.90. In 40 matches with detailed stats: 3 4Ks and 1 ace. Best month by rating: July 2026 at 1.03. kapine_ loses the most ELO on Ancient (−24 ELO, win rate 35%). Things go best in match 2 of the day (+133 ELO, win rate 70%). Match no. 2 of the day goes best: 70% win rate, +133 ELO. Improved over the last three months: Headshots +3 pp. Got weaker: K/R −0.07, Rating −0.14, ADR −8.7, Win rate −4 pp, ELO −314. Last 30 days: 4 matches, win rate 50%, net ELO +23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.