kapiV

Finland
On FACEIT since 2017 298 matches tracked 154 matches in 30 days
ELO ▲ 34
3,284
30-day peak: 3,322
Rank EU ▲ 321 places
#3,156
Finland #69 in Finland
30 days · prev. #3,477 · best #2,651
Last updated:

How does kapiV play?

Rating 1.09 (from 291 matches) K/R 0.78 ADR 85.6 from 298 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 291 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 23% normal 0.90 to 1.09 20% weak 0.75 to 0.89 16% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average.
Multi-kills
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (296 matches).

3,000-3,499 ELO

Compared with 7,702 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so slightly above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 54%+2 pp · Ø 52% better than 62%

Clutch

Average
Last one alive

1.7 clutch kills per match and so clearly above the average (1.6).

Clutch 1v1 won 37%−3 pp · Ø 40% better than 37%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 63%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so clearly below the average (53%).

Headshot rate 48%−5 pp · Ø 53% better than 24%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 1.09+0.04 · Ø 1.05 better than 54%
Pistol kills per match 2.9 from the last 291
Zeus kills1 in 291 matches
Knife kills 5 in 291 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.0% of rounds and so slightly below the average (13.6%).

2K rounds 13.0%−0.6 pp · Ø 13.6% better than 29%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 50%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 72x 4K, 10 aces in 296 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.77 enemies flashed per round and so well above the average (0.32).

Utility hit rate 43%+9 pp · Ø 34% better than 96%
Utility damage per round 6.8+2.9 · Ø 3.9 better than 97%
Enemies flashed per round 0.77+0.45 · Ø 0.32 better than 99%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
Whether kapiV is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 291 matches from the last 3 months and 7 before.

Kills per round (K/R)

0.79
JulAugSepOctNov

Best month: October 2026 with 0.81.

Patterns

From the last 291 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −287 ELO
37 matches · 41% win rate
On Ancient −196 ELO
81 matches · 49% win rate
On Saturdays −118 ELO, win rate 45%

kapiV loses the most ELO in match 4 of the day: −287 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.55 · Ancient
  2. Longest win streak: 6 wins in a row · Mirage
  3. Most kills in a match: 43 · Mirage

Maps in detail

from the last 291 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage113
51% better than 34%
0.79 better than 65%
86.4 better than 71%
1.09 better than 60%
57% of 470 duels better than 76%
44% of 72 situations better than 67%
Ancient81
49% better than 29%
0.80 better than 71%
86.9 better than 73%
1.13 better than 73%
53% of 326 duels better than 54%
34% of 56 situations better than 41%
Cache25
60% right on the average
0.76 better than 39%
85.2 better than 54%
1.05 better than 30%
50% of 156 duels better than 28%
35% of 20 situations better than 41%
Inferno22
64% better than 57%
0.70 better than 16%
79.8 better than 24%
1.05 better than 29%
46% of 108 duels better than 8%
38% of 8 situations better than 44%
Nuke19
63% better than 69%
0.80 better than 65%
84.9 better than 63%
1.11 better than 59%
56% of 82 duels better than 64%
33% of 12 situations better than 35%
Anubis17
47% better than 23%
0.73 better than 39%
78.7 better than 34%
0.94 better than 14%
54% of 90 duels better than 60%
25% of 4 situations better than 18%
Dust 214
57% -
0.79 -
89.9 -
1.10-
54% of 94 duels -
0% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kapiV plays

Across 298 matches kapiV averages K/R 0.78 and ADR 85.6; the rating across the 291 rated matches is 1.09. Biggest strength: Utility damage per round at 6.8, better than 97% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 48%, better than only 24% of level 10 · 3,000-3,499 ELO players. Averages 17.3 kills per match with 48% headshots. The strongest map is Inferno with a 64% win rate in 22 matches. In 139 of 291 matches the rating was 1.10 or higher (48%), in 94 it was below 0.90. In 296 matches with detailed stats: 72 4Ks and 10 aces. Best month by rating: October 2026 at 1.12. kapiV loses the most ELO in match 4 of the day (−287 ELO, win rate 41%). Things go best on Inferno (+88 ELO, win rate 64%). Match no. 3 of the day goes best: 58% win rate, +70 ELO. Last 30 days: 154 matches, win rate 55%, net ELO +128.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.