kapana

Georgia
209 matches tracked 11 matches in 30 days
Last updated:

How does kapana play?

Rating 0.97 (from 203 matches) K/R 0.72 ADR 81.4 from 209 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 25%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 203 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 12% normal 0.90 to 1.09 28% weak 0.75 to 0.89 21% very weak below 0.75 25%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (130 matches).

2,001-2,249 ELO

Compared with 2,069 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so just below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 50%−1 pp · Ø 51% better than 40%

Clutch

Average
Last one alive

43% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 75%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 33%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

36% headshots and so well below the average (49%).

Headshot rate 36%−13 pp · Ø 49% better than 2%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 0.96−0.07 · Ø 1.03 better than 25%
Pistol kills per match 2.3
Knife kills 7 in 209 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.2% of rounds and so slightly above the average (13.4%).

2K rounds 14.2%+0.8 pp · Ø 13.4% better than 70%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.4+0.1 · Ø 2.3 better than 61%
4Ks and aces 18x 4K, 2 aces in 130 matches

Utility and deaths

Average
Nades, flashes and deaths

0.71 enemies flashed per round and so well above the average (0.29).

Utility hit rate 45%+10 pp · Ø 35% better than 96%
Utility damage per round 5.6+1.3 · Ø 4.3 better than 83%
Enemies flashed per round 0.71+0.42 · Ø 0.29 better than 99%
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +6 pp, ELO +366
= Stayed the same
K/R at 0.72, Rating at 0.98, ADR at 82.5
▼ Got worse
Headshots −2 pp

Sep to Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.67
JunJulAugSepOctNov

Best month: August 2026 with 0.76. Last 3 months unchanged at 0.72. Just below the average (0.74).

Patterns

From the last 209 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −121 ELO
51 matches · 39% win rate
On Dust 2 −62 ELO
58 matches · 53% win rate
Between 18:00 and 24:00 −61 ELO, win rate 46%
On Mondays −26 ELO, win rate 45%

kapana loses the most ELO from match 5 of the day: −121 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.26 · Dust 2
  2. Longest win streak: 7 wins in a row · Mirage
  3. Most kills in a match: 40 · Dust 2

Maps in detail

from the last 209 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage62
61% better than 84%
0.74 right on the average
81.7 better than 54%
1.03 right on the average
50% of 238 duels better than 43%
53% of 36 situations better than 87%
Dust 258
53% better than 59%
0.72 better than 40%
83.1 better than 63%
0.95 better than 21%
47% of 264 duels better than 28%
44% of 27 situations better than 67%
Anubis34
50% better than 43%
0.73 better than 46%
86.0 better than 75%
0.98 better than 32%
55% of 159 duels better than 71%
44% of 18 situations better than 69%
Inferno20
35% better than 7%
0.69 better than 21%
79.8 better than 36%
0.94 better than 15%
43% of 98 duels better than 11%
29% of 14 situations better than 26%
Ancient16
38% better than 10%
0.67 better than 16%
74.1 better than 14%
0.86 better than 5%
46% of 76 duels better than 20%
44% of 9 situations better than 67%
Nuke14
50% -
0.69 -
75.5 -
0.94-
50% of 60 duels -
33% of 9 situations -
Overpass4
75% -
0.86 -
82.8 -
1.21-
50% of 6 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How kapana plays

Across 209 matches kapana averages K/R 0.72 and ADR 81.4; the rating across the 203 rated matches is 0.97. Biggest strength: Utility hit rate at 45%, better than 96% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 36%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 15.9 kills per match with 36% headshots. The strongest map is Mirage with a 61% win rate in 62 matches. In 54 of 203 matches the rating was 1.10 or higher (27%), in 92 it was below 0.90. In 130 matches with detailed stats: 18 4Ks and 2 aces. Best month by rating: August 2026 at 1.02. kapana loses the most ELO from match 5 of the day (−121 ELO, win rate 39%). Things go best in match 1 of the day (+56 ELO, win rate 58%). Match no. 2 of the day goes best: 66% win rate, +21 ELO. Improved over the last three months: Win rate +6 pp, ELO +366. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.72, Rating at 0.98, ADR at 82.5. Last 30 days: 11 matches, win rate 55%, net ELO +1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.